microsoft’s-xbox-series-x-is-about-to-make-xcloud-gaming-much-faster

Microsoft’s Xbox Series X is about to make xCloud gaming much faster

Microsoft is making some significant upgrades to its Xbox Cloud Gaming (xCloud) service in the next few weeks. The Xbox cloud streaming service will be moving to Xbox Series X hardware on the server side, bringing dramatic improvements to load times and frame rates. Microsoft is also moving xCloud on the web out of beta, which is good news for owners of Apple devices.

“We’re now in the final stages of internal testing, and we’ll be upgrading the experience for Ultimate members in the next few weeks,” says Kareem Choudhry, head of cloud gaming at Microsoft. “The world’s most powerful console is coming to Azure.”

The upgrade will include major improvements to xCloud, with players able to benefit from the same faster load times and improved frame rates that are available on Xbox Series X consoles. Microsoft’s xCloud service launched in September, powered by Xbox One S server blades. The load times have been one of the troubling aspects of using Xbox game streaming, and this upgrade will dramatically reduce the wait time of launching games. Players will also be able to access Xbox Series X / S optimized games.

Microsoft’s xCloud service on an iPhone.
Photo by Tom Warren / The Verge

Alongside the server upgrades, Microsoft is launching Xbox Cloud Gaming through the browser for all Xbox Game Pass Ultimate members in the next few weeks. The service is currently in an invite-only beta mode, but the expansion will make it available for all Xbox Game Pass Ultimate members to access xCloud streaming on iPhones, iPads, and on any device with a compatible browser (Chrome, Edge, and Safari).

Microsoft is also expanding cloud gaming to Australia, Brazil, Mexico, and Japan later this year, and hinting at plans for new Xbox Game Pass subscriptions. “We need to innovate to bring our games and services to more people around the world, and we’re investigating how to introduce new subscription offerings for Xbox Game Pass,” says Liz Hamren, head of gaming experiences and platforms at Microsoft.

These new Xbox Game Pass subscriptions will likely include some form of access to xCloud game streaming. Microsoft currently only offers Xbox game streaming to those who subscribe to the Xbox Game Pass Ultimate tier, which is priced at $14.99 per month. It’s easy to imagine a future where Microsoft offers a separate Game Pass tier that only provides access to Xbox Cloud Gaming (xCloud).

Microsoft is also announcing plans for an Xbox TV app and its own streaming stick today, alongside the ability to access and use xCloud on Xbox consoles later this year.

mass-effect-legendary-edition-review:-revisiting-the-best-rpg-series-ever-made

Mass Effect Legendary Edition review: Revisiting the best RPG series ever made

(Pocket-lint) – We couldn’t have been more excited when we heard that the original Mass Effect trilogy was to be remastered for a new collection. But must admit to feeling slightly deflated when we realised the games weren’t to be remade completely.

That means, while the graphics and gameplay have undergone extensive tweaking, they haven’t been completely reimagined for modern consoles. After experiencing what’s possible with the superb Final Fantasy VII Remake, that seemed to be a backwards step to us. Initially, at least.

However, just a couple of hours into ME1, we soon realised why the development team decided on a fresh coat of paint and refinements rather than renewal. The trio just wouldn’t be the same games otherwise – unlikely to have retained the character of the originals. Warts and all.

So, in remastering the original Mass Effect games to 4K HDR, adding all downloadable content (DLC) released over the original games’ lifespans, and slathering on some clever technical glue to match it all together, we get the original trilogy at its best. All the while retaining exactly what made them special in the first place.

Plot points

Something that didn’t need refinement is the story. BioWare has always been a master at storytelling and characterisation. Go further into its past and you can see just how well Baldur’s Gate and Star Wars: Knights of the Old Republic hold up today – purely thanks to their narratives and clever, interwoven scripting.

The latter game was clearly a huge influence on Mass Effect (and itself heavily rumoured for a remaster). However, free from the restraints of the Star Wars lore book, the studio managed to rebottle lightning – several times.

There are many characters you encounter in the Mass Effect games, not least Shepard him or herself – who you play as throughout – but perhaps the most impressive of all is the universe that BioWare created.



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By Rik Henderson
·

It took a blank canvas and built its own sci-fi saga, complete with new alien species, political factions, historical mythos and much more. And there’s nary a trade dispute in sight – well, not one that any of the trilogy is hinged on. It’s so complex and involving, it has inspired comic books, fan fiction, even a whole range of cosplay enthusiasts. It will also grip you from the very start.

