xbox-series-x-and-s:-everything-you-need-to-know-about-the-next-gen-of-xbox

Xbox Series X and S: everything you need to know about the next gen of Xbox

The next-generation of Xbox gaming is a little more complicated than what we’re used to. For starters, Microsoft has released not one but two new consoles this week: the Xbox Series X and the Xbox Series S. Many of the initial crop of first-party games is also designed to be playable on its last generation Xbox, the Xbox One, as well as Windows PCs. And that’s before we get into Microsoft’s game streaming service, xCloud, which could mean you won’t need any Xbox hardware at all to play many of the latest games.

Each new generation tends to deliver big changes for console gaming, and Microsoft’s successors to the Xbox One are no different. Games look better thanks to more powerful graphics hardware and built-in support for more realistic lighting technology, and in some cases feel more responsive thanks to support for frame rates of up to 120fps. They also also load quicker because both consoles now include fast solid-state storage, a big improvement over the mechanical hard drive included in the Xbox One.

But Microsoft’s approach to this new generation is a big departure from how console launches have worked previously. Typically, we’ve seen Sony and Microsoft release just one new piece of hardware at launch, and each one tends to come with an exclusive library of games that you have to buy the new console in order to play. While Sony, too, has operated a game streaming service for years, it’s only typically used PlayStation Now to offer access to older titles, rather than brand-new releases like xCloud is promising.

Microsoft’s new consoles give you a lot more freedom with how you play its new games, but depending on where you choose to play them, you won’t get exactly the same experience. The Xbox Series X is a much more powerful machine than the Series S or the current Xbox One, for example, which has a big impact on performance.

Microsoft’s two new consoles

This week, Microsoft released its two new Xbox consoles. There’s the $499 (£449, €499) Xbox Series X, and a cheaper $299 (£249, €299) Xbox Series S. You can read our reviews of both of them by following the links below.

It’s not unusual for console manufacturers to offer a couple of different hardware options at launch, but normally, the differences are minor. The PS3, for example, was initially available in two models. There was a version with a 60GB hard drive as well as a cheaper version with a smaller 20GB hard drive, no Wi-Fi support, and fewer ports. Meanwhile, Microsoft also originally sold a “Core” version of the Xbox 360 in 2005, which included compromises like including a wired rather than wireless controller and omitting a hard drive.

The differences between the Xbox Series S and Series X are more substantial and have a big impact on how games look. While Microsoft says the Series X is targeting running games at 60fps at a full 4K resolution, the Series S instead targets a lower 1440p resolution at 60fps. It’s a big power disparity, similar to what we saw between the Xbox One and the Xbox One X, but this time, the two consoles were available on day one, rather than releasing years apart.

Microsoft has a good rundown of the main differences between the Xbox Series X and the Series S on its website. Both have 8-core CPUs, although the X has a slightly higher maximum clock speed of 3.8GHz, rather than 3.6GHz on the Series S. Both support expandable storage of up to 1TB via an expansion card, both output over HDMI 2.1, and both are backwards compatible with “thousands” of Xbox One, Xbox 360, and original Xbox games. Both support hardware-accelerated ray tracing for more realistic lighting in games, both support Dolby’s high-end Atmos audio technology, and both will support the Dolby Vision HDR standard. They’re also both backwards compatible with all officially licensed Xbox One accessories like controllers and headsets — although there are no plans to support the Kinect camera.

There are, however, big differences between the two. The Series X has a 4K Ultra HD Blu-ray drive, but the Series S is digital-only, so you’ll have to download your games rather than buy them on disc. And yet, the disc-based X also has double the amount of internal storage with 1TB as opposed to 512GB. We found the storage in the Series S filled up quickly as a result. The Series X also has more RAM at 16GB compared to 10GB in the Series S. Physically, the Series S is also a lot smaller than the Series X; Microsoft calls the console its “smallest Xbox ever.” Despite the size differences, we’ve found both consoles have good cooling systems, and are run cool and quiet when in use, so long as you don’t try blowing vape smoke into them.

Although they have different amounts of storage, both consoles use fast solid-state drives. For starters, that means that games load very quickly. We’ve found that many games that took over a minute to load on the Xbox One X now boot up in seconds. Games like Destiny 2 and Sea of Thieves, for example, load in half the time on the Series X as they did on the One X, and we found The Outer Worlds loaded in just six seconds on the new console.

Xbox Series X load times

Game Xbox Series X Xbox One X
Game Xbox Series X Xbox One X
CoD: Warzone 16 seconds 21 seconds
Red Dead Redemption 2 52 seconds 1 min, 35 seconds
The Outer Worlds 6 seconds 27 seconds
Evil Within 2 33 seconds 43 seconds
Sea of Thieves 20 seconds 1 min, 21 seconds
Warframe 25 seconds 1 min, 31 seconds
AC: Odyssey 30 seconds 1 min, 7 seconds
No Man’s Sky 1 min, 27 seconds 2 mins, 13 seconds
Destiny 2 43 seconds 1 min, 52 seconds

This fast storage also helps enable a feature called Quick Resume on both consoles, which allows you to switch between games incredibly quickly in a lot of cases. The big problem right now is that it’s not supported by every game, although Microsoft is working to enable it across more titles. When it works, though, Quick Resume is one of the consoles’ best new additions, and Sony’s PS5 doesn’t have an equivalent feature.

Photo by Tom Warren / The Verge

One of the most significant differences between the Series S and Series X is found in the graphics department. Although both consoles use AMD’s RDNA 2 graphics architecture, the Series X has 52 compute units. That’s not only more than double the 20 compute units you’ll find in the Series S, but they’re also clocked faster at 1.825GHz compared to 1.565GHz. In total, that means the Series X has 12.15 teraflops of graphical horsepower according to Microsoft, compared to 4 teraflops for the Series S.

The Xbox Series X is technically a shade more powerful than the PS5 in the graphics department. While Sony’s consoles are also based on AMD’s RDNA 2 architecture, both models of the PS5 clock in with 10.28 teraflops of GPU power. They’ve got a smaller number of compute units (36), but their maximum cap is higher at 2.23GHz. They’ve also got 8-core CPUs, but they’re clocked at 3.5GHz. However, it’s important to note that the PS5’s CPU and GPU clock speeds are variable based on the total workload, so it’s not quite an apples-to-apples comparison with the new Xbox consoles. This approach could benefit the PS5 in certain scenarios but limit it in others. Otherwise, the PS5’s specs on paper are similar to the Series X. It has 16GB of RAM, 825GB of storage, and a 4K Ultra HD Blu-ray drive.

There aren’t many cross-platform titles that allow us to see how the performance of the PS5 and Series X compare in practice, but an analysis of Devil May Cry 5 by Digital Foundry sees Sony and Microsoft’s consoles performing very similarly. In some modes the Series X offers slightly faster performance, while the PS5 is ahead in others.

