Apple had its WWDC keynote on Monday, where it showed off the big new features coming to its platforms, but it didn’t have time to show off everything coming to the new versions of iOS, iPadOS, and macOS. So we’ve combed through the preview pages, Twitter, and a good chunk of the internet to see what interesting features got left out of the presentation.
The big features in iOS and iPadOS were the updates to notifications, FaceTime, and multitasking, but it appears Apple may have been really focusing on the platforms themselves, too. There are a ton of quality-of-life improvements including:
More Memoji options with new outfits and accessibility options
FaceTime will let you know when you’re muted but trying to talk.
FaceTime will also let you zoom with the back camera so you can finally show people things across the room without standing up.
The Announce Messages feature found in AirPods is coming to CarPlay, so your phone can automatically read texts out loud while you’re driving.
Wary iPhone users will be able to put off upgrading to iOS 15 but still get security updates.
Find My will be able to track your iPhone when it’s off (or even after it’s been factory reset). It’s currently unclear what phones will support this feature.
There’s an improved print dialog with more options.
You’ll get free temporary iCloud storage when you transfer to a new device, but it will only last for three weeks.
Leaving and arrival times are coming to Apple Maps, letting you better plan trips in the future.
iPhone apps for iPad will be able to run in landscape. No more flipping your iPad around when you need to check the one app that is still iPhone only.
There will be push notifications to tell you when it’s going to rain.
You’ll have the ability to schedule HomeKit devices with Siri (for example, asking it to turn on your bedroom lights at 7PM).
Safari is getting the pull-to-refresh mechanism found in Mail and many social network apps.
Accessibility settings like text size and contrast will be able to be set on a per-app basis.
EXIF data will be available in Photos, including camera and lens info.
You’ll also be able to adjust a photo’s date and time.
There’s a redesigned software Apple TV remote, which looks more like the new hardware version.
Panoramas taken on iPhone 12s should have less distortion, and moving subjects should look better.
You’ll be able to suggest to Photos that specific subjects shouldn’t show up in places like the Photos widget or Memories.
Spotlight will be accessible from the lock screen and Notification Center.
Filtering for spam texts… if you live in Brazil, that is. It’s likely rolling out there because of rampant spamming of SMS in the country — India got the feature last year.
You’ll be able to drag and drop files across apps on iPhone.
Spanish speakers will be able to choose whether their devices refer to them using masculine, feminine, or neutral words.
Mail is getting a widget, and there’s also a widget to show you how poorly you slept.
iPads are getting the ability to tab through text fields and buttons in apps, as can be done with Macs and in Safari.
iPads will support eye-tracking hardware to improve accessibility by letting people control a cursor using just their eyes.
The Monterey portion of the keynote was dominated by an incredibly impressive demo that showed off Apple’s new Universal Control feature, but Apple also took the time to discuss Shortcuts, which are coming to macOS. Macs are complex machines, though, and there are a few more fun and useful things that will be coming in the fall:
The ability to use your Memoji as your user profile picture (it’ll even shake its head if you try to log in with the wrong password).
A software microphone indicator light in the menu to show when an application is listening to you
A better file copy interface, with the ability to pause and resume transfers
The easy ability to erase user data, settings, and apps without re-installing the OS (great for if you’re selling your Mac)
The ability to manage your saved passwords in System Preferences. You can also import them from other password managers or export them.
You can customize the mouse cursor’s outline and fill color.
Windows will resize when you move them to another monitor.
Shortcuts will let you integrate shell commands.
An improved Go To Folder dialog in Finder
Of course, Apple is running an ecosystem here, so many of the features that got announced will be coming to all of its computers. Here are a few more that will also be coming to iPhones, iPads, and Macs:
A built-in one-time password generator, similar to Google Authenticator or Authy
Safari will detect if websites can support HTTPS and will automatically use it if they do (similar to the HTTPS Everywhere extension).
A low power mode for macOS and iPad (I can’t wait to see how far I can stretch an M1 MacBook Pro)
Reminders are also getting a tags feature, similar to the one found in Notes.
The Photos info pane will tell you about what Visual Look Up sees in the picture.
The ability to turn on DownTime whenever, if you really need to focus on something
An extension for Edge on Windows that lets you use your iCloud Passwords
Well, Apple showed off pretty much everything for WatchOS onstage — it looks like it’s not a big year for the wearable (but I’ll be very happy to get better always-on display support and multiple timers). There are some new time complications, though!
Just noticed there is a new set of Time complications in watchOS 8. While a slight bit of ‘Sherlocking’ for Watchsmith, I’m honestly super glad it’s here. A good number of my gray hairs came from supporting time based complications…glad I can focus elsewhere now. pic.twitter.com/q44aVDMoZh
— David Smith (@_DavidSmith) June 9, 2021
If you want to know if you’ll be getting these features, we’ve laid out which devices the new OSs will be coming to here:
Microsoft is planning to let Xbox console owners try games before they download them later this year. The new Xbox dashboard feature will allow console players to stream games through Microsoft’s Xbox Cloud Gaming (xCloud) service instantly. It’s part of a push to integrate xCloud more into Xbox consoles and into the Xbox app on Windows PCs.
“Later this year, we’ll add cloud gaming directly to the Xbox app on PCs, and integrated into our console experience, to light up all kinds of scenarios, like ‘try before you download,’” says Kareem Choudhry, head of cloud gaming at Microsoft.
Microsoft isn’t detailing all of the ways that xCloud will appear on Xbox consoles, but trying games before you download them certainly opens up possibilities for Xbox owners who want to know what a game is like before buying it.
Either way, utilizing xCloud to let Xbox players quickly jump into games before they’re downloaded will be particularly useful on day one game launches. With games regularly exceeding 100GB, it often takes hours to download titles if you didn’t plan ahead and preload a game before its launch.
In a briefing with members of the press ahead of Microsoft’s Xbox E3 event on Sunday, the company’s head of Xbox, Phil Spencer, was keen to stress Microsoft’s commitment to Xbox Game Pass and cloud gaming.
“So right now we’re the only platform shipping games on console, PC, and cloud simultaneously,” says Spencer. “Others bring console games to PC years later, not only making people buy their hardware up front, but then charging them a second time to play on PC.”
Spencer is of course referring to Sony and its ongoing efforts to bring more PlayStation games to PC years after their launch. Microsoft obviously prefers its own approach to launching simultaneously across multiple platforms and being available on Xbox Game Pass on day one.
Speaking of Xbox Game Pass, Microsoft is also committing to some form of a timeline for exclusive first-party content for the service. “In terms of the overall lineup, we want to get to a point of releasing a new game every quarter … we know that a thriving entertainment service needs a consistent and exciting flow of new content,” explains Matt Booty, head of Xbox Game Studios. “So our portfolio will continue to grow as our service grows.”
Microsoft isn’t providing an update on its Xbox Game Pass subscription growth yet. The service jumped to 18 million subscribers earlier this year, after growing steadily throughout 2020. Today’s announcements are part of some broader Xbox and xCloud news, including server upgrades to xCloud and Microsoft’s plans for an Xbox TV app and streaming sticks.
All in all, Asus’s Chromebook Detachable CM3 is a nice package. It’s a 10.5-inch tablet with magnetically-attached fabric cover and kickstand. It’s $389.99 as tested, which means it’s priced far below all kinds of convertible Chromebooks. I’m not the first to make this comparison, but it’s a slightly more expensive, and slightly fancier version of the $269 Lenovo Chromebook Duet (currently listed at $269) that impressed me so much last year.
I think the CM3 is a slightly worse purchase than the Duet for most people who are looking for a secondary device, or a small Chromebook for a student. The CM3 does offer a few noticeable benefits over the Duet, but I’m not sure they’re worth $100. While features like a dual-folding kickstand, a garaged stylus, and a headphone jack are nice to have, none of them are as central to a device’s user experience as its processor. And while $269 is an acceptable price to pay for a tablet with a MediaTek chip, $389.99 is pushing it.
With all that said, I don’t have many problems with this Chromebook. It’s just in a bit of an odd spot.
My test unit includes 128GB of storage, 4GB of RAM, a 10.5-inch 1920 x 1200 display, and a MediaTek 8183 processor. There’s a 64GB version listed at $369.99 as well. 64GB isn’t a lot of storage (and there’s no microSD card slot for expansion on the CM3), so my config is the one I’d recommend most people go for.
The most important thing to understand about the CM3 before you buy it is the size. It’s small, with just a 10.5-inch screen. This brings benefits and drawbacks. On the one hand, it’s quite slim and portable, at just 0.31 inches thick and 1.1 pounds (2.02 pounds with the keyboard and stand attached). It’s the kind of thing I could easily carry in my purse.
On the other hand, a 10.5-inch screen is cramped for a desktop OS like Chrome OS (though it is bright enough to use outdoors, and I appreciate that it has a 16:10 aspect ratio — 16:9 would be unbearable for me at this size). But it was too small for me to comfortably use as a work driver. I had to zoom out far to be able to see everything I needed to in my Chrome windows.
