how-to-use-your-nvidia-graphics-card-to-improve-the-quality-of-your-calls

How to use your Nvidia graphics card to improve the quality of your calls

If you’re finding that background noise is disrupting voice or video calls made from your computer, then a new piece of software from Nvidia might help (provided you have the necessary hardware to run it). Released in April 2020, RTX Voice uses the hardware found in Nvidia’s RTX (and more recently, GTX) GPUs to process your incoming and outgoing audio and eliminate almost all background noise.

Below, you’ll find a quick demonstration I recorded to show how it works. This was recorded from a Blue Snowball microphone using the built-in call recording functionality in Zoom. When I don’t have the software enabled, you can hear the loud clacking of my mechanical keyboard in the background of the call. But when I turn on RTX Voice, the sound completely disappears.

As well as processing your microphone’s input so that the people you’re speaking to can’t hear any background noise around you, you can also set the software to eliminate background noise coming in from other people. So you can save yourself from your colleagues’ loud keyboard as well as protecting them from your own. It’s a win-win.

How to use RTX Voice to reduce background noise

RTX Voice is pretty simple to use, but the big caveat is that you need the right hardware. In order to run it, you’ll need an Nvidia GeForce or Quadro RTX or GTX graphics card since the software uses this hardware to process your audio. That means you’re out of luck if you’ve got a Mac, or a Windows machine without a dedicated GPU.

As well as hardware requirements, the other thing to note about RTX Voice is that since the processing is being done by your graphics card, it might take system resources away from any games or other graphically intensive applications you’re running. I ran some quick and dirty benchmarks to try to gauge the performance impact and found that running RTX Voice on my Discord microphone input reduced UniEngine’s Heaven Benchmark by just over 3fps or around 6 percent, rising to over 8fps or 14 percent if I used the software to process incoming audio as well. That more or less tracks with YouTuber EposVox’s report of a 4 to 10 percent reduction when using it on his microphone, rising to 20 percent with both mic and speakers.

I think that makes RTX Voice a much better option for calls where you’re unlikely to be running something graphically intensive at the same time, like a work conference call, rather than while you’re running a game simultaneously. If you’re looking for something more gaming-specific, Discord recently launched its own noise suppression feature, which might be a better alternative.

RTX Voice can be set it up in just a couple of minutes.

  • First, update the driver software of your graphics card if it’s not already running on version 410.18 or above
  • Download RTX Voice from Nvidia’s website and install it
  • Once the software is installed, you can configure it to improve your incoming audio, outgoing audio, or both. Nvidia recommends only turning it on for your input device (read: microphone) to minimize the impact the audio processing will have on the performance of your system. You can also select how much noise suppression you want. I left it at 100 percent, but you might want to play around to find what works best for you.

You can set RTX Voice to work on your microphone input and / or your speaker’s output.
Screenshot by Jon Porter / The Verge

  • Once installed, “Nvidia RTX Voice” will appear as an audio input and / or output device for your PC. That means you can go into your voice chat app of choice and select it as though you’d plugged an extra microphone or set of speakers into your PC. Check out Nvidia’s site for specific instructions on how to configure the software for individual applications; here’s what the setting looks like in Zoom.

Once enabled, most chat apps will let you manually select RTX Voice as though it’s an input or output device.
Screenshot by Jon Porter / The Verge

Nvidia’s software isn’t unique. In addition to Discord’s feature, Microsoft also plans to add a similar piece of functionality to Teams later this year. The advantage of RTX Voice, however, is that it works across a much broader range of apps. Nvidia’s site lists 12 apps that it’s validated. However, I tested out audio recording app Audacity, which Nvidia doesn’t list as being supported, and found that RTX Voice worked just fine, so there are likely to be other unlisted apps that also work.

Not everyone will have the hardware to take advantage of this latest feature, and for others, the performance hit won’t be worth it. However if, like me, your gaming PC is mainly being used as a work computer these days, then using RTX Voice is a no-brainer.

Correction: This article originally stated that RTX Voice won’t work on a Windows machine with a dedicated GPU when it should have read that it won’t work on a Windows machine without a dedicated GPU. We regret the error.

Update 10:31AM, April 6th: Nvidia has extended RTX Voice support for earlier GTX, Quadro, and Titan-branded graphics card, so we’ve updated this post with relevant info.

