quick-look:-lamptron-hx070-7″-hardware-monitor

Quick Look: Lamptron HX070 7″ Hardware Monitor

Lamptron HX070

I would like to thank Lamptron for supplying the review sample.

Lamptron has been around since the early 2000s and is well known for its slew of fan controllers. In recent years, with the disappearance of external 5.25″ slots, Lamptron has expanded the line-up to internal components for both fan and RGB control, as well as several LCD monitors and RGB accessories. In this article, we will take a quick look at the Lamptron HX070, which is a 7″ display that may be used internally or externally.

Packaging and Contents

The Lamptron HX070 display comes in a brown cardboard box with a sticker on top to let you know what is inside. While the HC070 variant ships with AIDA64, this HX070 includes Lamptron’s own Hardware Monitor Software.

Taking a look at the display out of the box, it feels really sturdy with its metal housing. On the back, you can see that the controller board for the HX070 is also encased in the same material. In comparison, the Lamptron also offers an HC070 that comes with an exposed board. There are three connectors in the top. The Micro-USB and HDMI ones are for power and video, but what the third one is for is not clear.

You will receive an HDMI cable and a Micro-USB to USB-A cable to plug everything in properly. On top of that, Lamptron ships the HX070 with a desktop stand as well as a bracket for internal mounting within your chassis. The software comes stored on a Kingston USB drive with Lamptron branding.

Software

There are two parts to the Lamptron software kit. On one hand, it gives you direct access to your system’s sensor data. Out of the box, this comes as a 30-day trial with a user code. You have to email Lamptron the code to receive a unique registration code for the software. I am assuming this is due to the fact that this hardware monitor utilizes a 3rd-party code base with a per-user cost to Lamptron, so this is their way of ensuring the software is not freely passed around.

The second element of the software focuses on the screen and utilizes a total of ten templates, eight for landscape use and two for portrait mode. Below are the landscape ones, which were easy to screenshot, while you are able to take a peek at portrait mode in action further down. While some of these are made by Lamptron, several templates came from fans of Lamptron products. One even has an anime character dancing away for you on screen. I am sure there are fairly easy ways to edit the template, as many visual elements are just part of a static background image, so you should be able to replace outdated product or brand icons with little effort.

Display in Use

The coolest way to use the screen is certainly inside your system. While it is not nearly as bright as your desktop or notebook screen, it should do just fine without nearly 1000 W of studio lights fighting it. The sturdy bracket holds the unit in place nicely, and there is still ample room for bulky GPUs behind it. The HDMI and USB cables need to be routed outward, so an expansion slot bracket with holes in it would have been nice. Once booted, you actually see a Windows screen, as the Lamptron HX070 is a traditional IPS display at its core.

Cycling through the above-mentioned templates can easily be done by clicking the left or right edges of the screen with your mouse. That said, I like the default screen seen in this picture the most.

You may also use the screen outside the case by employing the included stand. Unfortunately, it is not specifically made for the screen and pretty clunky. A small monitor foot instead would have been better, as it could have been screwed to the housing, for example. You may also utilize the screen in portrait mode, as Windows allows you to rotate your desktop accordingly as well.

Once it is set as such, the two remaining templates may be used properly as well. You may even conduct traditional tasks, like “surf” to TechPowerUp on the HX070. While its native resolution is 1024×600 pixels, scaling to 1080P works really well by the way.

Conclusion

The Lamptron HX070 is at its core a 7″ IPS panel with 1024×600 resolution running at 60 Hz. Lamptron has gone as far as figuring out an interface for it to utilize USB as power and HDMI for your video signal. Furthermore, Lamptron has built a steel enclosure for the screen and, in the case of the HX and HM series, the controller board as well.

To round out the total package and present a unique use case, Lamptron includes an internal mounting bracket, which is where the screen really seems to fit best. In terms of the software front, while simple, it is nice to have the templates which can be edited fairly easily by the user, and Lamptron’s simple yet functional Hardware Monitor Software.

Priced at $150, the HX070 is certainly not cheap for a screen, but could still be an interesting purchase for those looking to add something really unique and special to their build.

vergecast:-windows-11-leaks,-rcs-encryption,-and-this-week-in-antitrust-policy

Vergecast: Windows 11 leaks, RCS encryption, and this week in antitrust policy

Every Friday, The Verge publishes our flagship podcast, The Vergecast, where co-hosts Nilay Patel and Dieter Bohn discuss the week in tech news with the reporters and editors covering the biggest stories.

In this episode, the show is split into three sections. First, Nilay and Dieter talk to Verge senior editor Tom Warren about this week in Microsoft: leaks of the Windows 11 UI, announcements from E3 2021, and Microsoft CEO Satya Nadella doubling as the company’s chairman.

