twitch-warns-streamers-another-wave-of-copyright-strikes-is-coming

Twitch warns streamers another wave of copyright strikes is coming

Twitch has received a “batch” of new takedown notices from music publishers over copyrighted songs in recorded streams (known as VODs), the company said in an email to streamers today. The notice may be worrying for some streamers who were affected by the waves of takedowns that hit last year, because if a user gets three copyright strikes on their channel, they will be permanently banned from the platform, according to Twitch’s policies. With this advance warning, it seems Twitch is trying to get ahead of a sudden flurry of takedowns and give streamers some time to remove potentially offending VODs.

“We recently received a batch of DMCA takedown notifications with about 1,000 individual claims from music publishers,” Twitch said in an email Friday, which was sent to a Verge staffer. “All of the claims are for VODs, and the vast majority target streamers listening to background music while playing video games or IRL streaming.” Twitch believes the notifications were automated and warns more are likely coming.

If you’ve bounced around Twitch streams before, you’ve probably heard music in the background of many of them. A lot of that music is copyrighted, which leads to situations like these mass takedowns when the music industry wants to get paid. In Friday’s email, Twitch noted that the only way to avoid DMCA (or Digital Millennium Copyright Act) strikes is to not stream copyrighted material in the first place, and said that if a streamer does have unauthorized content in their VODs or clips, “we strongly recommend that you permanently delete anything that contains that material.”

DMCA takedowns first became a major issue for streamers last year. In May, many streamers were blindsided by sudden takedown requests, and in October, following another wave of copyright notices, Twitch took the step of deleting offending content. At the time, Twitch offered limited tools to streamers to manage content in response to the takedowns, compounding the problem.

The company apologized for how it handled the situations in November, saying that it received a significantly higher number of music-related DMCA notifications starting last May than it ever had before. The company also promised to release better tools to help streamers manage their old content, and followed through on that promise in March. And for streamers who want to play rights-cleared music in the background of their streams, Twitch offers a product called Soundtrack, which it released worldwide in beta in October.

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Pansonic teases a GH6 and focuses on streaming with the GH5 Mark II

Panasonic has announced not one but two follow-up cameras to the Lumix GH5, a camera that’s been popular with videographers since it launched in 2017. There’s the GH6, which Panasonic says features a brand-new sensor and will launch by the end of the year for $2,500, and the GH5 Mark II, which is going up for preorder today, with a body-only package coming in at $1,700.

The GH6 will feature a new image engine along with the sensor and will have the capability to record 10-bit 4K at 120fps and 10-bit 5.7K at 60fps. The camera also promises DCI 4K60 at 4:2:2 without a recording time limit. The GH6 is currently in development, so Panasonic didn’t provide many more details, but it did say that the camera would feature a Micro Four Thirds sensor. The impressive video capabilities might sound familiar, as they’re very similar to the full-frame Sony A7S III (which also has a much heftier price tag).

While the details on the GH6 were light, we got a very good look at the GH5 Mark II. It’s, as the name implies, an improved version of the GH5, and Panasonic’s idea for it seems to be that it’s built to serve people who aren’t looking to spend $2,500 on a GH6 but want something more capable than a G7 or older GH4. When the GH5 originally launched it was $2,000, so it seems like Panasonic is trying to split the difference with the Mark II and GH6, offering cameras on both sides.

There’s also a kit that comes with a 12-60mm f/2.8-4 image-stabilized lens for $2,300.
Image: Panasonic

The GH5 Mark II has the same body as the GH5 (making it compatible with any previous accessories or cages), but it packs internals that make it an even more powerful video camera. While the original did support 4K recording at 60 frames a second, it was only 8-bit — the Mark II supports it at 10-bit 4:2:0, which can simultaneously be recorded internally and externally (with some HDMI recorders supporting 4:2:2). The cinema 4K mode, which provides a wider-than-16:9 aspect ratio, also now supports 30p and 25p, where the GH5 only supported 24p.

The color profiles have also gotten a revamp in the Mark II, with the camera including Cinelike D2 and V2 profiles. It also now includes the V-Log L profile for free, which was previously a $100 upgrade to the GH5. In addition to the improved color, the sensor (which is the same as the one found in the GH5) has also gotten an anti-reflective coating to avoid unwanted lens flares, and Panasonic claims it has 25 percent wider dynamic range.

The GH5 Mark II’s in-body stabilization is getting a bump in performance, too: the original could provide five stops of compensation, according to Panasonic, while the Mark II will be able to compensate up to 6.5 stops (though for longer lenses, achieving this number will require the lens to also have optical stabilization).