It also means there’s only so much space for the keyboard deck, which is also cramped. The touchpad, in particular, is small. The keyboard itself is roomier than the Duet’s, though — it has a surprising amount of travel and a satisfying click. While the small keys are a bit of an adjustment, none are small enough as to be unusable.
Small doesn’t mean cheap, and the CM3’s build is fairly sturdy overall. The palm rests and detachable keyboard deck feel quite plasticky, but the tablet itself is aluminum (with “diamond-cut edges”, per Asus). The magnetic cover is made of a woven fabric, and looks quite similar to the cover of the Chromebook Duet. The cover is included with the price of the CM3, which isn’t the case with some detachables (such as Microsoft’s Surface Go line).
A USI stylus lives in the top right corner of the chassis — it’s firmly in there, so you’ll need a nail to tug it out. It’s small, and not my favorite stylus I’ve ever used, but it is there and does work. The Duet supports USI styluses, but it doesn’t come with one, so that’s one advantage the CM3 brings.
The main way the CM3 is unique to other detachables is that its kickstand folds multiple ways. That is, you can fold it the long way when you’re using the tablet like a laptop, or you can flip the tablet vertically and fold the kickstand horizontally. This is a cool feature I haven’t seen before, and it does work — I was never worried about the CM3 falling over in either direction.
On the other hand, the only real use case I can think of for the horizontal position is video calls where you don’t need to have the keyboard attached and are okay with the camera being on the side of the screen. You can take your own view, but I’d rather use an iPad or dedicated tablet for these purposes and have the camera in the right place.
My unit did have a bit of fraying on the edges of the keyboard deck, which was disappointing to see on a brand-new device, even at this price. The kickstand cover also slipped off the tablet a few times while I was adjusting the height, which isn’t something that ever happened with the Duet.
Speaking of convertibility, the CM3 has a two-megapixel front-facing camera as well as an eight-megapixel rear-facing camera. Both cameras deliver a surprisingly reasonable picture. I wasn’t too washed out when I did a video call outside, nor was I too grainy in dim light. That said, the dual-camera setup is another cool-sounding feature that probably isn’t the most pragmatic: The rear camera isn’t good enough for actual photography of any kind, and the best use case is probably for snapping pictures of a whiteboard in class. It also takes a few seconds for the CM3 to swap between cameras (it’s not nearly as quick of a swap as it is on an iPhone, for example) so it wouldn’t have saved me a ton of time over just whipping out a phone.
The CM3’s MediaTek MTK 8183 is a hybrid chip that’s mainly used in Android tablets. (It’s a different MediaTek chip from the one that was in the Duet last year, but very similar to the one in uh, Amazon’s new Echo Show 8 smart display.) It’s far from the most powerful processor you can find in a Chromebook, but that’s by design — battery life is going to be a higher priority for many folks who are considering a device as portable as the CM3.
The battery life is, in fact, excellent. I averaged 12 hours and 49 minutes of continuous use running the CM3 through my regular workload of Chrome tabs and Android apps including Slack, Messenger, Twitter, Gmail, Spotify, and an occasional Zoom call with the screen at medium brightness — over an hour longer than I saw from the Duet with the same workload. This is already a heavier load than many people may want to put the CM3 through, so you may get even more time between charges. The 45W USB-C adapter juiced the CM3 up to 40 percent in an hour, making it much faster than the Duet’s wimpy 10W charger.
That battery life doesn’t come free, though, and the CM3’s performance was a mixed bag. It works fine in Chrome, for example, albeit with a teensy bit of sluggishness when swapping tabs and resizing windows, as well as other Google services like Gmail, Docs, Drive, Calendar, and Meet (and it comes with a free 12-month 100GB membership to Google One for the rest of this year). Gaming is also fine — Flipping Legends and Monsters were both smooth and stutter-free, regardless of whether the CM3 was plugged in or running on battery.
I also think Chrome OS’s tablet mode, which the CM3 supports, has gotten pretty good. It uses Android-esque gesture controls that can help flatten the learning curve for new Chromebook users. Swiping up brings you to the home screen, for example, and swiping right swaps between web pages. You can access a version of Chrome specifically for tablets, which allows you to easily open, close, and reorder tabs with drags, swipes, and large buttons. It’s not quite like using an iPad, but I do think it’s a smoother experience than Windows’s tablet mode (especially in Chrome).
All you have to do to switch in and out of tablet mode is snap the keyboard on and off — it takes a second, and my windows didn’t always quite go back to the way I’d arranged them when I put the keyboard back on, but it’s a reasonably smooth affair overall.
But the CM3 didn’t perform well on every task I needed. Sometimes when I was trying to use Slack or Messenger over a pile of Chrome tabs, something would freeze. Zoom calls were possible — which is more than can be said for some budget Chromebooks — but I did run into lag between audio and video inputs. Slack froze and crashed quite often, and Spotify crashed a few times as well.
Photo editing was where I really ran into trouble. Lightroom was basically unusable on the CM3 with just a few things running in the background — I tried to edit a batch of around 100 photos, and could consistently only get through a few before the program crashed. I tried to move over to Google Photos, which also eventually crashed, and ended up having to do everything in Gallery. Of course, not everyone will be editing photos on their Chromebook, or pushing it as hard as I was pushing this one, so it’s a matter of knowing your own needs.
Speaking of Zoom meetings, the dual speakers are okay for Zoom calls but not too much more. The songs I played had stronger percussion than I sometimes hear from laptop speakers, but it was thin and tinny overall. The microphone did seem to work well, and didn’t have trouble picking up my voice on calls.
This was a difficult product to score. I do think the CM3 is a great device. And it does offer a few benefits over the Chromebook Duet that justify it costing a bit more. I’d probably purchase it over the Duet myself for the keyboard alone if I were looking for this type of device — the versatile kickstand, built-in stylus, and decent build quality are nice perks as well.
But “if I were looking for this type of device” is doing some heavy lifting in that sentence. I’m not looking for a MediaTek device, and there’s a reason I’m not. The battery life is impressive, sure, but it’s just not enough horsepower for the workload I need. And if you are someone whose needs are suited to this low-powered processor (and there are plenty of these people in the world), I really think $389 is at the very high end of what you should be spending.
Sure, the CM3 has a (just okay) stylus, a kickstand with a funky fold, slightly better battery life, and one extra port. But it’s also on par with or slower than the Duet in most tasks I tried, the audio is worse, and it’s thicker and heavier. Given all that, I’m not convinced the CM3’s advantages are worth $100 to most people who are shopping in this category.
In March 2020, two months after The New York Times exposed that Clearview AI had scraped billions of images from the internet to create a facial recognition database, Thomas Smith received a dossier encompassing most of his digital life.
Using the recently enacted California Consumer Privacy Act, Smith asked Clearview for what they had on him. The company sent him pictures that spanned moments throughout his adult life: a photo from when he got married and started a blog with his wife, another when he was profiled by his college’s alumni magazine, even a profile photo from a Python coding meetup he had attended a few years ago.
“That’s what really threw me: All the things that I had posted to Facebook and figured, ‘Nobody’s going to ever look for that,’ and here it is all laid out in a database,” Smith told The Verge.
Clearview’s massive surveillance apparatus claims to hold 3 billion photos, accessible to any law enforcement agency with a subscription, and it’s likely you or people you know have been scooped up in the company’s dragnet. It’s known to have scraped sites like Facebook, LinkedIn, YouTube, and Instagram, and is able to use profile names and associated images to build a trove of identified and scannable facial images.
Little is known about the accuracy of Clearview’s software, but it appears to be powered by a massive trove of scraped and identified images, drawn from social media profiles and other personal photos on the public internet. That scraping is only possible because social media platforms like Facebook have consolidated immense amounts of personal data on their platforms, and then largely ignored the risks of large-scale data analysis projects like Clearview. It took Facebook until 2018 and the Cambridge Analytica scandal to lock down developer tools that could be used to exploit its users’ data. Even after the extent of Clearview’s scraping came to light, Facebook and other tech platforms’ reactions came largely in the form of strongly worded letters asking Clearview to stop scraping their sites.
But with large platforms unable or unwilling to go further, the average person on the internet is left with a difficult choice. Any new pictures that feature you, whether a simple Instagram shot or a photo tagged on a friend’s Facebook page, are potentially grist for the mill of a globe-spanning facial recognition system. But for many people, hiding our faces from the internet doesn’t feel like an option. These platforms are too deeply embedded in public life, and our faces are too central to who we are. The challenge is finding a way to share photos without submitting to the broader scanning systems — and it’s a challenge with no clear answers.
In some ways, this problem is much older than Clearview AI. The internet was built to facilitate the posting of public information, and social media platforms entrenched this idea; Facebook recruited a billion users between 2009 and 2014, when posting publicly on the internet was its default setting. Others like YouTube, Twitter, and LinkedIn encourage public posting as a way for users to gain influence, contribute to global conversations, and find work.