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That’s partly thanks to the speed at which the main story thread reveals itself – which we’ll spare you because you’ve either already played the games first time around and know it already, or want to discover for yourself and therefore avoid spoilers. But it’s mainly thanks to the superb dialogue and neatly woven nature of the games across the entire run.

Many games have adopted inter-threading plots and character development over the years, but few do it quite as well as the Mass Effect series. It enables you to take your lead character – whether created from scratch or using presets – from one game to the next after each completion, literally picking up from where you left off. In addition, actions you make in each chapter have ramifications on the next.

EA / BioWare

By the time you get to Mass Effect 3 and, specifically, the ending, you could experience several key differences to someone else’s journey. It feels organic and, for us, still represents many of the studio’s finest moments.

The same is true with character development and relationships in the game. Each main non-playable character (NPC) in the game forms bonds and relationships with your lead character, depending on your conversational and practical choices. That could end in a friendly or romantic bond, or with them keeping you at arms-length. It results in you empathising with each of your in-game team members more so than in most games – role-playing games (RPGs) or otherwise.

When those NPCs are in peril or decisions on their fate are presented you are genuinely moved or troubled. It’s what made Mass Effect so superb in the first place, and continues to resonate now.

Ch-ch-changes

Of course, that can also be said of the original trilogy releases, each of which being still available through backward compatibility (on Xbox and PC, anyway). Of perhaps more interest are the numerous changes and improvements to this collection.

EA / BioWare

As with many repackaged collections of older games, all of the original DLC from Mass Effect 1, 2 and 3 are present – bar one. Pinnacle Station from ME1 is not present, as the version available to BioWare while putting together the Legendary Edition turned out to be corrupt and it couldn’t find the original files.

Still, you get over 40 DLC packs integrated into the games (where possible). That includes promo weapons and armour.

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The games are also presented with a new launcher, with all three accessible from the same screen. On PlayStation all games are installed to be played from the off, on Xbox (the version tested here), you need to download ME2 and ME3 from the launcher itself. This allows you to save disk space when you are only playing ME1.

Once you start the games, you notice a couple of changes to the options. The first Mass Effect has perhaps the biggest alterations, in that it has the options, plus character creation and models of the subsequent titles. BioWare changed a fair bit in the three years between ME1 and ME2, so the later benefits have now been adopted.

EA / BioWare

That also includes combat. The Mass Effect series combines deep, involving dialogue-based storytelling with action combat sequences. These are third-person and generally use a duck-and-cover mechanic. The first game, however, had clunky, under-realised combat that was tricky to use. We went back to the Xbox 360 original to check for ourselves and found that aiming – especially through the sniper rifle – was a twitchy affair. It has been greatly improved now, with the lessons learned for the sequels being implemented.

The look during combat – the user interface (UI)– has also been unified across the series now. However, ME1 still has some unique foibles. There’s unlimited ammo, for starters, with cooldown times for weapons instead. That was ditched later in the series. On the whole though, it has been polished into a more playable form for sure, which is great to revisit.

Another thing that helps is higher frame rate. While the graphics have been made higher-res and new lighting effects added, to suit the 4K consoles especially, enhanced frame rates make the most difference to gameplay. It differs depending on the format, but the games are now playable in up to 60 frames-per-second on consoles thanks to a ‘favour frame-rate’ option. The Xbox Series X even gets up to 120fps.

EA / BioWare

You do have a resolution drop to get the best frame rates, but it’s very much worth it. We’ve been playing the game largely across Xbox Series S and X, which run the game in backward compatibility but somewhat optimised. We favour frame-rate on the S, which gives up to 1440p and 60fps, while we switch to ‘favour quality’ mode on the X for 4K 60fps. Both run beautifully.

If you’re a PC owner with the right spec, you can even get up to 240fps and run the game in an 21:9 aspect ratio, but we haven’t been able to test that ourselves.

Graphically speaking

In terms of the new graphics themselves, there is a marked improvement, naturally, but you will still have to put up with a lot of the shonkiness of the originals.

EA / BioWare

The artificial intelligence (AI) upscaling process used for many of the texture upgrades did a fine job of creating details that were just fuzzy before, while the manual touching-up work produces excellent character models especially.

However, don’t expect a game that looks like Returnal or Miles Morales. It must be remembered that the original games were released between 2007 and 2012 and, while highly polished, they still look dated. Animations especially are janky. But they are liveable too.