Like Microsoft, Sony also has a step-down digital-only version of its next console, but here, the differences are a lot more basic. The lack of a disc drive means that the digital console is a little slimmer, but otherwise, PlayStation CEO Jim Ryan tells CNET that its two consoles are “identical products.” That means we shouldn’t see the same power disparity as Microsoft has.

Xbox Series X vs Series S vs PS5

Categories Xbox Series X Xbox Series S PS5 PS5 (digital-only)
Categories Xbox Series X Xbox Series S PS5 PS5 (digital-only)
CPU 8-core AMD Zen 2 CPU @ 3.8GHz (3.6GHz with SMT Enabled) 8-core AMD Zen 2 CPU @ 3.6GHz (3.4GHz with SMT Enabled) 8x Zen 2 Cores @ 3.5GHz with SMT (variable frequency) 8x Zen 2 Cores @ 3.5GHz with SMT (variable frequency)
GPU AMD RDNA 2 GPU 52 CUs @ 1.825GHz AMD RDNA 2 GPU 20 CUs @ 1.565GHz AMD RDNA 2 GPU 36 CUs @ 2.23GHz (variable frequency) AMD RDNA 2 GPU 36 CUs @ 2.23GHz (variable frequency)
GPU Power 12.15 TFLOPS 4 TFLOPS 10.28 TFLOPs 10.28 TFLOPs
RAM 16GB GDDR6 RAM 10GB GDDR6 RAM 16GB GDDR6 RAM 16GB GDDR6 RAM
Performance Target Target 4K @ 60 FPS. Up to 8K. Up to 120 FPS Target 1440p @ 60 FPS. Up to 120 FPS Target TBD. Up to 8K. Up to 120 FPS Target TBD. Up to 8K. Up to 120 FPS
Storage 1TB PCIe Gen 4 NVMe SSD (2.4GB/sec uncompressed, 4.8GB/sec compressed) 512GB PCIe Gen 4 NVMe SSD (2.4GB/sec uncompressed, 4.8GB/sec compressed) 825GB PCIe Gen 4 NVMe SSD (5.5GB/sec uncompressed, typical 8-9GB/sec compressed) 825GB PCIe Gen 4 NVMe SSD (5.5GB/sec uncompressed, typical 8-9GB/sec compressed)
Free space for games 802GB 364GB 667GB 667GB
Expandable Storage 1TB Expansion Card 1TB Expansion Card NVMe SSD Slot NVMe SSD Slot
Backward Compatibility “Thousands” of Xbox One, Xbox 360, original Xbox games. Xbox One accessories. “Thousands” of Xbox One, Xbox 360, original Xbox games. Xbox One accessories. “Overwhelming majority” of PS4 games “Overwhelming majority” of PS4 games
Disc Drive 4K UHD Blu-ray None 4K UHD Blu-ray None
Display Out HDMI 2.1 HDMI 2.1 HDMI 2.1 HDMI 2.1
MSRP $499/£449/€499 $299/£249/€299 $499/£449/€499 $399/£349/€399

The difference in power generally mean early Series S and the Series X’s games run at different resolutions, but often perform similarly. For example, Watch Dogs: Legion targets 4K at 30fps on the Series X, and 1080p 30fps on the Series S, and both support ray-tracing for better looking reflections (check out both in action here).

Similarly, Sea of Thieves and Forza Horizon run at 60fps at 1080p on the Series S, compared to 4K 60fps on the Series X.

Despite the differences in resolution, Microsoft says both consoles are targeting frame rates of 60 frames per second and can support up to 120fps. For example, Rocket League will have a performance mode on both consoles that will allow it to run at 120fps, albeit in both cases at a reduced resolution compared to its 60fps mode. That said, there are some games that target different frame rates across the two consoles. Destiny 2’s crucible mode can run at 120Hz on Series X, but not on Series S, for example.

For now, however, the trend has been for games to feel just as smooth to play regardless of the console, but to look less detailed on the cheaper machine because of their lower resolution. That might not matter as much if you’re playing on an older 1080p TV, but it’ll be more apparent if you’re using a modern 4K set.

Although Microsoft has said the Series S targets 1440p, some early Series S games are running at 1080p. Yakuza: Like a Dragon and Gears Tactics target 1440p, but others like Sea of Thieves, Forza Horizon 4, Fortnite, and Watch Dogs: Legion are 1080p. That may change as developers get more comfortable working with the new hardware, but based on past experience it might not. For example, Microsoft billed the Xbox One X as being capable of 4K gaming at 60fps but many of the most popular games around didn’t run at full 4K. Fortnite, for example, runs at a maximum of 1728p on the Xbox One X, while Doom: Eternal tops out at 1800p.

Although your existing Xbox One controllers will work on the Xbox Series X and Series S, there’s also an updated controller for the new consoles, which is available in white, black, and blue. Although it’s broadly similar to the design Microsoft has used for its previous controllers, it’s slightly smaller and has a dedicated share button to simplify the process of uploading screenshots and video clips. Its D-pad is also a circle like the recent Xbox Elite Series 2 controller, rather than a cross like it was on the Xbox One.

New games, new hardware

New hardware needs new games to make the most of it, and Microsoft and its partners have announced a host of games that are coming to its new console. The biggest of these is Halo: Infinite, the latest entry in the long-running sci-fi first-person shooter franchise that’s become synonymous with the Xbox brand since its debut way back in 2001.

Unfortunately, Microsoft recently delayed Halo: Infinite, meaning it will now release in 2021, rather than arriving alongside the new console. News of the delay, which Microsoft attributed in part to the pandemic, came after the game’s visuals were met with criticism after their initial unveiling, prompting developer 343 Industries to admit, “We do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game.”

With other Xbox staples like Fable and Forza Motorsport without release dates, the delay has left third-party publishers to fill in the rest of the launch lineup, including Assassin’s Creed Valhalla, Dirt 5, Watch Dogs Legion, and Yakuza: Like a Dragon. Here’s a guide to the best launch day games, and here’s what the months ahead are looking like in terms of new releases.

Assassin’s Creed Valhalla is a high-profile launch title for the new consoles.
Image: Ubisoft

These games support different Xbox Series X and Series S features. Watch Dogs Legion, for example, run in 4K on the Series X and supports ray tracing for more realistic-looking lighting on both consoles, but there’s no ray-tracing support in Assassin’s Creed Valhalla. Another interesting title in the launch lineup is Dirt 5, which can run at up to 120fps on the Xbox Series X. A high frame rate like this is especially important in a fast-paced racing game, and it means Dirt 5 feels more responsive to play on compatible TVs.

One common feature a lot of these games share is that they’ll also be available for current-gen consoles like the Xbox One and PS4. What was more surprising was when Microsoft said that would be true for even its own flagship games. If Microsoft keeps that promise, it would be a big departure from how console manufacturers have treated these games in the past, where these exclusive games have previously been an essential part of the sales pitch for new hardware.

