bungie-accidentally-turns-on-destiny-2-crossplay-months-early

Bungie accidentally turns on Destiny 2 crossplay months early

Some Destiny 2 players have been able to play with people on other platforms after developer Bungie inadvertently switched the feature on. Bungie previously said that crossplay would be coming in fall 2021 for every platform that the game is available on, including PC, PS4/5, Xbox One, Xbox Series X/S, and Google Stadia.

The Verge’s Tom Warren spotted that the crossplay feature went live and was able to load up a game with players on both PC and Stadia.

Bungie community manager Cozmo, however, confirmed that crossplay was not supposed to have launched yet. “We are seeing reports that some players are able to get a sneak peek at Crossplay,” he wrote in a tweet. “This isn’t meant to be live yet and is not representative of the full experience. We will be implementing a fix to remove public access later this week, but in the meantime feel free to partake.”

Bungie just today launched Destiny 2’s latest seasonal update, Season of the Splicer, which brings the usual array of new content and activities. It’s unfortunate that crossplay appears to have been an unintended inclusion — particularly if you’re a Stadia player in need of more people to join your games — but for now it sounds like you’ll be able to check it out a little longer.

microsoft-tries-to-evade-scalpers-by-offering-xbox-series-x-and-s-to-xbox-insider-members

Microsoft tries to evade scalpers by offering Xbox Series X and S to Xbox Insider members

Microsoft is introducing a new “Console Purchase Pilot” program that will give selected Xbox Insider members the chance to register to reserve an Xbox Series X or Series S console directly from the company through their existing Xbox One consoles.

The new program is only rolling out in the US for now, and even if you are given the chance to sign up, it doesn’t mean that you’ll actually be selected to buy one of the highly in-demand consoles.

Today we’re introducing the Console Purchase Pilot, allowing US #XboxInsiders on Xbox One to register for a chance to reserve an Xbox Series X|S console. Check the Xbox Insider Hub on Xbox One for details. Limited space is available and not all who register will be selected. pic.twitter.com/MBkQmbSDWc

— Xbox Insider (@xboxinsider) May 11, 2021

Customers will also have to use the Xbox Insider Hub app on an Xbox One console to both sign up for the Console Purchase Pilot and purchase the console itself — you won’t be able to conduct the transaction on a PC, web browser, Xbox 360, or Xbox Series X / S by design.

That means that the program will be intentionally targeted to dedicated Xbox fans who already own an Xbox One console and are looking to upgrade, and it could help cut down on scalpers. Introduced in 2016, the Xbox Insider program lets dedicated Xbox fans give direct feedback to Microsoft and test future software updates and features ahead of broader public rollouts.

And with next-gen consoles expected to be hard to find for months to come — at its last update, Microsoft said to expect the new Xboxes to be tough to buy until at least June — testing out new ways to directly sell consoles to fans could be the best way to make sure that more units don’t end up on the eBay aftermarket.

xbox’s-quick-resume-feature-gets-new-group-option-in-may-update

Xbox’s Quick Resume feature gets new group option in May update

The Xbox Series X / S’s handy Quick Resume feature, which suspends supported games so that they boot up more quickly when you come back to them later, is getting some nice improvements in the May Xbox update.

Once the update is installed on your console, you’ll be able to see which games are kept in Quick Resume with a new tag, and you’ll also be able to make a group of games in Quick Resume so you have access to all of them in a single spot. Microsoft is also promising that Quick Resume will have “improved reliability and faster load times,” Microsoft’s Jonathan Hildebrandt said in a blog post.

A Quick Resume group.
Image: Microsoft

The new update also adds passthrough audio for media apps like Disney Plus and Apple TV, meaning that audio from those apps can be sent directly to a compatible HDMI device. There are also new parental settings that let parents unblock multiplayer mode for individual games and a new dynamic background.

The May update should be rolling out now, and it might already be available for you. While writing this story, I booted up my Series X and it installed.

Microsoft also announced that it will be sunsetting the Xbox One SmartGlass app for PC starting in June. “This means the SmartGlass app will be removed from the Windows Store and there will be no further updates for those who have the app already downloaded to their devices,” Microsoft said.

best-sports-games-for-xbox-one-2021:-take-on-the-competition-in-these-top-titles

Best sports games for Xbox One 2021: Take on the competition in these top titles

(Pocket-lint) – Whether your chosen sport is golf, football, basketball or something else entirely, there’s a good chance there’s a simulation out there that you can fire up on your console and enjoy. 

With the arrival of a newer generation, some of the latest and greatest sports games are available at an excellent rate on the Xbox One. Since many of the most recent titles were developed for both Xbox One and Xbox Series X/S, too, there’s a good chance that dual compatibility is offered- a real bonus for those planning to upgrade at a later date.

Let’s round up some of the top sports titles available for the platform below, then, and allow you to create historic comebacks, lift trophies and smite the virtual competition.

Best sports games available for Xbox One

EA Sports

Madden NFL 21

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EA’s latest instalment in the Madden franchise offers a solid step-up in gameplay over recent titles – and that’s not something that can be said every year, believe us. 