Historically, one person’s contribution to this unfathomable amount of graduation pics, vacation group shots, and selfies would have meant safety in numbers. You might see a security camera in a convenience store, but it’s unlikely anyone is actually watching the footage. But this kind of thinking is what Clearview thrives on, as automated facial recognition can now pick through this digital glut on the scale of the entire public internet.
“Even when the world involved a lot of surveillance cameras, there wasn’t a great way to analyze the data,” said Catherine Crump, professor at UC Berkeley’s School of Law. “Facial recognition technology and analytics generally have been so revolutionary because they’ve put an end to privacy by obscurity, or it seems they may soon do that.”
This means that you can’t rely on blending in with the crowd. The only way to stop Clearview from gathering your data is by not allowing it on the public internet in the first place. Facebook makes certain information public, without the option to make it private, like your profile picture and cover photo. Private accounts on Instagram also cannot hide profile pictures. If you’re worried about information being scraped from your Facebook or Instagram account, these are the first images to change. LinkedIn, on the other hand, allows you to limit the visibility of your profile picture to only people you’ve connected with.
Outside of Clearview, facial recognition search engines like PimEyes have become popular tools accessible to anyone on the internet, and other enterprise facial recognition apps like FindFace work with oppressive governments across the world.
Another key component to ensuring the privacy of those around you is to make sure you’re not posting pictures of others without consent. Smith, who requested his data from Clearview, was surprised at how many others had been scooped up in the database by just appearing in photos with him, like his friends and his college adviser.
But since some images on the internet, like those on Facebook and Instagram, simply cannot be hidden, some AI researchers are exploring ways to “cloak” images to evade Clearview’s technology, as well as any other facial recognition technology trawling the open web.
In August 2020, a project called Fawkes released by the University of Chicago’s SAND Lab pitched itself as a potential antidote to Clearview’s pervasive scraping. The software works by subtly altering the parts of an image that facial recognition uses to discern one person from another, while trying to preserve how the image looks to humans. This exploit on an AI system is called an “adversarial attack.”
Fawkes highlights the difficulty of designing technology that tries to hide images or limit the accuracy of facial recognition. Clearview draws on hundreds of millions of identities, so while individual users might be able to get some benefit from using the Windows and Mac app developed by the Fawkes team, the database won’t meaningfully suffer from a few hundred thousand fewer profiles.
Ben Zhao, the University of Chicago professor who oversees the Fawkes project, says that Fawkes works only if people are diligent about cloaking all of their images. It’s a big ask, since users would have to juggle multiple versions of every photo they share.
On the other hand, a social media platform like Facebook could tackle the scale of Clearview by integrating a feature like Fawkes into its photo uploading process, though that would simply shift which company has access to your unadulterated images. Users would then have to trust Facebook to not use that access to now-proprietary data for their own ad targeting or other tracking.
Zhao and other privacy experts agree that adversarial tricks like Fawkes aren’t a silver bullet that will be used to defeat coordinated scraping campaigns, even those for facial recognition databases. Evading Clearview will take more than just one technical fix or privacy checkup nudge on Facebook. Instead, platforms will need to rethink how data is uploaded and maintained online, and which data can be publicly accessed at all. This would mean fewer public photos and fewer opportunities for Clearview to add new identities to its database.
Jennifer King, privacy and data policy fellow at Stanford’s Institute for Human-Centered Artificial Intelligence, says one approach is for data to be automatically deleted after a certain amount of time. Part of what makes services like Snapchat more private (when set up properly) than Facebook or Instagram is its dedication to short-lived media posted mainly to small, trusted groups of people.
Laws in some states and countries are also starting to catch up with privacy threats online. These laws circumvent platforms like Facebook and instead demand accountability from the companies actually scraping the data. The California Consumer Privacy Act allows residents to ask for a copy of the data that companies like Clearview have on them, and similar provisions exist in the European Union. Some laws mandate that the data must be deleted at the user’s request.
But King notes that just because the data is deleted once doesn’t mean the company can’t simply grab it again.
“It’s not a permanent opt-out,” she said. “I’m concerned that you execute that ‘delete my data’ request on May 31st, and on June 1st, they can go back to collecting your data.”
So if you’re going to lock down your online presence, make sure to change your privacy settings and remove as many images as possible before asking companies to delete your data.
But ultimately, to prevent bad actors like Clearview from obtaining data in the first place, users are at the mercy of social media platforms’ policies. After all, it’s the current state of privacy settings that has allowed a company like Clearview to exist at all.
“There’s a lot you can do to safeguard your data or claw it back, but ultimately, for there to be change here, it needs to happen collectively, through legislation, through litigation, and through people coming together and deciding what privacy should look like,” Smith said. “Even people coming together and saying to Facebook, ‘I need you to protect my data more.’”
(Pocket-lint) – There’s no beating around the bush, the Sony WF-1000XM4 true wireless in-ears are exceptional for their price. And, while there are one or two competitors that offer slightly better sound quality, they are usually more expensive and cannot match these for adaptive noise-cancelling (ANC) tech.
Sony has taken an already excellent pair of ANC headphones – the WF-1000XM3 ‘buds, in this case – and improved almost every aspect, resulting in a class-leading product. Sure, some will likely bemoan Sony’s lack of support for Qualcomm’s aptX, but the XF-1000XM4 are still among the best all-round in-ears we’ve had through the test labs. Here’s why.
Design and comfort
Bluetooth 5.2 to each ear
Four NC microphones
Bone conduction sensor
Custom Polyurethane eartips
The first thing that’ll strikes you when unboxing the headphones from Sony’s new totally biodegradable packaging is just how much smaller the charging case is from the previous generation. It is, according to Sony, 40 per cent smaller – and it notices.
To be fair, the last model has one of the biggest charging cases in the business – especially when compared to its near competitors – so the latest brings the XM4s into line. However, its lightness and pocket-sized girth are both very welcome.
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As is the Qi charging and the matte plastic finish. The latter makes it nice to hold in the hand and will disguise minor scratches, we expect. The former wireless charging feature will make it much easier to just plonk the case onto a mat, ready to pick it up again when you are about to leave the house.
The ‘buds themselves are smaller than before – 10 per cent, it is claimed – with a familiar bulbous design, matte finish, some neat design touches such as small gold elements (rose gold on the black version we tested).
There are two noise-cancelling mics on each ‘bud, one behind the (almost) Mod symbol on the front, another behind a little slot facing rearwards. Both are accented by gold.
Three different sized eartips are included in the box, which are made from soft polyurethane rather than the usual silicone. This allows for a more comfortable, secure fit that also aids noise isolation greatly.
You do have to fiddle around with each ‘bud a bit more than with most brands in order to get it into the right position in your ear, but the audio quality merits it. The Sony Headphones Connect app even helps each ‘bud analyse the shape of your ears for even better audio personalisation.
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We were pleased to note that after a decent period of use these ‘buds were just as comfortable as they were at the start. That’s not something we could comparatively say about their predecessors.
They also stay in better during exercise. We haven’t worn them on a full run yet, but have aggressively used an exercise bike and jogged on the spot a few times to make sure they don’t wobble much. They are also IPX4 certified, so are sweat- and water-resistant.
Setting up the WF-1000XM4 earphones is a doddle. They support both Android and Windows’ easy pairing modes, while our iPhone found them instantly in the Bluetooth list. The Sony Headphones Connect app also found them straight away.
It is here that you get to customise just about every nuance, including the ANC modes, touch controls, and sound equaliser (EQ). Sony provides many more options than a lot of rivals we’ve tried, so you can spend a while tweaking all the options to suit you best. However, the defaults are generally decent too, if you don’t want to get bogged down in minutiae.
The best Lightning headphones 2021 for your iPhone or iPad
By Dan Grabham
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The ‘buds themselves have touch options on each ear: noise cancelling/ambient sound controls on the left; play/pause on the right. Touch both at the same time for seven seconds and you can set them back into pairing mode.
These touch options can be changed in the app though, such as adding voice assistant activation or volume. Both Alexa and Google Assistant can be enabled by voice instead – with wake-word support – so you are probably best sticking to the original setup.
You will need to turn on Speak-to-Chat though, if you want to use it. This stops any playback as soon as you talk – handy for speaking to cabin crew on an aircraft, for example. And, you might want to adjust the Bluetooth connection too – if the priority on sound quality is causing too many dropouts.
DSSE Extreme is also available in the app on a slider. This is said to enhance standard audio – MP3/AAC – to a higher bitrate through artificial intelligence.
Sony’s tried and trusted ANCtech is on board too, of course, which is one of the last customisable options. Again, default will be perfect for most as it will assess the best sound mode based on your current location and circumstance – whether you are sitting, travelling, and so forth.
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We did find that we had to go into the app to force ANC on when we wanted to use it in the garden, for example, as it thought the ambience was tranquil enough – and we didn’t.
