Microsoft is introducing a new “Console Purchase Pilot” program that will give selected Xbox Insider members the chance to register to reserve an Xbox Series X or Series S console directly from the company through their existing Xbox One consoles.
The new program is only rolling out in the US for now, and even if you are given the chance to sign up, it doesn’t mean that you’ll actually be selected to buy one of the highly in-demand consoles.
Today we’re introducing the Console Purchase Pilot, allowing US #XboxInsiders on Xbox One to register for a chance to reserve an Xbox Series X|S console. Check the Xbox Insider Hub on Xbox One for details. Limited space is available and not all who register will be selected. pic.twitter.com/MBkQmbSDWc
— Xbox Insider (@xboxinsider) May 11, 2021
Customers will also have to use the Xbox Insider Hub app on an Xbox One console to both sign up for the Console Purchase Pilot and purchase the console itself — you won’t be able to conduct the transaction on a PC, web browser, Xbox 360, or Xbox Series X / S by design.
That means that the program will be intentionally targeted to dedicated Xbox fans who already own an Xbox One console and are looking to upgrade, and it could help cut down on scalpers. Introduced in 2016, the Xbox Insider program lets dedicated Xbox fans give direct feedback to Microsoft and test future software updates and features ahead of broader public rollouts.
And with next-gen consoles expected to be hard to find for months to come — at its last update, Microsoft said to expect the new Xboxes to be tough to buy until at least June — testing out new ways to directly sell consoles to fans could be the best way to make sure that more units don’t end up on the eBay aftermarket.
The Xbox Series X / S’s handy Quick Resume feature, which suspends supported games so that they boot up more quickly when you come back to them later, is getting some nice improvements in the May Xbox update.
Once the update is installed on your console, you’ll be able to see which games are kept in Quick Resume with a new tag, and you’ll also be able to make a group of games in Quick Resume so you have access to all of them in a single spot. Microsoft is also promising that Quick Resume will have “improved reliability and faster load times,” Microsoft’s Jonathan Hildebrandt said in a blog post.
The new update also adds passthrough audio for media apps like Disney Plus and Apple TV, meaning that audio from those apps can be sent directly to a compatible HDMI device. There are also new parental settings that let parents unblock multiplayer mode for individual games and a new dynamic background.
The May update should be rolling out now, and it might already be available for you. While writing this story, I booted up my Series X and it installed.
Microsoft also announced that it will be sunsetting the Xbox One SmartGlass app for PC starting in June. “This means the SmartGlass app will be removed from the Windows Store and there will be no further updates for those who have the app already downloaded to their devices,” Microsoft said.
(Pocket-lint) – Whether your chosen sport is golf, football, basketball or something else entirely, there’s a good chance there’s a simulation out there that you can fire up on your console and enjoy.
With the arrival of a newer generation, some of the latest and greatest sports games are available at an excellent rate on the Xbox One. Since many of the most recent titles were developed for both Xbox One and Xbox Series X/S, too, there’s a good chance that dual compatibility is offered- a real bonus for those planning to upgrade at a later date.
Let’s round up some of the top sports titles available for the platform below, then, and allow you to create historic comebacks, lift trophies and smite the virtual competition.
Best sports games available for Xbox One
EA Sports
Madden NFL 21
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EA’s latest instalment in the Madden franchise offers a solid step-up in gameplay over recent titles – and that’s not something that can be said every year, believe us.
You’ll have to play on newer consoles to really feel the graphical leap forward, but the new gameplay features – such as revamped tackling and the new ‘skill stick’ – and improvements to Face Of The Franchise are all on show in Madden 21 for Xbox One.
Naturally, Madden Ultimate Team is still the go-to mode for online play, featuring regular live promotions and the chance to build your dream team.
EA Sports
FIFA 21
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EA’s FIFA series is still the king of football sims, with the latest instalment offering some interesting new gameplay features.
In an edition that bridges the gap nicely between the new generation of consoles, attacking play has been overhauled. Agile dribbling, creative runs and positioning personality all help create an absolute goal-fest.
We would prefer a bit more emphasis placed on other games modes besides FIFA Ultimate Team, and perhaps some balance between attacking and defending to be restored, but this is still a worthy update to the franchise.
EA Sports
NHL 21
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Another of EA’s evergreen sports series comes recreates the world of ice hockey, with NHL 21 providing fans with a solid experience – even if some typical flaws remain.
Single-player has received a revamp in the form of the excellent new Be A Pro mode, allowing users to journey from prospect to legend, while online gaming flourishes with upgrades to World of CHEL and Hockey Ultimate Team Rush modes.
It’s just a shame that some legacy issues continue to plague the series, such as ping pong passing and stale offensive play, but it’s still a decent entry – especially if you can pick it up at a discounted rate.