New games, old hardware

Microsoft has said you won’t have to buy new hardware to enjoy its upcoming first-party titles because many of them will also come to Xbox One. Here’s how Xbox chief Phil Spencer described the company’s approach back in July, where he said that every Xbox Game Studios game in the next couple of years will be playable on the Xbox One.

You won’t be forced into the next generation. We want every Xbox player to play all the new games from Xbox Game Studios. That’s why Xbox Game Studios titles we release in the next couple of years—like Halo Infinite—will be available and play great on Xbox Series X and Xbox One. We won’t force you to upgrade to Xbox Series X at launch to play Xbox exclusives.

And if you’re more of a PC gamer and don’t own an Xbox One, then Microsoft also typically releases its major titles there as well, and it says it plans to continue this policy this year.

Microsoft has promised to bring Halo Infinite to PC and Xbox One as well as its new Xbox consoles.
Image: 343 Industries

There are some caveats you should be aware of. First is that these promises only cover Microsoft’s first-party titles, aka those published by Xbox Game Studios. Microsoft isn’t making any promises about how other publishers like EA, Ubisoft, or Activision will handle their new games.

Even then, Microsoft has been pretty explicit about the fact that this only covers its own games that will release across the “next couple of years,” and there are signs that some high-profile games that have already been announced might not be coming to the Xbox One. After Microsoft’s high-profile Xbox event in July, we noted that a majority of the title cards for Microsoft’s first-party games, including Forza Motorsport and Fable, didn’t mention that they’d be coming to the Xbox One.

Finally, in case this wasn’t obvious, you’re probably going to see a very different-looking game if you’re choosing to play on a base Xbox One from 2013 compared to a shiny new Xbox Series X.

There’s even been some concern that trying to continue to support the Xbox One could hold back Microsoft’s next-generation games, which could give Sony an advantage since it can focus all of its attention on the new hardware. Spencer, as well as developers we’ve spoken to, have said this shouldn’t be a problem, but so-called “cross-gen” games on previous consoles have never made the most of the latest hardware.

New games, no hardware

Say you don’t own an Xbox or a gaming PC, but you do have an Android phone. Does Microsoft have any next-gen gaming options for you? Thanks to game streaming, it does. On September 15th, Microsoft added game streaming to Xbox Games Pass Ultimate, which costs $14.99 a month. The feature, which was known previously as xCloud, could give you a way to play many of the biggest Xbox Series X games without having to own any gaming hardware at all. You can stream them to a device as simple as an Android phone, for example (but not iOS, which we’ll get into in a second).

Game streaming isn’t an entirely new idea — Sony launched its PlayStation Now service way back in 2014 to a muted response — but Microsoft is taking a much more interesting approach. Rather than focusing on older titles, as Sony did with PlayStation Now, Microsoft says its new games will be available to stream the day they release and lists recent first-party titles like Forza Horizon 4, Gears of War 5, Tell Me Why, The Outer Worlds, and Ori and the Will of the Wisps as being among the 150-plus games available to stream at launch.

Microsoft promises to let you stream major Xbox games straight to your phone.
Photo by Nick Statt / The Verge

There are currently a couple of compromises to this approach, as we found recently when we tested the service for ourselves. For starters, load times and lag and noticeable, and are worse than competing cloud gaming services from Google and Nvidia. Getting into gameplay can take between a minute and a minute and a half, and fast-paced games can feel sluggish. Microsoft says that the servers powering the service will be upgraded to Series S/X hardware next year, but as it stands the service feels unfinished.

xCloud also currently isn’t available on every platform. At the moment, xCloud is available for Android, but the restrictions Apple places on game streaming services mean that its yet to come to iOS. That should change next year, however, since Microsoft is planning to develop a web version of the service that will be able to run on Apple’s devices.

Since xCloud will be included with an Xbox Game Pass Ultimate subscription, it’s offered alongside a huge array of content beyond game streaming. Xbox Game Pass Ultimate’s $14.99 a month subscription also lets you download and play over 100 games directly on your Xbox or Windows 10 PC, as well as EA Play. It also includes an Xbox Live Gold subscription, which gives access to online multiplayer on Xbox.

PlayStation Now is still around, of course, but Sony isn’t promoting it as a way to play its recent games. It might have a huge catalog of over 800 titles, but it doesn’t feel like a serious attempt to compete with Microsoft’s game streaming, even after a recent price cut to $9.99 a month.

The backwards compatibility question

The ability to play a previous generation’s games on your new hardware (so-called “backwards compatibility”) has varied between different consoles and generations. Nintendo’s Wii U could happily play every Wii game, and the Wii could play every GameCube game before it. In contrast, the PS4 can’t natively play any games that were released for previous PlayStations — although some can be streamed via PlayStation Now.

With its new consoles, Microsoft has outlined three ways your old games will eventually be playable on its new hardware. Some games will be backwards compatible, some will receive enhancements, and others will receive a free upgrade when newer versions are released.

With the Xbox Series X, Microsoft is making big promises about your ability to play your old Xbox games on its new hardware. For starters, “thousands” of games released for the original Xbox, Xbox 360, and Xbox One are playable on the new consoles, and Microsoft has got a handy tool to let you browse them all. That includes almost every game released for the Xbox One, barring those that required its Kinect camera accessory.

The Xbox Series S can still play older games, but it doesn’t include their Xbox One X enhancements like higher resolutions. So in most cases, you’ll essentially be playing the version of the game that was designed for the less-powerful Xbox One S. That said, in some cases those older games can still benefit from more modern hardware such as the faster solid-state drive, and games with dynamic resolution scaling can run at higher resolutions. Backwards compatible original Xbox and Xbox 360 games run at an enhanced 1440p resolution.

The Series S won’t include Xbox One X enhancements for games.
Photo by Tom Warren / The Verge

That’s the baseline, but in some cases, Microsoft says that games will be enhanced, running in higher resolutions and frame rates than they were originally released with and with support for new technologies like HDR. In particular Microsoft says games can be updated to run at double their original frame rate on both the Series S and Series X. We already seen Microsoft achieve impressive results with some of this technology.

Finally, there’s Smart Delivery, which is essentially a free upgrade program that means you won’t have to re-buy an Xbox One game — like Assassin’s Creed: Valhalla, Cyberpunk 2077, or Doom Eternal — if it also gets released on the new hardware. Although this will theoretically offer the biggest upgrade, the feature is being selectively used. If you previously bought the original Control for Xbox One, for example, you won’t get a free upgrade to the next-gen version. That’s reserved for owners of Control’s new Ultimate Edition.