This generation of in-ears come with a new integrated V1 processor, which better handles ANC duties, you just have to make sure certain options are tuned to your own preferences first.
Sound performance and battery
Up to 24 hour battery life (8hr in buds, 16hrs in case)
Qi wireless charging
New integrated V1 processor
LDAN and Hi-Res Audio Wireless support
There are a number of reasons why the Sony WF-1000XM4 earbuds outperform their predecessors. A new 6mm driver with increased magnet volume, plus enhanced amplifier is one. A high compliance diaphragm is another. The latter is more flexible, so can reduce latency and therefore more accurately reproduce certain frequencies.
In short, these ‘buds sound great. We tested them mainly on an iPhone 12 Pro Max, which means we couldn’t feed them with lossless audio that way. However, we also ran a few lossless tracks over LDAC (which is Sony’s own high-res streaming codec – but nobody has any idea what the acronym means) on a supporting Android handset, so feel we got a good grip on their capabilities.
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The ‘buds are Hi-Res Audio Wireless capable and support LDAC themselves, although they do not come with support for Qualcomm aptX or any of its guises. As we’ve said above, that might irk some, but many handsets are LDAC-enabled these days and we’d imagine these will be used with lower bitrate tracks for the vast majority of the time anyway.
To that end, DSEE Extreme is provided. This is a newer version of Sony’s own AI-driven software. It essentially upscales lower quality audio to around CD quality – filling in the gaps as it imagines. It’s a bit like watching a Blu-ray on a decent 4K TV – it will look better, but don’t expect miracles.
Still, unless you are an audio purist, you will likely love the richness and grunt of these ‘buds. Even basic AAC versions of The Beatles’ She’s Leaving Home and Liam’s Gallagher’s Once exhibited great detail and staging, especially with DSEE Extreme activated. While the thumping bass hits in Elbow’s Dexter & Sinister grab you by the nethers.
That’s in either noise cancelling and ambient sound modes. Speaking of the former, the improvements made to the tech are quite impressive. ANC on in-ears has been somewhat hit-and-miss in the past, but the new implementation here is jaw-dropping at times.
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Considering how the world is right now, flying anywhere to test its prowess, even taking a train have been difficult, but we wore the ‘buds with ANC on while mowing the lawn as part of our tests. We didn’t hear the mower. At all. Some might think that dangerous, but it’s certainly staggering.
What’s more, the Bluetooth connection held up well. We’d like to find out how it would act when thousands of wireless technologies are all bouncing around and competing – on a packed London Tube concourse, say – but that’s not really feasible right now.
Battery life might be tested a little more then too. As it stands, Sony quotes eight hours for the ‘buds, a further 16 in the case, and that seems reasonable based on our experiences – if a little stingy compared to some competitors. We do love that addition of Qi wireless charging though – it makes life so much simpler.
Verdict
Sony has sure hit its stride now, first with the superb WH-1000XM4 over-ears, now followed-up by these exemplary WF-1000XM4 in-ears. There are so many new features in these true wireless earbuds that they’re even worth considering as an upgrade over the last generation – something that we rarely recommend.
Above all it’s the excellent audio performance and, in particular, active noise-cancelling (ANC) talents. Yes, we couldn’t really try them out in as many real-world settings we would usually wear ANC ‘buds in, but in homelife equivalent tests they hold up superbly.
So sony has done it again: it’s truly taken every tiny quibble anybody had with the XM3s, tweaking and improving along the way to make a class-leading pair of in-ears that will take some beating. The WF-1000XM4 are fairly pricey, of course, but we think worth every penny.
Also consider
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Bose QuietComfort Earbuds
A very strong competitor in the active noise-cancelling game, offering similar sound isolation, comfort, and longevity for a very similar price. Talk about battle of the best!
Microsoft is getting ready to announce the biggest update to Windows since Windows 10’s debut in 2015, and even though the company hasn’t officially revealed anything about this update, all signs point to it offering a significantly different experience for PC users. In fact, the update is supposed to be so radical that it could lead to a new version number, Windows 11. Though Microsoft hasn’t confirmed the name change, it has strongly hinted at it, both in the artwork for its June 24th press event and the 11 am time.
What follows is everything we know so far about the update that will likely be called Windows 11.
When Will Windows 11 Be Announced?
Microsoft started teasing Windows 11 on June 2 with an invitation to a digital event called “What’s Next for Windows” scheduled for June 24 at 11am ET. The invitation featured a GIF showcasing a redesigned Windows logo that defies the laws of physics by casting just two shadows that, if you squint, look a bit like “11.”
Join us June 24th at 11 am ET for the #MicrosoftEvent to see what’s next. https://t.co/kSQYIDZSyi pic.twitter.com/Emb5GPHOf0June 2, 2021
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Why Do We Think It Will Be Called Windows 11?
Those shadows probably would have been enough to inspire speculation about Windows 11 on their own, but scheduling the event for 11am ET also helped. Many of Microsoft’s events are held later in the day — especially since the pandemic forced those events to be online-only — because the company is based on the West Coast. The working theory is that Microsoft wouldn’t have scheduled an event so early in the day without a good reason; synchronicity with the new version number would qualify.
As for why everyone thinks Microsoft is moving on from Windows 10 even though it was supposed to be “the last version of Windows”: Microsoft CEO Satya Nadella said at the Build 2021 developer conference in May that the company planned to “share one of the most significant updates to Windows of the past decade,” which he called “the next generation of Windows,” some time “soon” after the conference. So the speculation is supported by more than just a GIF and an event’s start time.
Nadella didn’t reveal many details about this Windows update at Build 2021, but that doesn’t necessarily mean Windows 11 is a black box. A number of reports, rumors, and ruminations based on the scrapped Windows 10X operating system have offered some clues as to what we might expect from the next generation of Windows, and by all accounts the changes will be significant enough to warrant that moniker.
Also, consider that changing the name of Windows is a great way to generate interest and even spur more PC sales. Everytime there is a new version of Windows, consumers want to buy computers with that OS pre-installed, even if upgrading is easy.
How Windows 11 Could Change the User Experience
Reports indicate that Microsoft has been planning many changes to the Windows 10 user experience for a while now. Windows Central reported in October 2020 that the company was looking to “update many top-level user interfaces such as the Start menu, Action Center, and even File Explorer, with consistent modern designs, better animations, and new features” via a project known internally as “Sun Valley.”
Sun Valley wasn’t supposed to replace the Fluent Design language Microsoft introduced at Build 2017 and expanded to iOS, Android, and the web in 2019, Windows Central said, but was instead meant to expand the design language to additional parts of Windows. This would likely result in a more cohesive user experience than the hodgepodge of design languages present in Windows 10.
User Interface Tweaks
Some of these small-but-notable design problems were pointed out by Microsoft program manager Yulia Klein in the public GitHub repository for WinUI in November 2020. Klein said that “XAML controls are inconsistent with how web and mobile apps are evolving” and that her proposed changes were “part of the work to refresh Xaml UI to align with other platforms while looking familiar on Windows.”
The proposal included changes to toggle switches, sliders, and rating controls used throughout Windows. These user interface elements are nearly ubiquitous; changes would likely have a greater-than-expected effect on the operating system’s design. Klein’s post also made it clear that Microsoft was indeed looking to update Windows’ design, lending credence to the Windows Central report from a month prior.
Microsoft’s plans to modernize the Windows user experience were all but confirmed by a job listing in January that said:
“On this team, you’ll work with our key platform, Surface, and OEM partners to orchestrate and deliver a sweeping visual rejuvenation of Windows experiences to signal to our customers that Windows is BACK and ensure that Windows is considered the best user OS experience for customers.”
Looking for Clues from Windows 10X
It wasn’t hard to connect the dots between Sun Valley and that job listing. As for what this “sweeping visual rejuvenation of Windows” might look like, well, those also came from Microsoft itself. The company planned to make several changes to the user experience for Windows 10X, the operating system meant for foldable devices that was repurposed to single-screen devices and eventually cancelled altogether.
Microsoft released a Windows 10X emulator for developers at Build 2020 that showcased a few user experience changes such as a redesigned app switcher, a new Start menu, and a Quick Settings menu for commonly used controls. Now that the changes originally meant for Windows 10X are reaching Windows proper instead, it would make sense for some of these elements to make their way to Windows 11.
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These user experience changes probably won’t be as stark as the jump from Windows 7 to Windows 8. It seems more like Microsoft is fully committing to the Fluent Design language it revealed four years ago, looking to improve the Windows experience on touchscreen devices, and making seemingly inconsequential changes that culminate in a familiar yet noticeably different way of using Windows.
How Windows 11 Could Change the Microsoft Store
Windows 11 might not just change the way the operating system looks—it could also change the way people find, purchase, and install software. That seems to be what Microsoft is hoping, at least, because the company is reportedly working to make the Microsoft Store more important to Windows users and developers alike.