Panasonic is also saying that the autofocus system will be improved — a good sign, given the GH5’s lackluster performance in the area. The GH5 Mark II will feature head and body detection, as well as support for tracking animals, in addition to the eye and face detection found on the previous camera. The tracking will also be twice as fast, with the system looking for objects 60 times a second, while the GH5 tracks at 30 times a second. Panasonic also says that the system should lock on to subjects better and will have better support for tracking people who are farther in the distance.

Panasonic says the screen is 1.5 times brighter.
Image: Panasonic

The Mark II also has some creature comfort improvements and really nerdy additions. The rear LCD is both higher-resolution and brighter, and the USB-C port is now compatible with the Power Delivery standard so it can run the camera and trickle-charge the batteries at the same time. It also takes higher-capacity batteries, though the older batteries the GH5 used will still work in the camera, and vice versa. There’s also now the option to add a red border around the screen when recording, and the ability to have two levels of zebra patterns to help determine exposure.

When shooting with supported lenses, creators will now be able to change the focus ring mode, setting it to be linear if that’s what they prefer, and even setting a specific focus throw if their use case calls for it. Panasonic has also updated its in-camera anamorphic de-squeezing feature (which allows people shooting with the special lenses to get a non-distorted preview of their picture) to include more lenses: the GH5 supported lenses with 1.33x and 2x aspect ratios, while the Mark II also supports lenses at 1.3x, 1.5x, and 1.8x. There’s also now support for image stabilization with anamorphic lenses.

The GH5 Mark II can, of course, also shoot pictures, but it seems like Panasonic knows its audience is mostly made up of video people: new photo features were largely absent, apart from a brief mention of improved color science and some new profiles. But while Panasonic doesn’t seem to be putting in a lot of work to entice photo shooters to its platform, it does seem to be trying to make the GH5 Mark II appealing to a different breed of video creators: the livestreamers.

The GH5 Mark II’s presentation for journalists focused heavily on its livestreaming capabilities: it can stream to platforms like YouTube, Facebook, and Twitch directly over Wi-Fi, with compression being done on-camera. The streaming compression can be done at various levels and resolutions, depending on the requirements of the platform. Streamers can either input their streaming URLs and keys manually, for platforms like Twitch that support RTMP (or RTMPS), or they can directly sign on to Facebook or YouTube if they’re using the Lumix Sync smartphone app to set up the stream. Panasonic says that the ability to hardwire to a phone or even directly to a LAN via USB will be coming in a future firmware update.

I was shown a live demo of the streaming, which was conducted over YouTube, and to my eye it looked about as good as a stream can be expected to. Panasonic also said that the XLR microphone adapter built for the camera would work while streaming, and that an HDMI recorder could be used to capture a full-quality recording of any stream (though internally recording stream footage isn’t possible).

It’s hard to find a direct competitor to the GH5 Mark II, especially in its price range: Fujifilm’s X-T4 is no slouch when it comes to video, but it doesn’t have the heaps of options the Panasonic does (for example, you probably won’t get a custom menu for your most-used frame rates and resolutions, or filters to help pare down that information in the main menu like the GH5 Mark II has). The story is similar with Sony’s A7C, and the A7S III has similar specs but costs almost twice the price. And while BlackMagic’s Pocket Cinema Camera 4K has comparable video power as well as RAW video support, there are some places it falls way short when compared to the GH5 Mark II: the lack of a flip-out screen and autofocus spring to mind.

Panasonic has also announced that its G9 and GH5S cameras would also be getting firmware updates, bringing some of the new features from the GH5 Mark II. Both cameras will be getting the autofocus performance improvements, along with the frame indicators and markers, as well as support for vertical video detection. The GH5S will additionally be getting 12-bit raw over HDMI support when outputting to an Atomos Ninja V.

Panasonic also announced that it was working on a new lens, the Leica DG 25-50mm f/1.7. The aperture is constant throughout the 50-100mm full-frame equivalent focal range, and while there weren’t any additional details announced, Panasonic has emphasized it as a companion to the existing 10-25mm f/1.7. That lens features dust and moisture resistance and produces some lovely images, so it’s exciting to hear that the more tele-oriented version in the works will likely be similar in terms of build.