Sony has promised more modest improvements for PS4 games running on the PS5. It’s confirmed that the “overwhelming majority” of PS4 games will run on its new hardware, and says that some will have better loading speeds and more stable frame rates. Some developers have said they’ll offer free upgrades to the PS5 versions of their games.

Paying the price

If you want to continue to pay for your hardware and games up front, then that’s still an option with Microsoft’s new Xboxes. As mentioned above, the Xbox Series X retails for $499, while the Series S costs $299. Major releases, meanwhile, seem to be priced similarly or at a $10 premium to current-gen titles. The PS5 costs between $399 for its disc-free model, and $499 for its model with a 4K Blu-ray drive.

But going into this generation, Microsoft is making a big bet on people wanting to spend their money on games in monthly installments. For the Xbox Series X, that means paying $34.99 a month for 24 months via its Xbox All Access bundle (total cost: $839.76), while the Series S is available for $24.99 a month (total cost: $599.76). All Access will be available in 12 countries this year: Australia, Canada, Denmark, Finland, France, New Zealand, Norway, Poland, South Korea, Sweden, the UK, and the US.

That’s more expensive than buying the console upfront, but included with Xbox All Access is Xbox Game Pass Ultimate — a subscription service that gets you free access to over 100 Xbox One titles, including big recent titles like Tell Me Why, Ori and the Will of the Wisps, and Forza Horizon 4 — free games via EA Play, Xbox Live Gold (a subscription that comes with its own monthly free games as well as access to online multiplayer), and game streaming via xCloud. Oh, and it gives free access to over 100 Windows 10 games as well, such as the recently released Microsoft Flight Simulator.

If you’d rather buy your hardware outright and buy a subscription to one of Microsoft’s game services separately, then Xbox Game Pass is available in a couple of different variations. Factor in the cost of these subscriptions to the total price of Xbox All Access, and the price of the console hardware itself drops to just $10 or $20 a month.

Xbox Game Pass comparison

Categories Xbox Game Pass Ultimate Xbox Game Pass Xbox Game Pass for PC
Categories Xbox Game Pass Ultimate Xbox Game Pass Xbox Game Pass for PC
Platform PC/Xbox Xbox PC
Games included 250+ games 250+ games 200+ games
Xbox Live Gold Yes No No
xCloud Yes No No
EA Play Yes No Yes
Monthly price $14.99/£10.99/€12.99 $9.99/£7.99/€9.99 $9.99/£7.99/€9.99

Suffice it to say, if you don’t have the cash to make a big upfront purchase, then Microsoft still wants to get you on board for its next generation of consoles. You won’t own any of the games you can play (aside from the older Xbox 360 games you can download with Xbox Live’s Games with Gold service), but that’s the trade-off you make.


Microsoft’s plans for the next generation of gaming are sprawling. Two consoles that are available via subscription and can play a huge chunk of your existing Xbox games, a new roster of games that will be playable on your existing Xbox One, a continuing focus on PC gaming, and a game streaming service mean that, no matter what hardware you own, there’s a decent chance you’ll be able to pay Microsoft to play its games.

We’ve written before about how the focus on trying to sell subscriptions rather than premium hardware means that the “true next-gen Xbox” is the subscription itself, rather than the hardware it plays on. Microsoft is casting its net wide, and it doesn’t want any hardware requirements to get in the way of you subscribing.

Sony, meanwhile, is doing what it’s always done: it’s making a new console, developing exclusive games for it, and selling it. It’s hard to argue too much with the approach when it’s done so well for the company so far, especially with the PS4.

As of this writing, the PS4 has reportedly outsold the Xbox One by a factor of over two to one, so it’s hard to see why Sony would want to change its strategy too much. Microsoft is coming into this next generation as an underdog, and it’s doing everything in its power to change the rules of the game.

Update November 12th, 1:30PM ET: Added hands on impressions now that the Xbox Series S and Series X have launched.

Correction: An earlier version of this article stated that the PS5 will have 16GB of GDDR5 RAM. This is incorrect. It actually has 16GB of GDDR6 RAM.

best-upcoming-xbox-one-games-to-look-forward-to-in-2020

Best upcoming Xbox One games to look forward to in 2020

(Pocket-lint) – There are amazing games coming out for Xbox One in the coming months. Whether you own an Xbox One S, 4K-ready Xbox One X or one of the newly-released next-gen consoles, most games work across them all.

We’ve rounded up the Xbox One games we’re looking forward to the most for you to get excited about too.

  • If you’re more into Sony, here’s our list of the best upcoming PS4 games, instead

There are release dates where possible and a trailer for each. We’ll also be updating the round-up throughout the year so come back wherever possible. 

Cyberpunk 2077

  • Release date: 10 December 2020
  • Xbox One exclusive: No, also on PS4 and PC
  • Publisher: CD Projekt Red
  • Read more: Cyberpunk 2077 initial review: The most stunning open-world RPG we’ve seen by far

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We got to see around 50 minutes of the game played in front of us in a behind closed doors session at E3 2018 and 51 minutes later we could pick our jaws up off the floor.

Now over a year later and we’re still hyped. This is an open-world RPG from the maker of The Witcher 3 that is quite simply stunning. Our only question is whether it really will run properly on an Xbox One or if it’ll have to wait until the Xbox  Series X turns up for the best performance. We’ve got a release date now and the chance to pre-order as well!

Outriders

  • Release date: December 2020
  • Xbox One exclusive: No, also PC and PS4
  • Publisher: Square Enix External Studios
  • See the official site

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From the team behind Gears of War Judgement and Bulletstorm comes a brand new co-op shooter with a dark sci-fi vibe. We don’t know much about the game at this point, but it certainly looks intriguing and a whole lot of fun to play with friends. 

Immortals Fenyx Rising

  • Release date: 3 December 2020
  • PS4 exclusive: No, also on PS4, PS5 and PC
  • Publisher: Ubisoft
  • See the official site

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An all-new IP from Ubisoft, Immortals looks for all the world like it’s taken plenty of inspiration from The Legend of Zelda Breath of the Wild. 

A hero is on a quest to save the gods while exploring a beautiful fantasy world where tricky puzzles, mysterious dungeons and heroic feats await.

Halo Infinite

  • Publisher:Xbox Game Studios
  • Release date:2021
  • Exclusive?No, also on Xbox Series X and Windows 10

Halo Infinite is going to be a big game for Xbox Series X, but will also be coming out for Xbox One, meaning that almost anyone can play it – plus it’ll be on Game Pass from day one.

The game will put players back in the hallowed Spartan armour of Master Chief, as he combats the Banished, a new threat to humanity, and promises more freedom than any recent game in the series, with huge levels and the choice of how and when to tackle your objectives. 

Dying Light 2

  • Release date: 2020
  • XBox One exclusive: No, also on PS4 and PC
  • Publisher: Techland Publishing

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The first Dying Light offers an excellent blend of parkour, first-person combat and more than a touch of role-playing. We have even bigger hopes for the sequel, which looks to add a dynamic world to the mix. The characters and circumstances change depending on your actions – a potentially great concept.