An Appeal to Developers
Windows Central reported in April that Microsoft plans to make three developer-facing changes to its software distribution platform: allowing unpackaged Win32 apps into the Microsoft Store, letting developers host apps and updates themselves, and permitting the use of third-party commerce platforms. All three of those changes would make it easier for Windows developers to offer their products via the Microsoft Store in addition to (or instead of) other distribution options.
The company is also appealing directly to developers’ wallets. It announced at Build 2021 that it would only take a 12% cut of revenues from game sales via the Microsoft Store instead of the 30% cut it was taking before. That change isn’t groundbreaking — the Epic Games Store offers a similar arrangement—but it does make the Microsoft Store more competitive with platforms like Steam. It’s also less than the cut Microsoft takes for other apps sold via the Microsoft Store.
Microsoft currently takes a 15% cut of the revenues from many apps sold via its platform. It also takes a 30% cut from app and in-app purchases made via the “Microsoft Store for Business; Microsoft Store for Education; Microsoft Store on Windows 8 devices; or Microsoft Store on Windows Phone 8 devices” per the App Developer Agreement that was last updated in July 2020. Maybe the new rate for game sales hasn’t been added because similar changes are coming to other apps.
An Appeal to Consumers
The Microsoft Store is also expected to receive a visual overhaul similar to the rest of Windows 11, according to the Windows Central report, as well as updates meant to provide “a more stable download and install experience for large apps and games.” Both could improve the experience of finding software via Microsoft’s storefront. (Even if many Windows users are likely to continue installing apps via the web or competitive platforms simply because that’s what they’ve gotten used to doing.)
This is also a symbiotic relationship. Right now Microsoft has to figure out how to get developers to ship their apps via the Microsoft Store even though it’s not popular among consumers, which means it has to get consumers to download apps via the Microsoft Store even though many developers aren’t invested in the platform. A new version of Windows (aka Windows 11) provides the perfect opportunity for Microsoft to address both of those problems, without carrying the baggage associated with the store’s current iteration.
When Windows 11 Should Arrive
This might be the biggest question mark ahead of Microsoft’s event. The company usually releases major updates to Windows 10 twice a year, once in the spring and once in the fall, and the Windows 10 May 2021 Update’s release last month makes a September or October launch window for Windows 11 seem like a possibility.
It can be hard to predict operating system release dates, however. Microsoft announced Windows 10X in February 2020 with a planned fall 2020 release date, then announced in July 2020 that the operating system wouldn’t arrive until 2021, and then finally said in May that it was being shelved for the foreseeable future. Major updates to Windows 10 have also been delayed in the past, with the Windows 10 October 2018 Update only starting its automatic rollout in January 2019.
The safe bet would probably be for Windows 11 to arrive sometime between September and December. Microsoft will likely release preview builds before then, however, so those curious about the future of Windows should probably sign up for the Windows Insider Program if they’re comfortable using unstable software.
How to Find Out What Comes Next
Microsoft plans to reveal Windows 11 — or at least the update everyone has taken to calling Windows 11 — during the “What’s Next for Windows” virtual event on June 24 at 11am ET. The event will be live streamed via the Microsoft website and has been given the designated #MicrosoftEvent hashtag for use on social platforms.
Apple’s WWDC event always feels like roulette when it comes to whether or not the company will announce any new devices or big software updates. For the past few weeks, rumors have been swirling that Apple might announce new MacBooks or the follow-up to its successful M1 chip today, but that didn’t turn out to be the case. We did get news on the latest incarnation of MacOS, called Monterey, but the rest of today’s stream was mostly spent on new iOS and iPadOS features (many of which are already present in Android).
Monterey, the latest version of MacOS, was today’s biggest announcement outside of the mobile space, although it’s not shaping up to be as major of an update as last year’s Big Sur. It mostly focuses on bringing continuity across your MacBook and other Apple devices, including the ability to control an iMac, iPad and iPhone all with your MacBook’s keyboard and touchpad (or vice versa, presumably). It’ll also introduce new features that are coming to iOS and iPadOS to MacOS devices, but these are the most concrete details we know for now.
Apple did discuss that it’s going to be moving away from Automator and towards interspersing manual task shortcuts throughout the OS. Sort of like Windows Tiles, these shortcuts will let you open different apps from panels, but they’ll also take the form of buttons that show up in other programs and let you easily perform certain tasks. For instance, you might be able to make a gif straight from a photo editing program with a shortcut. It’s unclear exactly how intrusive or useful these shortcuts will be, especially since Apple said Automator would still be supported.
Safari is also getting tab groups, similar to the latest versions of Chrome and Firefox, and will also add Chrome Sync-like features to allow you to browse more easily across your MacBook and your iPhone (which will also get a tab redesign).
Speaking of iPhones, iOS 15 is adding a bunch of new features to the device, mostly focused around sharing content. These include spatial audio that tries to cancel ambient noise around you on video calls, plus grid and portrait mode options for FaceTime. FaceTime is also getting links you can send to participants that they can click on to join future calls, much like Zoom or Google Meet.
What’s more interesting are the new content-sharing features. Facetime will now let users watch content from a streaming app together, each having control of the play and pause functions for perfect, automatic syncing. This also applies to music, plus FaceTime will be adding screensharing support as well. While we don’t normally cover phones, these functions are worth nothing as they will be coming to MacOS, too.
Aside from these features, there was a lot of talk about privacy promises, more niche updates like changes to iCloud (iCloud+) and the health app, and sections covering Apple Watch and smart home devices. Plus, iOS will be introducing translation features and other quality-of-life changes that are similar to what’s already on other platforms.
But if, like me, you were hoping for more substantial information on what’s next for Apple Hardware, you’re going to have to wait a little longer. Still, if you want to check out any of these OS changes, a limited developer beta starts today and a public beta starts next month.
When you’ve worked with the Raspberry Pi, or just microelectronics in general, for long enough, you inevitably end up with a box of spare parts and sensors. Maker Andrew Healey decided to put his box of parts to good use with this satellite detection project.
The inspiration began after receiving a GPS receiver module as a gift. The end result is a custom dashboard that outputs data in real-time with a Windows 98 themed interface. Healey created this platform with modularity in mind so components can be easily added or removed over time.
The dashboard currently relies on three major accessories: a GT-U7 GPS receiver module, an AM2302 temperature/humidity sensor as well as a POS58 receipt printer. The best Raspberry Pi projects use a slick interface and this one uses CSS to resemble the default Windows 98 theme.
On the first 24-hour test run, the GPS module managed to detect 31 individual satellites! According to Healey, about 8 to 10 satellites are usually visible at a given time. The satellite data is output to a dedicated window on the dashboard. There is also a window used just for displaying the temperature and humidity information from the AM2302 module.
The printer has a notably unique function—Healey uses it to print messages from his friend who also has a receipt printer and can receive replies.
This project is totally open source and available to anyone who has a box of components that need to be put to use. Check out the project page on Healey’s website for more details.
There’s no need to have a GPS. If you want do this a bit more easily, using cloud-based data check out our tutorial on how to track satellite fly-bys with Raspberry Pi.
CRITICAL_PROCESS_DIED is one of the few Windows BSODs (Blue Screens of Death) that anyone can provoke at will. If you kill the process named svchost.exe in Windows 10 (right-click in Task Manager, and pick “End process tree” from the pop-up menu), it will immediately cause the machine to crash with this very error code. Among other things, that means Windows won’t run unless the generic system process that hooks Windows services up with dynamic link libraries (DLLs) is operating. Because this is a fundamental part of how the Windows OS operates, the OS won’t work unless one (usually more) instance of this service is running (at least one for each DLL in use, in fact).
In essence CRITICAL_PROCESS_DIED signals that some process necessary to Windows proper operation has ended abruptly and unexpectedly (to the OS, anyway). I don’t recommend that users try killing svchost.exe unless they’ve saved their work, closed all open applications, and are ready for their PC to restart after the BSOD appears and the post-crash dump files are saved.
Most Common Causes for CRITICAL_PROCESS_DIED Error
When this error occurs, numerous potential causes are worth investigating. As with most BSODs, your clearest guide to further such investigation is to consider what changed on your PC recently. Statistically, the most frequent cause of this particular stop code is a rogue update, followed by system file corruption that causes the executable for some critical system process (of which svchost.exe is a great example) to die. The list of potential causes includes:
Rogue update: this is a term that describes a (usually recent) Windows update such as a Cumulative Update, a security update, or some other update, that causes unwanted side effects on some PCs. If you can identify the update involved – there will usually be helpful notes in the update release notes from Microsoft. To that end, please check the update’s Knowledge Base number and read what you can find from Microsoft about that string.
Thus, for example, you could use Google to find useful information for KB5003173 with the string: “site:Microsoft.com KB5003173” where this
Microsoft Support note is your primary focus for follow-up. It includes a section heading that reads “Known issues in this update” where you’ll find information about known issues and potential or actual resolutions or workarounds. Third-party sources are also sometimes of interest, because they may document fixes or workarounds that Microsoft has not yet vetted and published.