Panasonic is still, for better and worse, dedicated to Micro Four Thirds. In its presentation to journalists, it said that the format was necessary to get all the features and readout speeds it wanted at the price point it was looking to hit. It’s obviously invested a lot into these cameras, with the addition of livestreaming and the upcoming GH6’s monster specs, but the limitations of the format are something aspiring cinematographers will have to keep in mind when choosing their next video camera.

netflix-is-holding-a-week-long-‘geek’-event-in-june-about-the-witcher,-the-sandman,-and-more

Netflix is holding a week-long ‘geek’ event in June about The Witcher, The Sandman, and more

Netflix is announcing a new week-long virtual event, “Geeked Week,” where it will share information about upcoming titles like The Witcher, The Sandman, and The Cuphead Show. During Geeked Week, you can expect to see “a wide array of exclusive news, new trailers, live art, drop-ins from your favorite stars and much more.” And fortunately, you won’t have long to wait: Geeked Week is taking place in just a couple weeks, from June 7th through the 11th.

If you want a preview of what’s to come, check out Netflix’s poster below, which also mentions The Umbrella Academy, Resident Evil (unclear if this is referring to the upcoming anime or the live-action series), Sweet Tooth, and Cowboy Bebop.

Netflix’s poster for Geeked Week
Image: Netflix

During the event, can keep track of what’s announced on GeekedWeek.com and by following the @NetflixGeeked social channels on Twitter, Instagram, Twitch and Facebook.

The week of June 7th is shaping up to be a huge one for news, with Apple’s Worldwide Developer Conference also staring on June 7th, the Geoff Keighley-hosted Summer Game Fest kickoff event debuting on June 10th, and the all-virtual E3 beginning on June 12th. Keep it locked to The Verge for all of our coverage of the big events.

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Geoff Keighley’s Summer Game Fest returns June 10th with a ‘world premiere showcase’

Summer Game Fest is back this year, and it will start on June 10th with an event called “Kick Off Live!” that’s billed as a “spectacular world premiere showcase” with “more than a dozen” world premieres and announcements. The show, which will begin at 2PM ET, will be hosted by Geoff Keighley, who you might also know as the host of The Game Awards.

Kick Off Live! is just the first of many events that will be part of Summer Game Fest. Some of the publishers confirmed to be participating in Summer Game Fest include 2K, Activision, Blizzard, Capcom, Epic Games, Sony PlayStation, Riot Games, Square Enix, Ubisoft, and Microsoft Xbox.

This first event will also feature a performance by Weezer, “who will debut a brand new, stream safe game soundtrack song that can be freely streamed on Twitch, YouTube and anywhere else without being blocked or losing monetization,” according to a press release. (So it seems like we won’t see a repeat of what happened with Metallica’s performance at BlizzCon.)

Summer Game Fest launched last year to let publishers showcase their upcoming games after some of the industry’s biggest events were restricted or canceled due to the COVID-19 pandemic. Many gaming events have been affected by the pandemic this year as well, forcing some, like GDC and E3, to shift to digital formats.

twitch-is-lowering-subscription-prices-— but-says-streamers-will-earn-more-money

Twitch is lowering subscription prices — but says streamers will earn more money

Twitch is announcing a big change to subscription prices — but not for users in the US. Most countries outside of the US will be getting lower prices that will be localized to their specific country, starting with Turkey and Mexico on May 20th. Those lower prices will mean less money for streamers, but Twitch believes they’ll translate to more subscribers and higher earnings in the long run.

Right now, the most affordable Twitch subscription, which lets fans pay streamers and get perks like custom emotes, currently costs $4.99, a price that is currently translated into local currencies around the world. That translated price can be prohibitively expensive to some Twitch users, however, Mike Minton, Twitch’s VP of monetization, told The Verge in an interview this week.

The upcoming change is intended to make subscriptions more affordable for Twitch’s global audience. And early tests from Twitch seem promising: the company tested localized pricing in Brazil and saw that streamer revenue and total subscriber count “more than doubled,” according to a blog post.

But Twitch is also preparing for a potential scenario where streamers could see their revenue fall as a result of the price changes, because streamers will need more subscribers — potentially a lot more — just to match their current earnings. If a streamer’s revenue falls below their usual baseline (which Twitch calculates for every streamer) after the localized prices roll out, Twitch will pay that streamer a “revenue adjustment incentive” to help make up the difference.

Here is a basic description of how the incentive will work, according to Twitch:

Twitch will cover 100% of baseline channel and Prime sub revenue (if needed) for three calendar months, including the month of the price change. After that, we will slowly decrease incentive payments by 25% every three months over the following 9 months, totaling a 12-month period of providing revenue adjustment incentives.

You can read the full details about the incentive here.