The next outing also seemingly promises a world that changes based on your choices, so you’ll have much more influence on the world around you. The new trailer also appears to show various factions of humans fighting it out for supremacy, so there’ll be more than just brain chompers to worry about.

Microsoft Flight Simulator

  • Release date: 2020
  • Xbox One exclusive: No, also PC and Xbox Series X
  • Type: Simulator
  • Publisher: Xbox Game Studios
  • See the official site

The next update to Microsoft’s Flight Simulator series is coming in 2020. Flight Simulator has already hit PC, but is coming to Xbox One as well.

Flight Simulator promises players the freedom to create their own flight plan and jet off anywhere in the world, flying day and night against realistic weather conditions. 

Vampire the Masquerade: Bloodlines 2

  • Release date: 2020
  • Xbox One exclusive: No, also on PS4 and PC
  • Publisher: Paradox Interactive

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After a decade and a half, we’re finally getting a sequel to Vampire the Masquerade: Bloodlines. Similarly a first-person RPG, it’ll put you in the shoes of a bloodsucker ready to wreak havoc on mortals and the vampiric alike. We can’t wait.

Psychonauts 2

  • Release date: 2020
  • Xbox One exclusive: No, also on PS4 and PC
  • Publisher: Double Fine
  • See the official site

Double Fine studios were at E3 2019 showing off gameplay footage for Psychonauts 2, alongside the announcement that the company is joining Xbox Game Studios. 

Psychonauts 2 has been a long time coming, but will no doubt have fans of the series thoroughly excited. 

“Psychonauts 2 tells the story of Razputin Aquato, a gifted acrobat with psychic powers, as he fulfils his life-long goal of becoming an international psychic super-spy. In other words, a Psychonaut. Raz joins the Psychonauts at a dangerous time: a mole has infiltrated the organization and is planning to resurrect history’s most cruelly powerful psychic villains. Not knowing who to trust, Raz must dive into the history of the Psychonauts, and that of his own family, to fight the demons of their shared past.”

Twelve Minutes

  • Release date: 2020
  • Xbox One exclusive: No, also PC 
  • Publisher: Annapurna Interactive
  • See the official site

Twelve Minutes is an “interactive thriller” where your character is stuck in a time loop. A romantic evening with your wife is interrupted by a police detective rudely entering your home, accusing your wife of murder and then beating you to death.

Things get interesting when time starts all over again and you’re forced to suss out what’s happening and how to stop it. Twelve Minutes should certainly make for an awesome gaming experience. 

Biomutant

  • Release date: 2020
  • Xbox One exclusive: No, also PC
  • Publisher: THQ Nordic

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Biomutant is a new open-world action RPG coming later this year. Biomutant will allow players to combine mutant powers and a wealth of weaponry to customise their characters into the ultimate hero or villain. The fate of the world is in your hands.  

Skull & Bones

  • Release date: 2020
  • Xbox One exclusive: No, also on PS4 and PC
  • Publisher: Ubisoft

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If there’s a game to starkly contrast the jovial pirates of the recently released Sea of Thieves then, well, Ubisoft has hit the nail on the head with Skull & Bones. This multiplayer battle game takes you to the seas where you’ll need to play co-operatively with others to sink competitors’ ships and abscond with the loot.

Rainbow Six Quarantine

  • Release date: 2020
  • Xbox One exclusive: No, also on PS4 and PC
  • Publisher: Ubisoft
  • See the official site

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There’s a new threat coming to the world in the form of a mutated alien parasite that’s infecting people and wreaking havoc on the planet. Your team is sent to save the day. 

This is a 3-player tactical co-op FPS where you’ll be teaming up to battle it out against the environment and survive unpredictable missions. 

Lego Star Wars: The Skywalker Saga

  • Release date: 2021
  • Xbox One exclusive: No
  • Publisher: WB Games

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It seems that a new Lego game is coming at some point soon. This new platformer isn’t just a remaster of the previous Lego Star Wars games – it promises hundreds of different characters and different levels throughout. It’s being pitched as a brand-new Lego video game unlike any other with fun-filled adventures and plenty of humour too. 

Tunic

  • Release date: TBD 
  • Xbox One exclusive: Yes
  • Publisher: ID@Xbox

Looking like a cross between the SNES Zelda games and Monument Valley, Tunic is a cute, isometric adventure game with exploration and puzzles at its heart. Very much an indie game to watch.

Starfield

  • Release date: TBC
  • Xbox One exclusive: No, also on PS4 and PC
  • Publisher: Bethesda

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Touted as “Skyrim in Space”, Starfield will be the first new intellectual property from Bethesda Softworks in many a year. We don’t expect to see anything about it until 2021 at least, though.

The Elder Scrolls VI

  • Release date: TBC
  • Xbox One exclusive: No, also on PS4 and PC (probably)
  • Publisher: Bethesda

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Yep, it’s just music and a logo, but doesn’t it make the hairs on your arms stand on end like it does ours?

Beyond Good & Evil 2

  • Release date: TBC
  • Xbox One exclusive: No, also on PS4 and PC
  • Publisher: Ubisoft

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It’s been more than 15 years since the original game, so this sequel has us excited more than most. We still haven’t seen much of the gameplay yet, but the CGI effects are quite simply jaw-dropping. What’s more, you can have some of your music or artwork included in the game. Find out more at hitrecord.org.

Elden Ring

  • Release date: TBC
  • Xbox One exclusive: No, also PC 
  • Publisher: Bandai Namco Entertainment
  • See the official site

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Another cracking game reveal at E3 2019 was Elden Ring – a game co-written by Game of Thrones’ George RR Martin and developed by FromSoftware. As if that wasn’t enough, it’s also set to be an action-RPG in the style of Dark Souls. If that’s not enough to get your pulse racing, then what is? That said, we’d be very surprised if this one doesn’t slip its release date at this stage, since we’ve heard so little about it. 

Writing by Rik Henderson and Adrian Willings. Editing by Max Freeman-Mills.

xbox-series-x-review:-the-next-gen-is-here

Xbox Series X review: the next-gen is here

Our first response on the new Xbox Series X, the console that kicks off the ninth generation. Waiting for the PlayStation 5, here are the performance considerations, the tests on consumption, noise and loading times, and everything we can expect in the tomorrow of video games

by Rosario Grasso published on in the Videogames channel

Microsoft Xbox

“The ninth generation begun is” as Master Yoda would say. Well, after the endless flurry of rumors, rumors, more or less definitive specifications, announcements, denials and the usual process that anticipates the debut of a new generation of consoles, Xbox Series X and PlayStation 5 are between us, or at least in the hands of the specialized press. A point that should not be overlooked so superficially, given the difficulties that producers are encountering in churning out the new systems en masse, with the health crisis that complicates everything.

new generation of consoles starts from two assumptions: greater computing power with the ability to play, even on consoles, at high refresh rates , resolutions up to 8K in upscaling and with latest generation visual effects such as Ray Tracing . The second assumption is the SSD , which will significantly speed up uploads and remove some historical obstacles for developers, who will be completely free to structure their game worlds without having to mind the restrictions related to the bottleneck generated by mechanical discs.

