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Cyberpunk 2077 – CD Projekt RED Game Graphics and Game Performance for PlayStation 4 (Pro), PlayStation 5, Xbox One (X) and Xbox Series X | S

The premiere of Cyberpunk 2077 was not as successful as Polish studio CD Projekt RED would probably wish that. The biggest problem is the technical condition of the new RPG running on the improved engine from The Witcher 3 (Red Engine 4), especially in the version for old-generation consoles, which are ailing in this game, which translates into poor performance. The rash of bugs in Cyberpunk 2077 plagues every hardware platform, but the console editions are – rightly – the most criticized. The Digital Foundry team from the British website Eurogamer decided to look at the game running on each console. What does the graphics and optimization look like on PlayStation 4 (Pro), PS5 and Xbox One (X), Series X and Series S? It’s not pink on older devices, to say the least …

The Digital Foundry team checked Cyberpunk 2077 on all consoles. Conclusions? The Xbox One version was the worst in the tests – both in terms of graphics and performance, while the best visual experience is provided by the game running on the Xbox Series X.

Cyberpunk Performance Test 2077 PC – What are the hardware requirements? Test of AMD Radeon and NVIDIA GeForce

Cyberpunk 2077 failed yet a full-fledged release of the game on PS5 and Xbox Series X / S (it will be released only next year). The title is therefore backwards compatible. How is it going? On PS5, the game runs in dynamic resolution (minimum 972 p, and maximum 28 FPS. Dips typically go to the lower end of 50 frames per second while driving. On the Xbox Series X there are two graphics modes: performance (1080 p with 60 FPS) and qualitative (resolution between 1512 bye 1728 p / 1800 p for fixed 30 FPS with increased crowd and vehicle density or better reflection quality and ambient occlusion). Performance on the more powerful version of the Microsoft console is a bit more shaky than on the PS5, because it drops to approx. 40 frames per second during major matches. In the resolution mode, the smoothness of the animation is practically maintained. For people who prefer graphics over performance, the best choice for Cyberpunk 2077 is the Xbox Series X.

However, for many players it may be more important to act and the appearance of the game on other consoles: Xbox Series S, PlayStation 4 (Pro) and Xbox One (X). On the weaker representative of the new generation, the game offers a variation on the quality mode from the Xbox Series X, which translates into the resolution sometimes falling below 1080 p, to get 1296 p, or even more than on PS5, with practically stable 30 FPS, despite the increased number of NPCs and cars and the activated graphic options like ambient occlusion.

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Digital Foundry finally left itself Cyberpunk 2077 running on PlayStation 4 (Pro) and Xbox One (X) and it is hardly surprising that the players were bitter, some of whom decided to return because they felt cheated by CD Projekt RED. After all, the developers did not show the game running on the basic versions of the previous generation consoles, which they apologized for recently. The game was tested after Update 1. and on regular PS4 the maximum resolution is 900 p with drops to 720 p, but excluding graphics, liquidity can drop to 15 – 17 frames per second, and often does not exceed 25 frames / sec. Value 30 FPS actually succeeds achieved mainly indoors. The situation looks better on PS4 Pro, which has the resolution of the PS5, i.e. the range 972 p – 1188 p depending on the screen situation. Cyberpunk 2077 works slightly better on this console, but also drops below 20 FPS e.g. in crowded places or while driving in the Night City.

CD Projekt RED apologizes for the console version of Cyberpunk 2077. Possible return of the game, more patches to fix the game on the way

As predicted, it is the worst at Cyberpunk 2077 Primary Xbox One with resolution at most 810 p with dips in more aggressive scenes to below 720 p. In turn, performance while exploring Night City is not very stable. The number of frames per second drops to even a dozen. The comfort of the game on the Xbox One X is better (drops to slightly below 670 frames), although the game performs worse than on PS4 Pro (e.g. 25 – 26 vs FPS 28 – 29 FPS during the scene of shooting enemies from the car). The bigger difference can be seen in the image quality thanks to the higher resolution (the rest looks the same). The game runs on Xbox One X in dynamic 1674 p with decreases to the maximum resolution of PS4 Pro and PS5, i.e. 1188 p, which is a very good result considering the current state of the game and its effect on other consoles. Cyberpunk 2077 will get a new update 1 in the next few days. 05, which is said to slightly improve optimization (also on PC), followed by larger patches in January and February. Hopefully, by then, the game will be brought to the state that Cyberpunk 2077 should be on the release date, i.e. . 10 of December.

Source: Eurogamer

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Cyberpunk 2077 on PC, nothing but downgrade: the comparison with the E3 2018 demo

Yes, Cyberpunk 2077 is a problematic game to say the least. In addition to crashes and countless bugs, the CD Projekt RED title is unable to offer satisfactory performance on some platforms, especially on consoles. Yet believe it or not, the RPG has visibly improved from its first version presented in 2018.

by Pasquale Fusco published , at 10: 01 in the Videogames channel

CD Projekt Red NVIDIA

It’s raining criticisms and complaints for Cyberpunk 2077 , in particular for its technical sector, plagued by more or less evident problems on most of the compatible platforms. Naturally the first thought is addressed to the old-gen versions (PS4 and Xbox One) where the title of CD Projekt RED is at times unplayable , primarily due to frequent crashes, but also due to visual poverty.

Speaking of graphics, it must be said that RPG has improved significantly over the past two years. If compared with the first demo presented at E3 2018 , Cyberpunk 2077 sports an impressive evolution on the technical front .

Cyberpunk 2077: two years after the first demo, a major upgrade

When we witnessed the first presentation of Cyberpunk gameplay 2077 we were particularly impressed. What surprised us was the attention to detail , the realistic animations of V and the other characters and, simply, the beauty of Night City, RPG setting.

With the publication of the final game today we notice some significant steps forward. To enlighten us is the comparison made by the user Cycu1 and shared on his YouTube channel. Here we see clips extracted from the original E3 demo 2018, flanked by the gameplay acquired from the retail edition of Cyberpunk 2077 – played on PC in 4K, with a GeForce RTX 3080 .

Putting aside bugs and other imperfections detected on PC and console, the final version of Cyberpunk 2077 appears much more detailed and “clean” than the one presented two years ago.

‘lighting, more efficient in the reproduction of shadows and reflections – thanks to the support for technology ray tracing , obviously; also the effects have been visibly improved, with the presence of particles and volumetric clouds that seem completely absent in the demo of the 2018. The characters also enjoy more accurate polygonal models, as we observe in the situations in which we interact with the fixer Dex with our scalpel Vick.

Another difference, however, plays in favor of the preliminary version of E3: the amount of NPCs on the screen . In the demo dozens of characters invaded the streets of Night City, while in the retail version the number of NPCs around us seems to have been slightly reduced. It should be noted, however, that the size of the “crowd” can be adjusted within the settings, having a considerable impact on game performance.