  • Windows 11 leak reveals new UI, Start menu, and more
  • Microsoft Teams’ new front row layout arrives later this year
  • Microsoft CEO Satya Nadella now doubles as the company’s chairman
  • Microsoft announces Xbox TV app and its own xCloud …
  • Microsoft is bringing next-gen Xbox games to the Xbox One with xCloud
  • Even the Xbox app has stories now
  • The Xbox Series X mini fridge will be available this holiday season
  • Microsoft Flight Simulator is landing on Xbox Series X / S consoles on July 27th
  • The best trailers of E3 2021

In section two of the show, Verge politics reporter Makena Kelly returns to explain the continuing push by the US government to enact antitrust legislation on tech monopolies — this week, five new bills were introduced and the Senate confirmed a new commissioner of the FTC.

  • Tech antitrust pioneer Lina Khan will officially lead the FTC
  • How Republicans and Democrats are gearing up to fight tech monopolies
  • House lawmakers introduce five bipartisan bills to unwind tech monopolies
  • Senate bill would make it easier to cancel a subscription online after a free trial

In part 3, Verge managing editor Alex Cranz joins in to chat about this week in gadgets and Google — the company is adding end-to-end encryption to their Messages app, Sonos officially announced their picture frame speaker, and Telsa’s Model S Plaid made its big debut.

  • Google’s first retail store opens this week
  • Google adds E2E RCS encryption to Messages, emoji mashup suggests, and more for Android
  • Google Workspace and Google Chat are officially available to everybody
  • Honor confirms Google’s apps will return to its phones with new 50 series
  • Beats Studio Buds review: big ambition, imperfect execution
  • Ikea and Sonos announce picture frame speaker, coming July 15th for $199
  • Watch the debut of Tesla Model S Plaid, the ‘quickest production car ever made’
  • The Realme GT lays claim to OnePlus’ ‘flagship killer’ mantle
  • Oppo’s rollable concept phone is pure potential lacking polish

You can listen to the full discussion here or in your preferred podcast player.

oculus-to-test-in-headset-ads-in-select-games

Oculus to Test In-Headset Ads in Select Games

(Image credit: Oculus VR)

Looks like immersion doesn’t quite beat monetization — Facebook is going to start putting in-headset ads in certain Oculus games within the next few weeks. Welcome to the digital frontier! Instead of the Gateway Arch, we have a McDonald’s billboard.

Don’t expect to have to karate kick pop-ups quite yet, though. According to a post Oculus made on its blog yesterday, this is going to be a slow rollout. The ads will first appear in the Resolution Games title Blastion, plus in a few unnamed games from “a couple other developers.”

“This is a test with a few apps,” the post explains. “Once we see how this test goes and incorporate feedback from developers and the community, we’ll provide more details on when ads may become more broadly available across the Oculus platform.”

(Image credit: Oculus)

If you’re worried that these ads will show up as simple flat windows over your best VR headset footage, at least it seems like they’ll be more naturally integrated than that. A sample gif from the Oculus post shows an ad placed on an in-game wall, with the user able to click on it to access some customization options.

These include the ability to save the ad link for later, to mute it if it plays audio, to report it if it breaks any rules, to hide it and to find out why the algorithm targeted that specific ad towards you. In other words, it’s a very similar menu to ads on Facebook itself, although Andrew Bosworth tweeted out that there will be differences.

You can manage what ads you want to see and we’re including controls to hide specific ads or hide ads from an advertiser completely. Ads in VR will be different from ads elsewhere and this is a space that will take time and people’s feedback to get right https://t.co/dHOlqHoOVFJune 16, 2021

See more

He also, very bravely, asked for feedback, which you can submit by reaching out to Oculus Support.

These ads might also explain why Oculus is going to start requiring Facebook accounts to use its devices. A Facebook spokesperson told the Verge that the ad system will use information from your Facebook account, including “”hether you’ve viewed content, installed, activated or subscribed to an Oculus app, added an app to your cart or wishlist, if you’ve initiated checkout or purchased an app on the Oculus platform, and lastly, whether you’ve viewed, hovered, saved, or clicked on an ad within a third-party app.”

That said, the company still promises that “We do not use information processed and stored locally on your headset to target ads.”

It’s possible that this ad system might also be an attempt to bring a mobile-like experience to the Oculus store. On mobile, many games are free and supported by ads, and Oculus’ blog closes out by saying “We’re excited by the opportunity to open up new revenue streams for developers and as a result, broaden the type of apps and content on the Oculus Platform. A more profitable ecosystem is a critical step on the path to consumer VR becoming truly mainstream.”

Let’s just hope it doesn’t undercut the whole point of visiting another reality.