To see what updates you’ve installed recently, go to the old Windows control panel, launch Programs and Features and click “View installed updates,” which shows you a list of all updates in order of install. If you need to uninstall one, right click it and select “uninstall.”
If that doesn’t work, you can boot from the Windows Recovery environment and use the DISM command to uninstall an offline image at the command line. That’s a fairly complex operation that’s documented in Option 6 of Shawn Brink’s excellent TenForums tutorial Uninstall Windows Update in Windows 10. It is also the best known method for removing a rogue Windows 10 update.
Corrupt system files: These are best addressed using the DISM /Online /Cleanup-Image /CheckHealth command (run at an administrative command prompt or in an administrative PowerShell session). If this command finds anything to report, run DISM /Online /Cleanup-Image /RestoreHealth to clean things up. Next, run the system file checker until it reports nothing found or fixed (this sometimes takes 2 or 3 iterations): SFC /SCANNOW. If it works, this will often fix the IRQL error as well.
Incompatible device drivers: If you’ve recently updated a driver, you should probably use the “Roll Back Driver” option on that device’s Driver tab in Device Manager. If the tab is greyed out, you may have to uninstall the current driver and install the previous version manually.
Try a Clean Boot to Resolve CRITICAL_PROCESS_DIED Errors
If you still can’t figure out what is causing your CRITICAL_PROCESS_DIED errors, a Windows 10 clean boot should be your next step. A clean boot starts Windows 10 with the barest minimum set of drivers and startup programs. It seeks to eliminate possible causes of trouble that have been added to the startup environment over time. See our article on how to perform a clean boot in Windows 10 for instructions.
Make Use of Recent Reporting to Solve CRITICAL_PROCESS_DIED Errors
If you visit TenForums.com, BleepingComputer.com, Answers.Microsoft.com or the Tom’s Hardware Forums and search for the CRTICIAL_PROCESS_DIED error string you will see how often the error has been reported lately.
You will also get some excellent insight on how others have approached diagnosis of the underlying cause, and what fixes they’ve applied. It’s especially helpful to read through fixes that claim success because these might work for you, too. On the other hand, unsuccessful fixes can be informative, too, because they tell you which repairs to try later rather than sooner (or not at all).
The Razer BlackWidow V3 Mini HyperSpeed hits the sweet spot between functionality and size, clearing up desk space while offering a premium design and functionality. But it’s pricey compared to some fantastic 65% keyboards, and its keycaps can get uncomfortable during heated gaming.
For
+ Efficient form factor
+ Dongle, Bluetooth or cable connection
+ Highly customizable
Against
– ABS keycaps can feel clammy
– Larger keys are a little loud
– Expensive
For some, a clear space makes for a clear mind. And if you’re gaming, more space also means extra room for your mouse and focusing solely on the inputs needed to level up. The best wireless keyboards already decrease clutter by cutting the cord, but a wireless gaming keyboard in a smaller form factor can be a true game-changer for players seeking an efficient, yet productive, form factor.
The Razer BlackWidow V3 Mini HyperSpeed fits the bill well. It’s Razer’s first 65% keyboard, which is a good sweet spot for those who want a small keyboard but can’t let go of navigation keys. With arrow keys, the BlackWidow V3 Mini is a more likely mate for both productivity and work than 60% keyboards. a more likely match for those who want a keyboard for both gaming and work. And Razer makes connectivity, even across several PCs, simple by offering the option to use a dongle, Bluetooth with up to 3 devices or a USB-C to USB-A cable. A $180 MSRP means you’re paying a Razer tax though, and the keyboard, especially its keycaps, aren’t perfect compared to the best gaming keyboards it’s up against.
Razer BlackWidow V3 Mini HyperSpeed Specs
Switches
Razer Yellow (tested) or Razer Green
Lighting
Per-key RGB and logo
Onboard Storage
4 profiles
Media Keys
With Fn
Connectivity
USb Type-A dongle, Bluetooth or USB Type-A cable
Cables
USB-C to USB-A
Additional Ports
None
Keycaps
Doubleshot ABS plastic
Software
Razer Synapse
Dimensions (LxWxH)
12.6 x 5.1 x 1.6 inches
Weight
1.8 pounds
Design of the Razer BlackWidow V3 Mini HyperSpeed
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If you haven’t tried a 65% layout before, it’s worth a shot because you may just find your sweet spot. 65% keyboards chop off a lot of keys but keep the precious arrow keys and even some that typically live above them. Razer told me it wants the BlackWidow V3 Mini to be a “more inclusive option” than the 60% Razer Huntsman Mini, one that saves space but still is efficient in applications like Excel and PowerPoint. No more keyboard switching is the idea, but if you do heavy number input into Excel, you’ll probably still miss the numpad.
The BlackWidow V3 Mini has Delete, Page Up, Page Down and Insert keys, which all also double as macro keys when you’re holding Fn. That’s a little more than some other 65% keyboards, such as the wired Ducky Mecha SF Radiant, which leaves out Insert in favor of a Ducky logo and doesn’t double up those keys as macros. Already we see the more gaming-friendly side of Razer’s 65% option.
However, I rarely use those four keys and would personally prefer a Print Screen option if anything. Of course, I could reprogram this via software and even switch out a keycap if I was that serious. But since I don’t care for that quartet of additional buttons over a 60% keyboard, something like the Cooler Master SK622, which doesn’t have dedicated keys for any of those functions except for Delete, would be even more efficient for me. That keyboard also saves a little bit of space, measuring 11.5 x 4.1 x 1.6 inches, while weighing only 1 pound. The Razer (12.6 x 5.1 x 1.6 inches, 1.8 pounds) is still on par with Ducky’s Mecha SF Radiant (12.8 x 4.1 x 1.6 inches, 1.9 pounds) though.
The V3 Mini doesn’t have a function row but gets a lot done with its Fn key. Just as with the Huntsman Mini, out of the box pressing Fn will disable any lighting you have on and provide white lighting to the keys with a secondary function. In addition to the number row handling F1-F12, there are also side-printed functions for macro recording, adjusting RGB brightness, media controls and the missing navigation keys.
Still, some tasks were more tedious on the 65% board. For example, to take a screenshot of a specific window, instead of pressing Windows + Alt + Print Screen, I had to hit Windows + Alt + Fn + Print Screen, while locating the key that has Print Screen as a secondary function. The side-printing is easy to read from typical seated positions. But unlike the main legends on the keys, these aren’t doubleshot, so could fade with time.
The BlackWidow V3 Mini has flip-out feet for 6 or 9-degree elevation, but I preferred keeping it flat, as my wrists already sloped down, due to the lack of included palm rest. If I were to use this as my forever keyboard, I’d need to find some sort of compact wrist rest, which is a mild annoyance, considering the keyboard’s price.
Besides that, the BlackWidow V3 Mini takes many characteristics from the BlackWidow line, which includes the full-sized BlackWidow V3, wireless BlackWidow V3 Pro and BlackWidow V3 Tenkeyless.That includes a plastic base that’s shiny around the lip, allowing the snake trio that is the Razer logo to peek through with customizable RGB.
The plastic base is subtly textured and surprisingly durable in that it doesn’t seem like it’ll scratch or nick easily. “For Gamers by Gamers” written in a designer bag like pattern on the underside makes you feel special. An aluminum top plate sits atop that for more heft and more fingerprints. But because there’s such little wasted space on the BlackWidow V3 Mini, that issue is mostly limited to the keyboard’s bottom slope.
Razer went with doubleshot ABS plastic keycaps that are a good and cheaper substitute for doubleshot PBT. The ABS plastic here is still visibly textured, especially in bright lighting, is good at fighting smudges and allows RGB to shine through perfectly. Although they’re still slippier than doubleshot PBT, it could fool the less-aware gamer.
The BlackWidow V3 Mini uses the same font as other BlackWidow keyboards with a lower-case font that can feel slightly kiddish, especially if you opt for rainbow RGB, and in the truncated right Shift key. Speaking of, the right Shift’s size will be a problem for some, but I’m a righty and touch typist who never uses the right shift key, so besides it looking a little funky, I’m okay with the sacrifice.
Typing Experience on Razer BlackWidow V3 Mini HyperSpeed
Razer offers the BlackWidow V3 Mini with either clicky Razer Green switches, (which we tested in our BlackWidow V3 Pro review), or linear Razer Yellow switches with added sound dampeners, which we’re testing here. Razer specs its Yellow switches with 3.5mm total travel, actuating at 1.2mm with 45g of force versus Cherry MX Red’s 4mm/2mm/45g.
I don’t have another keyboard with Razer Yellows on hand to directly compare the dampeners’ effectiveness, but compared to the sound displayed in our Razer Yellow hands-on a few years ago, my test keyboard sounded quieter and less high-pitched and annoying. For the most part, I enjoyed the soft clacking of the BlackWidow V3 Mini during testing. Most of the keys’ noises are an inoffensive volume, and even if your mic picks it up, your teammates won’t be nearly as distracted then if you were using a clicky mechanical switch.