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resident-evil-village-system-requirements:-ray-traced-vampires-and-werewolves

Resident Evil Village System Requirements: Ray Traced Vampires and Werewolves

(Image credit: Capcom)

Capcom has revealed the

Resident Evil Village system requirements

for the PC version on Steam. The sequel follows the saga of Ethan Winters, this time with some apparently very large vampire ladies. Based on what we’ve seen, you’ll benefit from having one of the

best graphics cards

along with something from our list of the

best CPUs for gaming

when the game arrives on May 7.

The eighth entry in the series (VIII from Village), this will be the first Resident Evil to feature ray tracing technology. The developers have tapped AMD to help with the ray tracing implementation, however, so it’s not clear whether it will run on Nvidia’s RTX cards at launch, or if it will require a patch — and it’s unlikely to get DLSS support, though it could make for a stunning showcase for AMD’s FidelityFX Super Resolution if AMD can pull some strings.

We’ve got about a month to wait before the official launch. In the meantime, here are the official system requirements.

Minimum System Requirements for Resident Evil Village

  • Processor: Intel Core i5-7500 / AMD Ryzen 3 1200
  • Memory: 8GB RAM
  • Graphics: Nvidia GeForce GTX 1050 Ti / AMD Radeon RX 560 4GB
  • API: DirectX 12, DirectX Raytracing (DXR) optional
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600
  • Memory: 16GB RAM
  • Graphics: Nvidia GeForce GTX 1070 / AMD Radeon RX 5700
  • API: DirectX 12, DirectX Raytracing (DXR) optional
  • OS: Windows 10 (64-bit)

Capcom notes that in either case, the game targets 1080p at 60 fps, though the framerate “might drop in graphics-intensive scenes.” While the minimum requirements specify using the “Prioritize Performance” setting, it’s not clear what settings are used for the recommended system.

The Resident Evil Village minimum system requirements are also for running the game without ray tracing, with a minimum requirement of an RTX 2060 (and likely future AMD GPUs like Navi 23), and a recommendation of at least an RTX 2070 or RX 6700 XT if you want to enable ray tracing. There’s no mention of installation size yet, so we’ll have to wait and see just how much of our SSD the game wants to soak up.

The CPU specs are pretty tame, and it’s very likely you can use lower spec processors. For example, the Ryzen 3 1200 is the absolute bottom of the entire Ryzen family stack, with a 4-core/4-thread configuration running at up to 3.4GHz. The Core i5-7500 also has a 4-core/4-thread configuration, but runs at up to 3.8GHz, and it’s generally higher in IPC than first generation Ryzen. 

You should be able to run the game on even older/slower CPUs, though perhaps not at 60 fps. The recommended settings are a decent step up in performance potential, moving to 6-core/12-thread CPUs for both AMD and Intel, which are fairly comparable processors.

The graphics card will almost certainly play a bigger role in performance than the CPU, and while the baseline GTX 1050 Ti and RX 560 4GB are relatively attainable (the game apparently requires, maybe, 4GB or more VRAM), we wouldn’t be surprised if that’s with some form of dynamic resolution scaling enabled. Crank up the settings and the GTX 1070 and RX 5700 are still pretty modest cards, though the AMD card is significantly faster — not that you can find either in stock at acceptable prices these days, as we show in our

GPU pricing index

. But if you want to run the full-fat version of Resident Evil Village, with all the DXR bells and whistles at 1440p or 4K, you’re almost certainly going to need something far more potent.

Full size images: RE Village RT On / RE Village RT OffAMD showed a preview of the game running with and without ray tracing during its

Where Gaming Begins, Episode 3

presentation in early March. The pertinent section of the video starts at the 9:43 mark, though we’ve snipped the comparison images above for reference. The improved lighting and reflections are clearly visible in the RT enabled version, but critically we don’t know how well the game runs with RT enabled.

We’re looking forward to testing Resident Evil Village on a variety of GPUs and CPUs next month when it launches on PC, Xbox, and PlayStation. Based on what we’ve seen from other RT-enabled games promoted by AMD (e.g. Dirt 5), we expect frame rates will take a significant hit.

But like we said, this may also be the debut title for FidelityFX Super Resolution, and if so, that’s certainly something we’re eager to test. What we’d really like to see is a game that supports both FidelityFX Super Resolution and DLSS, just so we could do some apples-to-apples comparisons, but it may be a while before such a game appears.