Let’s start from one point, the Xbox Series X review , with this type of timeline, cannot be exhaustive: it’s not so much because we have the console in the editorial office for only two weeks, but it is more a matter of vision and perspective. Evaluating if a console is presenting the specifications and has the prerogatives to be successful is almost impossible in such a short time, because “win” a “console race” depends on many factors, not all, or perhaps few or very few, controllable by console manufacturers. It would be better to say that it is a challenge, a bet that is launched by trying to guess what the entertainment tastes of current and future players will be (considering that PS4 and Xbox One have been on the market for 7 years now).

We can immediately make some assessments on energy consumption, temperatures , operating efficiency, skin characteristics, interface user, noise, loading times , but then the quality of the next exclusive and non-exclusive games, the capacity to update systems with new firmware, future features and offers for customers will, as usual, make a difference.

Although PlayStation has hands down won the previous generation, the two rivals (Nintendo, for obvious reasons, plays on a separate field) are very close. We saw it in the war of embargoes they triggered at the time of unboxing and we see it on many other fronts, starting with the technical specifications. Xbox Series X and PlayStation 5 are both based on Zen 2 architecture for the CPU and RDNA 2 with hardware support for Ray Tracing as regards the GPU. This obviously comes with a lot of advantages, and could be considered indispensable from the point of view of developers, who are not so forced into a laborious conversion work when switching from one console to another.

Xbox Series X features a GPU at 52 Compute Unit , i.e. a significantly higher architectural density than to PlayStation 5, which stops at 36 Compute Unit . So, in terms of theoretical maximum computing power we are at 12 TFLOPS versus 10, 23 TFLOPS . Microsoft has thought of a fixed frequency system, with the CPU (practically identical between the two consoles, 8 cores) running at 3.8 GHz and the GPU set to 1825 MHz, against the variable frequencies of PS5, i.e. up to 3.5 GHz for the CPU and up to 2, 23 GHz.

It is very difficult, if not impossible, to say which of the two producers has guessed the correct path. Because it depends on how the games are made and to what depth they can exploit the hardware they run on. It can be said that a game well optimized for the Xbox Series X hardware has the potential to run better than the corresponding version of the PS5. This is what currently happens with Xbox One X and PS4 Pro : Several games feature a more stable frame rate and slightly higher resolutions on One X than on PS4 Pro. But in the coming months, this comparison will be done game by game .

Technical specifications

Here are the full technical specifications of the two new Xbox consoles.

Xbox Series X
CPU 3.6 core custom Zen 2 CPU GHz (3.4 GHz with SMT)
GPU Custom RDNA 2 GPU 12 TFLOPS, 52 CU a 1, 825 GHz
SOC size 360, 45 mm
Processing 7 nm Enhanced
Memory GDDR6 from 16 GB with bus from 320 bits wide
There memory bandwidth 10 GB a 560 GB / s (memory accessible by games), 6 GB at 336 GB / s
Internal memory 1TB Custom NVME SSD
Actual I / O Speed ​​ 2.4 GB / s (Raw ), 4.8GB / s (compressed, with custom hardware decompression lock)
Expandable storage space support for the 1TB Seagate Expansion Card for Xbox Series X | S perfectly matches the internal memory (sold separately). Support for external HDD with USB 3.1 (sold separately).
Performance target 4K a 52 fps, with support up to 120 fps High Dynamic Range HDR up to 8K Optical drive Blu-ray UHD 4K HDMI 2.1 Features Automatic low latency mode. HDMI variable refresh rate. AMD FreeSync. Audio functionality Dolby Digital 5.1, DTS 5.1, Dolby TrueHD with Atmos, L-PCM up to 7.1 HDMI 1 HDMI 2.1 port USB 3 Gen 1 USB 3.1 ports Wireless 802. 11 ac dual band Ethernet 802. 3 10 / 100 / 1000 Radio accessories Dedicated Dual Band Xbox Wireless Radio Format 15, 1 x 15, 1 x 30, 1 cm Weight 4.4 kg
Xbox Series S
CPU 3.6 GHz (3.4 GHz with SMT) 8 core custom Zen 2 CPU
GPU 4 TFLOPS, 20 CU a 1, 565 GHz
SOC size 197 , 05 mm2
Memory GDDR6 from 10 GB with bus from 128 bits wide
Memory bandwidth 8 GB a 224 GB / s (memory accessible by games), 2GB a 48 GB / s
Internal memory NVME SSD customized by 512 GB
Actual I / O Speed ​​ 2 , 4GB / s (Raw), 4.8GB / s (compressed, with custom hardware decompression lock)
Expandable storage space Support for Seagate 1TB Expansion Card for Xbox Series X | S perfectly matches internal memory (sold separately). Support for external HDD with USB 3.1 (sold separately)
Performance target 1440 pa 60 fps, with support up to 120 fps. It also supports native 4K if the developer chooses to render at 4K. It also contains advanced scalar hardware if connected to a 4K TV HDMI 2.1 Features Auto low latency mode. HDMI variable refresh rate. AMD FreeSync Audio functionality L-PCM up to 7.1, Dolby Digital 5.1, DTS 5.1, Dolby TrueHD with Atmos HDMI 1 HDMI 2.1 port USB 3 Gen 1 USB 3.1 Ports Wireless 802. 11 ac dual band Ethernet 802. 3 10 / 100 / 1000 Radio accessories Dedicated Dual Band Xbox Wireless Radio Format 6.5 × 12, 1 × 27, 5 cm Weight 1, 92 kg

Test

These assessments must also be made in the light of the cooling systems and the energy efficiency of the two systems. Consoles, even more so than traditional desktop PC systems, must not overheat and must not incur energy inefficiencies, so that they can be used by the widest possible audience. After our first tests, we must say that they both work well and that they give a feeling of efficiency and stability greater than previous console launches. Xbox Series X features a voluminous fan at the top , and blows the hot air through a grille, towards the top.

In other words, if you are playing a Gears 5 and put your hand over the console, then you can feel a flow of hot air. Perhaps disturbing, certainly unusual if it is true that we are used to systems that emit the air from the rear. That said, based on the tests we’ve had so far, Xbox Series X overheats less than Xbox One X, is significantly less noisy, and is more efficient on the floor. of energy consumption . Immediately above the fan we have a perforated structure where, for each hole, there is a part in reflective green which returns a pleasant aesthetic effect, recalling the I find the typical green of the Xbox world. As for the power supply, the Xbox Series X comes with a 315 W and, as with all Xboxes from Xbox One S, the power supply will be internal. The regulators supply up to 100 W per square inch, with a charge peak of 128 TO.