You’ll have to play on newer consoles to really feel the graphical leap forward, but the new gameplay features – such as revamped tackling and the new ‘skill stick’ – and improvements to Face Of The Franchise are all on show in Madden 21 for Xbox One.

Naturally, Madden Ultimate Team is still the go-to mode for online play, featuring regular live promotions and the chance to build your dream team.

EA Sports

FIFA 21

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EA’s FIFA series is still the king of football sims, with the latest instalment offering some interesting new gameplay features. 

In an edition that bridges the gap nicely between the new generation of consoles, attacking play has been overhauled. Agile dribbling, creative runs and positioning personality all help create an absolute goal-fest. 

We would prefer a bit more emphasis placed on other games modes besides FIFA Ultimate Team, and perhaps some balance between attacking and defending to be restored, but this is still a worthy update to the franchise.

EA Sports

NHL 21

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Another of EA’s evergreen sports series comes recreates the world of ice hockey, with NHL 21 providing fans with a solid experience – even if some typical flaws remain.

Single-player has received a revamp in the form of the excellent new Be A Pro mode, allowing users to journey from prospect to legend, while online gaming flourishes with upgrades to World of CHEL and Hockey Ultimate Team Rush modes.

It’s just a shame that some legacy issues continue to plague the series, such as ping pong passing and stale offensive play, but it’s still a decent entry – especially if you can pick it up at a discounted rate.

2K Sports

NBA 2K21

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The NBA 2K series is arguably the frontrunner when it comes to offering gamers realistic, immersive and enjoyable gameplay, and the same is still true in the latest go-around. 

Some of last year’s most obvious flaws, such as the shooting mechanic, have been repaired. And though the gameplay improvements are more incremental than a complete overhaul, this is more due to strong previous titles than a lack of innovation.

With that said, we’re put off by the MyCareer and MyTeam modes becoming an increasingly dull grind without giving in to microtransactions.

2K Sports

PGA Tour 2K21

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Golf games have been in relatively short supply over the Xbox One’s time, but PGA Tour 2K21 – the first in a rebranded series from 2K – sneaks in before the new generation and gives users an excellent sim.

With more expansive PGA Tour licensing than The Golf Club series, users can explore a career mode alongside the sport’s biggest names, with gems like TPC Sawgrass, Quail Hollow and East Lake Golf Club also featuring.

It’s certainly not the perfect title just yet, with the career mode in need of some consequence and more refined storyline presentation, but it’s a very solid outing with a burgeoning online community, too.

2K Sports

The Golf Club 2019

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Before there was PGA Tour 2K21, the publisher had The Golf Club – with the latest in a trio of releases being this edition.

It’s less refined and aesthetically pleasing than the company’s newer release, but it still holds its own thanks to rewarding mechanics and the familiarity of some real-life courses. 

Unfortunately, it also offers up similar jarring commentary and animations that can really break the illusion that you’re out on the course for real.

Writing by Conor Allison. Editing by Dan Grabham.

12-minutes-is-a-star-laden-thriller-in-a-bite-size-package

12 Minutes is a star-laden thriller in a bite-size package

A classic point-and-click adventure game mashed with a Hollywood movie

Luis Antonio has been thinking about time loops for a long time.

In 2006, when he was working as an artist at Rockstar Games, the studio was soliciting pitches from staff for a new game idea. “I thought, ‘Let’s do a time loop game,’” he explains. “I was thinking something Hitchcock, like The Birds.” The studio didn’t take much interest. “They didn’t even look at it.” The same thing happened a few years later when he was working at Ubisoft. But he kept thinking about it. He tried to get some friends to work on the concept with him, but nobody wanted to give up their free time. “I gave up on the idea,” he says.

Years later, when Antonio was working as an artist on The Witness, which was developed by a much smaller indie team, he noticed that everyone around him seemed to be working on a side project. They would squeeze in some time with their personal creation while on lunch or after work. So he decided to learn how to program and pick up the concept again. “If I want this idea to be explored to its full potential, it makes sense that I actually do it myself,” he says.

That side project has gone on to become a big production called 12 Minutes. Antonio is now working with a small team and has partnered with publisher Annapurna Interactive, with a voice cast featuring stars Daisy Ridley, Willem Dafoe, and James McAvoy. 12 Minutes is a tense thriller that has players reliving the same period of time over and over again — the titular 12 minutes — as they try to uncover a startling mystery. “It grew into a more refined and nuanced experience,” Antonio says of the long road from side project to full commercial release.

In 12 Minutes, you play as a husband, voiced by McAvoy, who comes home from a long day to what should be a romantic evening with his wife, played by Ridley. They live in a tiny apartment, and just as they’re about to sit down and enjoy dessert, a man claiming to be a cop (played by Dafoe) bursts through the door and accuses the woman of murder. When the man interferes, the supposed cop chokes him — but instead of dying, the man goes back in time to the beginning of the evening.