2K Sports
NBA 2K21
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The NBA 2K series is arguably the frontrunner when it comes to offering gamers realistic, immersive and enjoyable gameplay, and the same is still true in the latest go-around.
Some of last year’s most obvious flaws, such as the shooting mechanic, have been repaired. And though the gameplay improvements are more incremental than a complete overhaul, this is more due to strong previous titles than a lack of innovation.
With that said, we’re put off by the MyCareer and MyTeam modes becoming an increasingly dull grind without giving in to microtransactions.
2K Sports
PGA Tour 2K21
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Golf games have been in relatively short supply over the Xbox One’s time, but PGA Tour 2K21 – the first in a rebranded series from 2K – sneaks in before the new generation and gives users an excellent sim.
With more expansive PGA Tour licensing than The Golf Club series, users can explore a career mode alongside the sport’s biggest names, with gems like TPC Sawgrass, Quail Hollow and East Lake Golf Club also featuring.
It’s certainly not the perfect title just yet, with the career mode in need of some consequence and more refined storyline presentation, but it’s a very solid outing with a burgeoning online community, too.
2K Sports
The Golf Club 2019
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Before there was PGA Tour 2K21, the publisher had The Golf Club – with the latest in a trio of releases being this edition.
It’s less refined and aesthetically pleasing than the company’s newer release, but it still holds its own thanks to rewarding mechanics and the familiarity of some real-life courses.
Unfortunately, it also offers up similar jarring commentary and animations that can really break the illusion that you’re out on the course for real.
Last night, Sega officially announced Lost Judgement, a sequel to the Yakuza spin-off. Excitingly, the developers are aiming for a worldwide release this time around, rather than releasing in Japan first with western countries getting the game months later.
Judgement is a Yakuza spin-off following Takayuki Yagami, a former lawyer turned private detective. In Lost Judgement, we continue Yagami’s story, uncovering details behind a gruesome murder.
Speaking on the sequel, Lost Judgement director, Toshihiro Nagoshi, revealed that the new game will feature two main locations, Kamurocho, which we all know from the original game and the Yakuza series, as well as Yokohama, which is described as a living city that changes from day to night. A portion of the game will see Yagami going undercover at a high school in Yokohama.
The combat system has been expanded with new fighting styles and investigations have also been improved with new stealth and manoeuvre options, such as climbing up buildings.
Lost Judgement will be releasing on the 24th of September for PS4, PS5, Xbox One and Xbox Series X. Unfortunately, no announcements have been made for PC.
KitGuru Says: Hopefully this sequel lives up to the original game. Did many of you play Judgement when it first came out? Are you looking forward to the sequel?
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Unlike the start of the previous generation, where game publishers were trigger happy when it came to reselling older titles at a higher resolution or framerate, this generation has seen a shift toward free next-gen upgrades (with some exceptions). The latest game to get a free next gen patch is the action-rpg Remnant: From the Ashes.
Making the announcement on its website, the developers said “We’re incredibly excited to announce that on Thursday, May 13, Remnant: From the Ashes will receive a free major upgrade patch that will add the option to run the game at 4K resolution at 30fps the PlayStation 5 and Xbox Series X, or 1080p resolution at 60fps on both the PlayStation 5 and Xbox Series X/S!”
That is not all however, as the team confirmed that the game will be coming to Xbox Game Pass for PC (and can also be purchased outright from the Microsoft Store).
Remnant: From the Ashes is a tough but rewarding third-person shooter with satisfying gameplay, selling over 1.6 million copies. This free next-gen upgrade will only serve to improve that further – though it is slightly disappointing to see the 60fps mode limited to 1080p. Described by some as “Dark Souls with guns”, now is a better time than ever to check out Remnant: From the Ashes.
KitGuru says: What do you think of the game? Have you played it? Which other games do you want to see get a next-gen patch? Let us know down below.
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Galax to release RTX 3070 and RTX 3080 FG graphics cards with Nvidia’s anti-mining tech
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Matthew Wilson 4 days ago Featured Tech News, Software & Gaming
Today, Metro Exodus Enhanced Edition begins rolling out on PC, with totally reworked graphical features and ray-tracing effects. Next month, the Enhanced Edition update will also be coming to the Xbox Series X/S and PlayStation 5 consoles.
On the console side, the Enhanced Edition will offer ray-tracing on consoles for the first time, including ray traced emissive lighting. For the first time on console, Metro Exodus will also feature higher resolution and frame rate modes, as well as an FOV slider:
In the video above, we can see the Enhanced Edition in action running on an Xbox Series X. This particular version will run at 4K and 60 frames per second, as does the PS5 version. The Xbox Series S on the other hand will run the game at 1080p and 60 frames per second.