The temperature test was done with the thermal imaging camera FLIR One , already used here in the editing of Hardware Upgrade for other works, for example for the thermal tests of laptops. We recorded a temperature of almost 48 ° C in the upper part of the console, which is the one that, for obvious reasons, heats up the most. Even after hours of gameplay, however, the Xbox Series X does not overheat excessively, and it always remains very quiet.

We were surprised that with the game running there is no noticeable increase in noise compared to the console at idle. We also tried to run Gears 5 for several hours and noises and temperatures increase a little: the console is therefore confirmed to be really very efficient in both aspects. The figure of just over 30 dB means that it is almost completely silent. Of course, as long as it is positioned in an airy environment and with the upper part completely free from obstacles.

Rather, it is the optical reader, when engaged in reading a disc, that generates the conditions of greatest noise. Moreover, it is a much quieter reading than that of the PS4 Pro player, which represents one of the sore points of the previous generation Sony console. Xbox Series X also is the most efficient console in terms of power consumption .

We ran the consumption test in idle and with three different games, Halo 5: Guardians, DooM Eternal and Gears 5 . Xbox Series X always holds firmly under the 190 Watts of power consumption and, beyond the case of Gears 5, always shows superior performance to the previous generation console. A very interesting data, which confirms the excellent manufacturing quality of the Xbox Series X power supply.

Given the debut of the SSD on consoles, it is very interesting how they improve i loading times of the games. It’s not so much how much it takes for the console to boot up in wonder, but how game loading times are cut, as our graph shows. The tests were carried out under normal conditions and not the presence of the Quick Resume functionality, which we will see better later.

The importance of the SSD does not end in the loading times because, as mentioned before, the very approach of the game developers, and will affect the shaping of the game worlds of future titles. We will explore this point further below.

Xbox Series X also gives the feeling of being a very compact system from the point of view of internal components, pursuing an approach already started with Xbox One X. An excellent engineering, therefore, which allowed to contain the dimensions and to give the console a minimalist aesthetic appearance, in line with the trend of the moment in terms of furnishings. In other words, if the designers of Microsoft Xbox drew on the way of thinking of an interior designer when they thought about the design of the new console, it seems that those of Sony were more based on the tastes of gamers and younger audiences.

The new Xbox Series X gamepad

The Xbox Series X gamepad is certainly not an evolution from previous generation Xbox gamepads. When you have it in your hand it immediately gives the feeling of great agility, with a very stable grip thanks to the increase in the knurled surface. This type of motif is in fact more accentuated and now also affects the upper part of the gamepad, starting with the triggers. Microsoft has also revised the buttons, since now they return a consistent sound feedback, as well as tactile, to the pressure, which provides greater guarantees about the fact that the pressure has occurred. The directional cross has also been significantly improved, and is now much more precise, with interesting implications also as regards the typing of the texts.

In addition, a vibration effect has been applied to the two upper triggers that reproduce a different type of feedback depending on what is happening in the game. These triggers have a different operation than the Xbox One pad triggers: inside them, in fact, there is an ERM (Eccentric Rotating Mass) motor , i.e. a system similar to the one already integrated into the controller handle. These vibration motors are activated at specific points and at different levels of intensity through a mechanical oscillation that rotates around a point of balance. This is a different technology than those based on sound waves (at the base, among others, of the Linear Resonant Actuators of the Nintendo Switch Joy-Con), which on paper guarantee more articulated vibrations and different levels of intensity.

Compatibility with a multitude of devices, apart from Xbox, is very important. The new controller, in fact, works with both Xbox Series X and Xbox One through the classic Xbox Wireless Radio proprietary protocol. At the same time it is compatible with PC, Android and iOS via the Bluetooth Low Energy (BTLE) protocol . Compared to the past, change the type of port on the controller, now type USB-C where up to the past generation was mini-USB type. The console, on the other hand, has no USB-C input on the body (unlike the PlayStation 5).

In addition, the new controller uses a higher frequency of communications with the system, in order to reduce latency. It falls within the concept that Microsoft with the new console is identifying with the name of Dynamic Latency Input (DLI) , that is a series of system-wide improvements that include a specific technology in the console and that also affects the HDMI connection to the TV / monitor.

At the bottom of the device we find the share button . With a single press we will create a screenshot, while with the double press on the screen the acquisitions and shares section will open where we can configure the type of acquisition. In all cases, however, these are clips with strong compression, basically usable for editorial purposes like ours (we had to proceed with the acquisitions with external box with the contents on the new consoles you see on the site these days).

SSD

With Xbox Series X debuts in console world the SSD as a reference point for storage. This has very important advantages not only in terms of game loading times, but also and above all of gameplay. Developers will have more design freedom for game worlds and will be able to manage large open worlds and populate them with very different polygonal objects.

At the same time, we have lower specifications compared to PlayStation 5. Sony beat a lot on this point in the advertising phase of its new console: where PS5 is inferior in terms of GPU, it catches up compared to Xbox Series X thanks to the technology behind the SSD . If at Microsoft the declared performances in terms of Throughput I / O are the following, 2.4 GB / s (raw) 4.8 GB / s (compressed) , Sony declares 5.5 GB / s (raw), 8-9 GB / s typical (compressed) . Also from this point of view it is extremely difficult to immediately verify what the real repercussions of the theoretical specifications are, because we will have to wait for the work of the developers from the point of view of optimizing their games on the basis of the new hardware.

Microsoft has inserted a new chip of custom I / O located in the SoC of the new console and a decompression system that has been designed to deliver data in a precise and timely manner. With the new API DirectStorage and the new hardware decompression, Microsoft is able to further improve the performance of I / O and reduce CPU overhead, both of which are essential for speeding up loads. Looking ahead, the Xbox Series X Streaming Feedback Sampler (SFS) is a game changer for streaming game worlds and their levels of visual detail.

SFS can be further exploited to increase the level of detail of the textures by loading on the memory only the strictly necessary contents. In fact, much of the latency of a hard disk is that it employs a mechanical head that moves across the surface of the disk (platter) to search for the data it needs: a mechanism that takes more time to search than to do. actual reading. Therefore, the same data is often duplicated hundreds of times simply to make it easier to find.

One point where Microsoft seems weaker than Sony is the available storage expansion system. . On the rear of the console is one slot for the Seagate Branded 1TB Expansion Card , at prices not exactly affordable. Sony, on the other hand, has thought of a more versatile NVMe SSD slot inside the console, to which it is possible to connect a traditional NVMe SSD, easily available on the market.