Lighting has been greatly improved through, with the first Mass Effect showing the most change. Outdoor scenes are particularly impressive, with great use of lens flare and recoloured vistas that look significantly better than before. Plus, high dynamic range (HDR) has been added for further saturation and contrast boosts.

That’s not to say it’s all good. Sometimes the picture sharpening does the game a disservice. The Normandy (your space craft) can look overlaid onto a background now, whereas its blurriness helped it blend in before.

EA / BioWare

There are also the occasional annoying bugs or glitches – some old, some new. We’ve experienced some texture pop-in when a level loads, scenery clipping, or the odd character jerking about when faced with unsteady terrain. Sometimes team members just steadfastly refuse to follow you until you save and reload. But, there’s nothing that can’t be worked around or overlooked.

In all honesty, the original games had their fair share of caveats too, but we never minded at the time.

Hit the motherload

Another of the more significant improvements that you get with the Legendary Edition is loading times. Anyone who’s had to sit through the Citadel elevator loading issues of the original Mass Effect will understand just how thrilling it is to finally run the game from an SSD (on console).

We can’t comment on loading times for Xbox One or PS4 (or even PS5, as we’ve not played that copy) – although each are meant to be greatly enhanced too – but our experience of loading on both Xbox Series consoles couldn’t have been any better.

EA / BioWare

When stepping into any of the elevators on the Citadel, it is mere seconds before you reach the next area. This used to take a minute or more. In fact, all the clever tricks BioWare added to help alleviate the loading pain – such as in-elevator conversations or tannoy announcements – are now superfluous. You can still listen to them, but a skip option is also available as they are no longer needed to paper the cracks.

The same is true with loading in other areas of each of the games. Space travel, for example, is almost instant. Even the games load superfast at the beginning, once chosen on the launcher.

There are also many other smaller, often imperceptible tweaks (like an increased number of autosave points), so we could go on and on. It’s worth stressing though, that all of these have been made to improve and existing experience, not replace it. And, as life-long game fans ourselves, there is something altogether noble in that.

Verdict

We’ve played several hours of each of the three Mass Effect games in the Legendary Edition, but haven’t yet completed them this time around (we have in the past, a couple of times). However, we think we’ve seen enough to be able to give an honest opinion.

This collection is like a masterwork or remastering of one of the great music albums. It doesn’t go completely to town, or likely far enough for some, but the subject matter has been treated with the reverence it deserves. Let’s face it, you’d be hard pushed to find better scripting or storytelling out there, even in the biggest budget, most modern games. That’s where the Mass Effect trilogy’s real heart lies – and you can slather on as much polish as you like, but that’s what will draw you back.

Newcomers might initially baulk at the in-game visuals and their many caveats, but once the story grips they’ll find themselves as enamoured as we all were first time around. As for the rest of us, this is like revisiting an old friend and regaling memorable tales – all 100 plus hours of them. Wonderful.

Writing by Rik Henderson. Editing by Mike Lowe.

sony-reportedly-planning-ps5-slim-based-on-6nm-apu

Sony reportedly planning PS5 Slim based on 6nm APU

Matthew Wilson
3 days ago
Console, Featured Tech News

The new generation of gaming consoles has only just begun but as always, both console makers are already preparing for the future. This week, supply chain sources claim that Sony is already planning its PS5 refresh, which will move to a 6nm APU. 

Citing supply chain sources, DigiTimes reports that Sony is already preparing a redesigned PS5, likely to be a ‘PS5 Slim’, with better power efficiency and hopefully lower hardware costs too. Currently, the PS5 uses an AMD 7nm APU produced by TSMC, but the PS5 Slim would use an updated chip based on the 6nm process, which in turn will bring power efficiency gains.

These efficiency gains enable console makers to slim down their designs, as we saw with the PS4 to the PS4 Slim, or even the Xbox One to the much smaller Xbox One S. These mid-gen slim consoles often also lower the price barrier for new customers by anywhere from $50 to $100 USD.

Don’t expect Sony to announce a PS5 Slim anytime soon though, apparently the company is targeting late 2022, so exactly two years after the initial launch of the PS5.

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KitGuru Says: What we’re talking about here is a slim model of the current PS5, not a beefed up console like the PS4 Pro or Xbox One X from last generation. Still, if it lowers prices and takes up less TV stand space, then that’s good news all around. 

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