At least, that’s how things went for me the first time I played. 12 Minutes is a game about experiencing the same period of time repeatedly, choosing different actions each time to hopefully learn new information. During my second loop, I knew Dafoe’s character would tie up my wrists, for instance, so before he arrived, I grabbed a knife to cut myself free. (I still ended up dying.) There are lots of little elements like this tucked away; Antonio describes 12 Minutes as a game about “accumulated knowledge.” The more you play, the more you understand.

Despite the star power behind the game, 12 Minutes still largely sticks to its indie roots. It’s a tight, compact experience. The apartment is small, as is the list of actions at your disposal at any given moment. You view the world from a top-down perspective, which was originally a practical choice — it made movement simpler for a first-time programmer — but ended up giving the game a distinct look. You never actually see the characters’ faces, so the game relies on animation and dialogue to convey meaning and emotion. It plays a bit like an old-school point-and-click adventure game mashed with a cinematic thriller — and that’s by design.

Antonio says he loves classic LucasArts adventure games but also finds the genre frustrating at times. “Point-and-click games have this ambiguity,” he says. “There’s a window, but you don’t know if you can open it or not. Suddenly, you can open it because you dragged this thing over. There’s this frustration that comes out of the way they were designed.”

That’s something he wanted to change with 12 Minutes. “How can I make a very tight vocabulary where, the moment you get into the apartment, there are no questions about what you can use and what you cannot use? If you have a glass of water and you have a sink, I don’t have to tell you what’s going to happen if you drag the glass to the sink. All of the elements you can use are very clear. After one loop, you know everything you have for the rest of the game.”

The small space of the apartment, and the relatively limited number of items in it, are designed to make the experience clearer and more intuitive. Designing 12 Minutes became a process of removing things — objects, interactions, etc. — in order to make everything easier to immediately understand. “The more open it is, the more frustrating it is,” says Antonio. “By removing possibilities, the experience becomes a lot more pleasant.”

One example is the time element. Despite how important it is, it’s not exactly front and center; you won’t see a timer counting down 12 minutes. But after a few loops, you can get a sense of how much time has passed. Maybe you’ll remember the sound of a car outside that drives by a few minutes in or notice as the sun starts to set. It’s subtle, but that wasn’t always the case. “Early on, there were clocks everywhere,” says Antonio. “You could look at a phone to see the time, there was a clock on the wall. But I realized that if you do four or five loops, you get a feel for when things will happen.” This also had the side benefit of further immersing players in the time loop, forcing them to pay closer attention to small details.

The same goes for the loop itself. In 12 Minutes, you die repeatedly, but because it happens so quickly, it’s not particularly frustrating. You have enough time to make some progress, but if you make a mistake, you don’t have to wait long to try again. “Imagine the loop is five hours, and by hour four and a half, you make a mistake and want to try everything again,” says Antonio. “Here, nothing is further away than a couple of minutes.”

And while one of the big selling points of the game is its star-studded cast, originally, voice acting wasn’t even part of the plan. It wasn’t until Antonio partnered with publisher Annapurna, which has plenty of connections on the film side, that it became a possibility. He was able to direct the actors remotely; McAvoy and Ridley were on a soundstage in London, while Dafoe zoomed in from Berlin. Often in games, voice actors record their lines independently, but that wouldn’t really work for 12 Minutes, where the interactions between characters are so vital.

“When an actor says a line, the way he says a line will decide how the other one replies,” Antonio explains. “They would bounce a lot off each other, and the whole conversation could have a completely different texture. After four or five sessions, they were comfortable with the material.” Plus, he adds, “Willem didn’t want to be in a room saying lines to a wall.”

12 Minutes is listed as “coming soon,” and it’ll be available on PC and the Xbox One and Series X when it does launch. For Antonio, it was a chance not just to create his own game, but also merge two things he loves — adventure games and film — in an approachable way. It required patience, years of refinement, and lots of evenings and weekends spent teaching himself to code. “I didn’t know it would be this complicated,” says Antonio.

lost-judgement-releasing-worldwide-this-september

Lost Judgement releasing worldwide this September

Matthew Wilson
2 days ago
Software & Gaming

Last night, Sega officially announced Lost Judgement, a sequel to the Yakuza spin-off. Excitingly, the developers are aiming for a worldwide release this time around, rather than releasing in Japan first with western countries getting the game months later.

Judgement is a Yakuza spin-off following Takayuki Yagami, a former lawyer turned private detective. In Lost Judgement, we continue Yagami’s story, uncovering details behind a gruesome murder.

Speaking on the sequel, Lost Judgement director, Toshihiro Nagoshi, revealed that the new game will feature two main locations, Kamurocho, which we all know from the original game and the Yakuza series, as well as Yokohama, which is described as a living city that changes from day to night. A portion of the game will see Yagami going undercover at a high school in Yokohama.

The combat system has been expanded with new fighting styles and investigations have also been improved with new stealth and manoeuvre options, such as climbing up buildings.

Lost Judgement will be releasing on the 24th of September for PS4, PS5, Xbox One and Xbox Series X. Unfortunately, no announcements have been made for PC.

KitGuru Says: Hopefully this sequel lives up to the original game. Did many of you play Judgement when it first came out? Are you looking forward to the sequel?

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