Microsoft has the advantage if you look at the size of the main unit inserted into the console. If in the case of PS5 it is 825 GB, of which just over 650 GB available to the user, Xbox Series X offers a 1 TB drive which, net of the console operating system installation, offers approximately 900 GB freely manageable by players.

HDMI 2.1 and 120 Hz

A separate discussion must be made regarding the connection HDMI 2.1 . If up to Xbox One X we had two HDMI ports (one input and one output) now we only have one port, but of the HDMI 2.1 type, which is capable of providing enough bandwidth to handle image streams up to to 4K and to 120 Hz . It is precisely this latter aspect that interests us most, since now, even on consoles, you can enjoy very high refresh rates, with a consequent reduction in latencies.

Who plays on console is used to much higher latencies than 100 thousandths of a second, with disadvantages especially from the point of view of the integrity of the competitive multiplayer gaming experience. Now, since launch, Xbox Series X allows you to play Gears 5, in multiplayer mode Versus , with latencies wandering around on 30 / 40 thousandths of a second . But be careful, because to enjoy the 120 Hz you need to have the right monitor / TV, considering that traditionally in the PC environment, high refresh rates are managed via DIsplayPort and not HDMI. It may therefore happen that your monitor to 144 or 240 Hz has the HDMI 1.4 connection, insufficient for new consoles (bandwidth level to play in 1080 p requires at least an HDMI 1.4b connection).

Once the connection is successfully established, the Xbox Series X dashboard will immediately detect the ability to activate the 120 Hz and will ask if you want to switch to high refresh rate. From the display and TV options in at any time the user can choose the resolution and refresh rate based on the specifications of the connected monitor / TV. There is also a diagnosis screen, where Xbox Series X clearly highlights what the TV supports and what it doesn’t: for example, with the monitor 360 editorial Hz reports that “Your TV configuration supports up to 1080 p natives to 120 FPS “.

To these is added the tool to calibrate the TV: step by step, right from the console point of view and therefore in such a way that it is affordable for everyone, it explains how to perform a precise calibration for any type of television. A similar tool allows you to calibrate the HDR for games. Xbox Series X and Xbox Series S are able to leverage an innovative HDR rebuild technique to enhance existing SDR games with no developer work and no impact on available CPU, GPU or memory resources.

Xbox Series X, like the previous generation, can read discs Blu Ray 4K Ultra HD .

Xbox App

The new Xbox Series X debuts Xbox App (also available for Xbox One). This is associated with the console and allows you to remotely manage its contents, then start a download, manage friends lists, chat with them, search for new contents and purchase them, manage the acquisitions made on the console and share them, and much more. yet. As happens for a device like Oculus Quest 2 , even the Xboxes are in this way manageable via the smartphone.

Xbox Game Pass

A key component of Microsoft’s offering for this generation is Xbox Game Pass, to the point of being integrated directly into the console dashboard. Xbox Game Pass Ultimate includes all the benefits of Xbox Live Gold and beyond 100 quality games for console, PC and Android mobile devices, all at a low monthly price.

Xbox Game Pass Ultimate members can also access the EA Play at no additional cost. EA Play subscription includes more than 60 among the best games for PC and Electronic Arts consoles, such as FIFA 20, Star Wars Battlefront II, Titanfall 2 and Need for Speed ​​Heat. It also includes some of EA’s most popular franchises, such as Battlefield, Mass Effect, Skate and Sims, access to trial versions of the games and discounts on EA digital purchases.

To Regarding backward compatibility , Microsoft has done a great job, making almost all games from the past Xbox available also on the new Series X and Series S. There may be problems only with certain games built around the logic of Kinect , but otherwise it almost always goes smooth as oil. While in the case of PS5 there may be some more hitches, probably due to the major architectural changes especially related to the functioning of the storage unit.

Smart Delivery and Quick Resume

These are two of Microsoft’s most touted Xbox Series X features. Very interesting is Smart Delivery , the technology of Xbox Series X that allows you to play the best version of games in based on your console. All Xbox Game Studios games that are optimized for Xbox Series X, including Halo Infinite , will support Smart Delivery. This means that if you purchase the Xbox One version of a supported title, Microsoft will identify it and serve you the optimized version for the new console on the Xbox Series X, at no additional charge, when available. Smart Delivery is implementable by all Xbox developers.

For some years now, Microsoft’s strategy has provided for a decentralization with respect to hardware , in order to allow for gamers to choose which device to play on while remaining in the Xbox ecosystem. This started with Xbox Play Anywhere and reaches a later stage with Smart Delivery. In the future, the approach will be further expanded when the cloud gaming technology Project xCloud is sufficiently refined.

The Quick Resume technology, on the other hand, will allow you to resume the game from where you left off . Quick Resume allows you to resume several games at the push of a button, instantly switching to the action, where you left off (even weeks later), “for multiple games at the same time”. It needs to be specifically supported by games, so it may not work with the 60% of titles.

Think you are playing a game and turn off the console later. Upon reopening, if you decide to return to play with that specific game, just click on the corresponding icon and the game will be immediately restored, as can happen in a Windows environment with an application running and immediately available through the taskbar.

Conclusions

Ultimately, what is Xbox Series X like? It certainly represents a very important evolution in hardware compared to the previous generation, from a certain historical point of view in consideration of the fact that Zen 2 and RDNA 2 are recently introduced technologies also in the PC world. The GPU configuration gives it more computing power than the PlayStation 5 which, together with the SSD, will allow developers to release gaming experiences that in many ways are unprecedented in the console world.

Xbox Series X gives the feeling of being engineered in an accurate and very precise way, and offers interesting performances both in terms of silence and temperatures. In addition, it is the most efficient console ever in terms of energy consumption. Of course, as we mentioned, there is insufficient data to be able to give a complete judgment, because the performance on the market will depend on other factors, on the future support and on how the video game and entertainment industry will change. From these points of view, despite recent efforts, Microsoft could still pay a gap compared to Sony PlayStation, in terms of games and exclusives.

Xbox Series X is also minimalist, not only in appearance but also in functionality. Microsoft gives the feeling of having wanted to develop something “clean”, without overdoing it. It provides a very competitive hardware, for the price at which it is granted, but leaving doubts about the level of innovation of the Series X project. Microsoft gives the feeling of having taken great care in improving the hardware, but the rival has focused on the ‘to offer players a different experience compared to the past generation, in terms of controllers, user interface and other elements in such a way as to convey the idea that something changes in the way of playing, beyond the power made available to the players. We close with a scheme of Pros and Cons in comparison to PS5 .

PRO

  • More powerful hardware than PS5, especially the GPU
  • Quiet and optimized from the point of view of energy consumption 5873
  • Minimalist design
  • Support ai 120 Hz immediately working
  • More space on the basic disk
  • VERSUS

    • Not very innovative
    • On paper, prest lower shares for the SSD
    • Cumbersome storage expansion