But while the spacebar still manages to sound soft despite an extra plastic-y note, the Backspace, Enter and right Shift, which also show some wobble, make too much of a plastic racket that stands out compared to the other keys. I also noticed a small amount of unwanted pinging, but this was only occasional.
I don’t typically like using linear switches for typing, but getting work done on the BlackWidow V3 Mini was easier than expected. I still missed my tactile bumps and clicks, but the keyboard’s layout is logical and the keys properly spaced, so there were no other distractions. The keycaps are also more comfortable than many other ABS ones, and the keys never felt mushy.
On the 10FastFingers.com typing test, I averaged 122.7 words per minute (wpm) and 95.2% accuracy. That’s faster than my typical 118 average, but my accuracy dropped 2.8 percentage points. The speed may be due to the faster travel and lack of a tactile bump to get through, but I believe that bump would’ve helped my accuracy.
Wireless Experience on Razer BlackWidow V3 Mini HyperSpeed
Razer recommends using the BlackWidow V3 Mini’s 2.4 GHz USB-A dongle for gaming and even remembered to provide a spot for dongle storage on the keyboard’s underside; (although, the plastic covering could be more durable). Even better, I never lost my connection during testing, even when gaming with my best wireless mouse and a pair of Bluetooth headphones. The only time I noticed obvious lag was when the battery was under 2%. At this point, RGB started changing effects unprovoked and the keyboard would occasionally repeat inputs for some reason, so I wouldn’t use it much at that battery level anyway.
If you prefer to save a USB port, you can connect via Bluetooth by sliding the toggle on the front edge over to the “BT” side. The keyboard can connect to up to three devices via Bluetooth and toggle through them by hitting Fn + 1-3.
Gaming Experience on Razer BlackWidow V3 Mini HyperSpeed
Many prefer the smooth travel of linear switches like Razer Yellows. Packed inside of the BlackWidow V3 Mini, these switches felt fast and responsive, not only keeping up with my inputs but feeling potentially faster than gaming with heavier switches like Razer Greens (4mm total travel, 1.9mm actuation, 50g of force).
Movements felt easy. With just a light touch I could walk my character long distances without growing weary or feeling like the key was too unstable if I didn’t bottom out. I often find keyboards with Cherry MX Reds exhausting in that regard because I can feel like I’m floating when depressing halfway for an extended period. That wasn’t the case with this keyboard, making my adjustment to linear switches over my preferred tactile and clicky switches easier than expected. Well-spaced keys also made strategic inputs easy, so I didn’t end up murked because I was hitting the wrong button.
But after even just 15 minutes of gaming, the keyboard would get noticeably clammy. Now, this was before things even got heated on the battlefield. When I grazed my finger down the W key, for example, while exploring my virtual world, I’d encounter an unpleasant feeling. You may mistake the BlackWidow V3 Mini’s doubleshot ABS keycaps as PBT at quick examination, but once you get gaming, the truth will be apparent. After serious gaming for an hour, the clacker got seriously clammy and, dare I say, sticky-like.
But there are some gaming advantages here. The obvious one is the keyboard’s small form factor, which afforded me more space to not only move my mouse but to get comfortable by positioning my keyboard in different angles.
If you’re concerned about sound, Razer used sound dampeners with this keyboard to make its linear switches even quieter. I don’t have other Razer Yellows on hand, but I do enjoy the sound.
Battery Life of Razer BlackWidow V3 Mini HyperSpeed
When I used Razer’s keyboard with its dongle connection and rainbow Wave RGB effect at max brightness for about 26 hours and 17 minutes, and Synapse’s battery meter read 3%. This was with the keyboard set to dim lighting after 1 minute of activity and to turn off after 15 minutes of activity (the shortest amount of times available). Once the battery level dropped to about under 2%, the lighting would automatically turn off unless I was actively typing, and would change effects without me asking. There was also input delay and repeated inputs, key bindings stopped working and Synapse wouldn’t recognize the keyboard, so I wouldn’t want to use the keyboard at under 3% battery.
Razer claims the BlackWidow V3 Mini can last for up to 200 hours without any RGB whether using the dongle or Bluetooth connection. With the keyboard’s Spectrum Cycling RGB effect at max brightness, Razer’s battery life estimate drops to 17 hours. If you keep brightness at 30% max, the expectation is 48 hours.
Razer told me the keyboard can charge to 100% after 4 hours and 50% after 30 minutes. However, your experience may vary, as I let my test unit’s battery run out, charged it for 30 minutes with the included cable and a 5V/2A power brick and only had 11% battery after. After 4 hours of charging though, the battery meter on the mouse’s software read 100%.
Features and Software of Razer BlackWidow V3 Mini HyperSpeed
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Synapse continues to be the tool of choice for Razer’s RGB and feature-clad lineup, offering control over everything from per-key and logo RGB to almost every key’s function. My favorite part, however, is the battery life reading, stated in a clear, specific percentage.
The Customize section lets you set almost every key’s (not Windows or Fn) function, including different keyboard and mouse actions, RGB control and the ability to switch another Razer product’s profile. With Razer’s HyperShift feature, Fn doesn’t only activate certain key’s side-printed secondary functions, it can also activate secondary functions, assigned via Synapse, among most other keys. Indeed, one of Razer’s advantages is the volume of customization options — so long as you don’t mind running Synapse in the background.
If you do, the BlackWidow V3 Mini makes a decent effort of offering some features app-free. For one, you can toggle through some RGB presets by pressing Fn + Ctrl + 1-7. And in addition to being able to store an infinite number of profiles in the software, (thanks to the cloud), there are 4 onboard memory profiles. But how to toggle through those profiles isn’t obvious. In my few weeks with the keyboard, I couldn’t figure it out on my own. I had to ask Razer, which taught me to fold Fn + C. And, indeed, when you hold down Fn, the C key lights up to let you know it has a secondary function. But there’s no side-printing on the C key to remind you that it can perform profile toggling. Additionally, RGB settings don’t carry over. And some advanced functions, like inter-device control and launching apps or websites, still require Synapse to be open.
You can also do macro recording on the fly, but it requires Synapse to be running in the background. But remember, four keys are ready to serve as macro keys alongside Fn, so it’s worth considering. If you plan on using dedicated macros often though, a full-size keyboard may be a better fit, especially something with macro keys like the Corsair K95 RGB Platinum XT.
Synapse’s Lighting section offers access to RGB controls, like brightness from 0-100% and the ability to toggle 11 preset effects, including your typical rainbow wave and Fire, which plays around with the red and orange color scheme flickering across keys. For customized effects, you’ll need the Chroma plug-in, which offers expansive layers of customization options, including over the snake logo.
Power is a simple, but important, menu. There’s a battery meter here, plus the option to make RGB dim automatically or have the keyboard turn off after a certain amount of inactivity (to conserve battery).
Bottom Line
The Razer BlackWidow V3 Mini HyperSpeed is Razer’s first 65% keyboard, but adopts the brand’s tradition of high-priced, high-functionality peripherals gamers would be proud to carry. This keyboard is an exciting addition, particularly because of its efficient layout. If you don’t need a numpad, this is about as good as it gets without making basic navigation burdensome.
You can go slightly trimmer, though. The Cooler Master SK622 offers an interesting counter offer in what is essentially a 60% keyboard with arrows. Wireless connectivity is Bluetooth only though, and many will prefer the reliability of the BlackWidow V3 Mini’s dongle and the option to toggle through up to 3 more PC connections via Bluetooth.
We rank the 75% Keychron K2 as the best wireless keyboard for productivity, and the 65% version, the Keychron K6, is much cheaper than the BlackWidow V3 Mini at under $105 with RGB or without.
And if you can stomach a cable, the Ducky Mecha SF Radiant offers a striking design, a broad range of Cherry switches and doubleshot PBT keycaps, an upgrade over what the BlackWidow V3 Mini offers, for $159.
But with this level of customization, from key bindings to RGB to multi-PC connectivity, there’s very few if any in the 65% category that can compete with the BlackWidow V3 Mini’s gaming-ready featureset.
When you’re trying to fix a BSOD (Blue Screen of Death) or resolve other critical Windows 10 errors, you want to follow a process of elimination. If you don’t know exactly what’s causing the error, one of your first steps should be performing a clean boot, which involves starting up without any applications or non-Microsoft services running.
How to Perform a Clean Boot in Windows 10
Setting up for a Windows 10 clean boot is easy if you follow these simple steps. Note that you must be using an account that has admin rights to your PC.
1. Launch the System Configuration utility. You can do that by entering msconfig into the search box and clicking the top result or hitting Windows + R and entering msconfig as the command to run.
2. Select “Selective Startup” and toggle and “Load startup items” to off on the General tab while leaving “Load system services” checked.