The rollout starts first with Turkey and Mexico, where prices for a subscription will be lowered to 9.90 Turkish lira (the equivalent of $1.20) and 48 pesos (the equivalent of $2.41). Twitch plans to bring localized pricing to “most countries in Asia, Latin America, the Middle East, Africa, and Europe starting in Q3 2021,” according to Twitch’s blog. Localized pricing will carry over to the two more expensive tiers of subscriptions and for gift subscriptions as well. And prices won’t be raised anywhere, just lowered.

The changes come as many platforms are looking to give their creators better ways to monetize their followings. Twitter is testing a new Tip Jar feature and will begin rolling out ticketed social audio rooms in the coming months, and Clubhouse now lets people pay creators directly (though not everyone can receive payments yet). While Twitch isn’t announcing any new monetization features today, the lowered subscription prices could lead to more people paying streamers directly.

here’s-how-e3’s-all-virtual-event-will-work-this-year

Here’s how E3’s all-virtual event will work this year

The world’s biggest gaming showcase, E3, is going all-virtual for the first time in its history, with organizers revealing today how they plan to keep enthusiasts interested without the sights and sounds of the show floor. The virtual E3 will run from June 12th to June 15th. The showcase will include an online portal with access to virtual exhibitor booths with video content and articles, live streams, and social elements like forums, customizable user profiles, leaderboards, and “lounges.” Registration is free and opens later this month.

This will be the second year in a row that E3 has not taken place in person in Los Angeles due to the COVID-19 pandemic. Last year, the show’s cancellation was announced in March, and the show’s organizers, the Entertainment Software Association (ESA), did not present an official online version of the event. In its place, a collection of digital events emerged, collectively called the Summer Game Fest. This year, however, the ESA is coordinating a centralized virtual E3 event, while the Summer Game Fest is also returning.

Along with its virtual show floor, the E3 app and portal will host video streams with interactive elements like viewer polls and featured tweets. Broadcasts will include press conferences, industry panels, and game showcases. In addition to the official app and portal, streams will also be available via the official E3 Twitch, YouTube, Twitter, and Facebook pages.

As well as the public show, there’ll also be a “media access week” running from June 7th in which the ESA says media will be able to use the online portal and app to connect directly with E3 exhibitors. Today’s press release doesn’t detail exactly who these exhibitors are, but last month the ESA announced that E3’s lineup would include Nintendo, Xbox, Capcom, Ubisoft, Take-Two Interactive, and Warner Bros. Games. Sony and EA were absent from the list. The PlayStation manufacturer skipped E3 2019 and announced it would not be attending E3 2020 prior to its cancellation. Meanwhile, EA will host its own EA Play Live event the following month in July. Despite being on the ESA’s original list, Konami later announced in a tweet that it would not be participating at this year’s E3.

E3 has evolved a lot over its history. Although certain aspects like the big publisher press conferences have been publicly viewable for years, until recently, the in-person show itself was an industry and media-only affair. It was only in 2017 that the ESA officially opened its doors to the public with tickets priced at $250. This year’s format is dropping the high price of attending in person, though it’s unclear how much of the magic of the show floor can be recreated in virtual booths.

Update May 13th, 9:18AM ET: Updated to note Konami’s tweet confirming it will not be presenting at this year’s E3.

robotic-raspberry-pi-co-host-streams-games-live-on-twitch

Robotic Raspberry Pi Co-Host Streams Games Live on Twitch

(Image credit: HotSparkLab)

One maker’s Raspberry Pi is another maker’s fun robotic co-host. Chris from HotSparkLab is all about streaming cool games like Star Citizen but it turns out his stream was missing something—a custom Raspberry Pi-powered counterpart to help liven up the show!

This custom robot co-host is named Hot Spark and he very easily steals the spotlight. The best Raspberry Pi projects are ones you can share and Hot Spark is ready to chat, sing and dance for viewers on live stream.

(Image credit: HotSparkLab)

According to Chris, the creation is powered by a Raspberry Pi 4 and it uses multiple servos, via a control board, to animate the eyes and arms as well as pivot the body back and forth. The mouth and eyes are represented via RGB LED matrix boards that appear to be WS2812B “NeoPixels” connected to servos.

He’s programmed to perform animations, respond to questions and even recognize when new followers come along. To integrate him into the stream, a stationary Raspberry Pi HQ camera is used to record the bot in front of a green screen. This makes it easier to drop him into place while live streaming.

If you want to see Hot Spark in action, check out this thread on Reddit for a quick song and be sure to follow HotSparkLab on Twitch to catch him live.