3. Toggle Hide all Microsoft services to on from the Services tab. This will make sure you don’t disable
4. Click Disable all. All of the services will be unchecked.
5. Click Open Task Manager from the Startup tab.
6. Click to sort by Status so that all the Enabled apps are next to each other.
7. Highlight and disable all enabled apps. Take note of what they were so you can re-enable them later.
8. Reboot your PC.
If you see that your problems are solved, you need to figure out which services or apps caused them. The best way to do this is by process of elimination. Turn suspicious services or apps back on, reboot again and see if you get the error or crash again. If you do, you know those services are the cause and that you need to stop using them or get different versions of them.
Linux gamers using Valve’s Proton compatibility tool to run Windows games will be getting a performance upgrade in the future: Nvidia has announced that it’s working with Valve to bring FPS boosts using its DLSS technology featured on its RTX cards. It’s almost enough to make me want to revisit Linux gaming.
DLSS, or Deep Learning Super Sampling, is a technology that lets gamers get more performance without having to give up too much image quality. It does this by running the game at lower-than-native resolution (say, rendering the game at 1080p when your monitor is 4K), but then upscaling the image to native resolution using some mightily impressive algorithms.
The tech will, of course, be exciting for people with Linux gaming computers, but it’s also interesting considering the rumors of Valve creating a handheld gaming device. We argued that DLSS could make the next-gen Switch hit way above its weight-class, and the same would be true for a handheld PC without a ton of graphics horsepower, which would likely be running Linux.
While Nvidia hasn’t released a list of which Proton-powered games will be getting DLSS, there are actually a surprising number of candidates. Running Nvidia’s list of games that support DLSS through ProtonDB, a site that lets users report how well games work when using Proton, shows that a good portion of DLSS-enabled games are already working on Linux. That’s around 30 games out of a little over 50.
There is, however, an interesting question raised by Nvidia’s DLSS list — a few of the games on it actually have native Linux ports, and it’s unclear if they’ll be getting the upsampling tech, or if it’ll be exclusive to games running through Proton. Gamers potentially get better performance by running the Windows version through an emulation layer, rather than the native version, would be a bit of an odd quirk, but whether that’ll end up being the case remains to be seen. Nvidia didn’t immediately respond to a request for clarification about the issue.
Nvidia also hasn’t mentioned a timeframe for DLSS support coming to Proton (though it did mention that support for Vulkan was coming this month, and that DirectX support would be coming in the fall), but it’s nice to see that it’s still pushing to bring Linux gaming up to par with the Windows experience. As someone who tried to be a Linux gamer in the long long ago, using vanilla Wine and, later, CrossOver, the work Nvidia and Valve are doing with Proton has made me consider setting up a Linux gaming rig again. Now if only I could get a graphics card.
Fortnite is getting a visual boost on PC very soon. As part of the upcoming Chapter 2: Season 7, which will launch on June 8th, the PC version of the game is getting a new “epic” graphical setting.
Epic says it will include “new and enhanced effects plus improved post-processing features and shadow quality.” Among other changes, it sounds like many of the great visual enhancements that came to the PS5 and Xbox Series X versions of the game are coming to PC, including “more advanced explosion effects.” In other words, after you update, try to find a rocket launcher to play with.
As part of the update, the system requirements for Fortnite are now getting a tweak. Basically, there are now three ranges: epic, recommended, and minimum. Here’s what you’ll need:
Microsoft has been teasing a “next generation” of Windows for months now, but new hints suggest the company isn’t just preparing an update to its existing Windows 10 software, but a new, numbered version of the operating system: Windows 11.
The software giant announced a new Windows event for June 24th yesterday, promising to show “what’s next for Windows.” The event invite included an image of what looks like a new Windows logo, with light shining through the window in only two vertical bars, creating an outline that looks very much like the number 11. Microsoft followed up with an animated version of this image, making it clear the company intentionally ignored the horizontal bars.
Microsoft’s Windows event also starts at 11AM ET, not the usual start time for typical Windows and Surface events. Following the event invite, Microsoft exec Yusuf Mehdi said he hasn’t “been this excited for a new version of Windows since Windows 95!” It’s the first time we’ve heard Microsoft specifically mention a “new version” of Windows is on the way.
The event invite also comes just a week after Nadella teased a “next generation of Windows” announcement. Nadella promised that Microsoft would soon share “one of the most significant updates to Windows of the past decade.” Microsoft’s chief product officer, Panos Panay, also teased a “next generation” of Windows earlier this year.
If Microsoft is truly readying to move beyond Windows 10 and towards Windows 11, we’re expecting to see big visual changes to reflect that. Microsoft has been working on something codenamed Sun Valley, which the company has referred to as a “sweeping visual rejuvenation of Windows.”
A lot of these visual changes will come from the work Microsoft completed on Windows 10X, a lightweight version of Windows intended to rival Chrome OS, before it was scrapped. That includes a new Start menu, new system icons, File Explorer improvements, and the end of Windows 95-era icons that drag Windows users back to the past in dialog boxes. Rounded corners and updates to the built-in Windows apps are also planned.
Significant changes are also on the way for Windows beyond the user interface. Microsoft appears to be ready to address a lot of lingering problems, with fixes planned for a rearranging apps issue on multiple monitors, an upcoming Xbox Auto HDR feature, and improvements to Bluetooth audio support.
Perhaps the biggest lingering issue waiting to be fixed is the Windows store. Microsoft has been working on a new app store for Windows in recent months, and rumors suggest it will be a significant departure from what exists today. Nadella has promised to “unlock greater economic opportunity for developers and creators” with Windows, and the Windows store seems like the obvious way to do that.
Microsoft is reportedly overhauling its Windows app store to allow developers to submit any Windows application, including browsers like Chrome or Firefox. This would significantly improve the store alone, but Microsoft might also be considering allowing third-party commerce platforms in apps. That would mean Microsoft wouldn’t take a cut from developers who use their own in-app purchase systems.
So far, Microsoft has only announced a cut to 12 percent commission for PC games in the Windows store, but allowing developers to bypass Microsoft’s cut would be a significant change.
Moving to Windows 11 branding would also back up Microsoft’s reinvestment in Windows. The software maker signaled a renewed interest in Windows last year, during a pandemic that has demonstrated how important the operating system is. Windows usage jumped as workers and students across the world turned to laptops and PCs to work from home. PC shipments have also surged over the past year.
After slicing Windows into two parts back in 2018, Microsoft moved parts of Windows development back under Panos Panay’s control last year. The move was a clear admission that Microsoft’s Windows split didn’t work, after months of messy development experiences for Windows 10, delayed Windows updates, a lack of major new features, and lots of Windows update issues.
Moving to Windows 11 would still be a surprise move for Microsoft, though. The company previously referred to Windows 10 as “the last version of Windows” in its big push to position the OS as a service that’s continually updated. While there are monthly updates to Windows, the more significant changes are typically delivered twice a year.
Microsoft has struggled with naming these updates, though. We’ve seen the Windows 10 Anniversary Update, Fall Creators Update, and simple dates like the November 2019 Update. Microsoft has also adopted yet another naming scheme recently, referring to updates as 20H1 or 21H1 to signify both the release year and part of the year the update launched.
A move to Windows 11 wouldn’t necessarily clear up Microsoft’s update naming issues, but if the company also adopted point releases like Windows 11.1, that would certainly help both consumers and IT admins to quickly understand which version is the latest.
OEMs would also be happy to see a Windows 11 release. A new version of Windows always drives new hardware sales and renewed interest in the operating system. If Microsoft backs that up with a new UI and a fresh look and feel for Windows, it will be the typical playbook we’ve seen for Windows for decades.
It’s not long until we find out whether Microsoft is ready to dial the version number of Windows up to 11. The Windows elevent (as I’m now calling it) will start at 11AM ET on June 24th, and The Verge will be covering all the news live as it happens.
Samsung has announced two new Windows laptops running Arm-based processors. The Galaxy Book Go and Galaxy Book Go 5G both use Snapdragon chips from Qualcomm rather than Samsung’s own Exynos designs.
The Galaxy Book Go is an entry-level model that starts at $349. It has the updated Snapdragon 7c Gen 2 processor that Qualcomm announced last month, as well as 4GB or 8GB of RAM and 64GB or 128GB of eUFS storage. The display is a 14-inch 1080p LCD and the laptop is 14.9mm thick, weighing in at 1.38kg.
The Galaxy Book Go 5G, meanwhile, uses Qualcomm’s more powerful Snapdragon 8cx Gen 2 processor — though other laptops with that chip aren’t exactly powerhouses — and, as the name suggests, it includes 5G connectivity. Despite running on a Snapdragon chip with an integrated LTE modem, the $349 Galaxy Book Go is actually Wi-Fi-only.
Specs otherwise appear to be shared between the two laptops. The Galaxy Book Go has two USB-C ports, one USB-A port, a headphone jack, a 720p webcam, and a microSD card slot. Samsung hasn’t given pricing or release information for the Galaxy Book Go 5G just yet, but the $349 Galaxy Book Go is going on sale on June 10th.
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