Metro Exodus Enhanced Edition launches on Xbox Series X/S and PS5 on the 18th of June. It will be a free update for all existing owners of the game. For those who don’t own the game already, a new ‘Complete Edition’ will be released, containing all the new enhancements and the two story expansions.
Discuss on our Facebook page, HERE.
KitGuru Says: I’m looking forward to seeing Metro Exodus Enhanced Edition in action first-hand. It’ll be particularly interesting to see the comparisons between the console edition and the PC version. Are any of you planning on diving back into Metro Exodus when the Enhanced Edition drops?
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Galax to release RTX 3070 and RTX 3080 FG graphics cards with Nvidia’s anti-mining tech
Galax confirms Nvidia is preparing the launch of RTX 3070 and RTX 3080 graphics cards …
Valve’s Steam hardware survey was just updated, and one of Nvidia’s GeForce RTX 3060, one of the best graphics cards, showed up on the charts for the first time. Sure, it has a very minute 0.17% market share at the time of this writing, but the card only launched in late February. Every Ampere GPU now at least shows up, which makes us wonder where AMD’s RX 6000 series GPUs are hiding.
It’s no secret that Nvidia is pumping out a far greater volume of Ampere graphics cards compared to AMD and its competition RDNA2 products. AMD has to split its allotment of TSMC 7nm wafers between the PlayStation 5, Xbox Series X/S, Ryzen 5000 CPUs, and Radeon 6000 GPUs. AMD’s contractually obligated to provide a lot of console chips, relative to the others, so guess which product line gets the short end of the stick.
AMD CEO Lisa Su is aware of the problem as she has promised to ramp up production significantly for the Radeon RX 6700 XT after it launched. And to be fair, it’s only been out a bit less than two months. However, it seems RX 6700 XT production still isn’t competitive with even the lowest stock of Nvidia’s GPUs.
Looking at eBay’s sold listings for the RTX 3060 and RX 6700 XT, which is what we do in our GPU pricing index, scalpers are selling off literally double the number of 3060s compared to RX 6700 XTs. Just this week alone, 382 RTX 3060s and 182 RX 6700 XTs were sold off to buyers. There were also 734 RTX 3070 cards sold, at an average price of $1,371.
These numbers from eBay should give us a good guess as to the production numbers of AMD and Nvidia worldwide. If these numbers are at all accurate, it helps explain why Steam hasn’t put any RX 6000 series GPU on its hardware survey list.
Steam has never told us how it operates the hardware survey program and what requirements hardware models have to meet to be on the chart. However, looking at the charts, we believe there’s a market share limit in place that all products on the charts have to meet. It may change a bit month to month, but right now the minimum value to show up as a line item is 0.15%. Considering Nvidia’s RTX 3060 has 0.17% and appears to be selling at roughly twice the rate of the RX 6700 XT, that would put AMD’s best RDNA2 share at less than 0.10%.
Again, there’s some conjecture on our part, but this suggests Steam simply needs more of AMD’s RX 6000 series graphics cards before they’ll breach the 0.14% market share point. The RX 6700 XT has also been selling at nearly triple the rate of the other RX 6000 series cards — since launch, on eBay at least, RX 6700 XT alone outsold the combined RX 6900 XT, RX 6800 XT, and RX 6800.
This certainly isn’t good news for AMD, though it’s regretably expected. There were rumors that 80% of the wafers AMD uses at TSMC right now are for the latest consoles, leaving Ryzen and Radeon to share the remaining 20%. Nvidia meanwhile only has to produce GPU wafers at Samsung, and while it can’t keep up with demand, it appears to be doing a much better jump at shipping cards than AMD. In general, Nvidia looks like it’s outselling AMD GPUs by at least a 5-to-1 ratio.
Hopefully, something will change so that AMD’s more budget-friendly RDNA2 products can be more competitive in production volume with Nvidia’s Ampere GPUs. But while we wait for RX 6700, RX 6600, and RX 6500 products to launch, there are strong indications Nvidia will have RTX 3050 Ti and RTX 3050 laptops this month, and likely RTX 3080 Ti desktop cards as well.
Update: Walmart’s restock of the PS5 and Xbox Series X seems to be over. If you’re looking for some accessories to go with a console, we have some picks below.
Due to the global electronic component shortage, getting your hands on a PS5 or Xbox Series X has been challenging. Fortunately, if you want another shot at getting either next-gen console, Walmart has done a surprise drop right now for both systems, while supplies last.
As seen on Walmart’s website, the PS5 digital edition and Xbox Series X gaming consoles are available for purchase. We’re noticing that stock is coming in and out, so stick with the page for a few minutes and keep refreshing to see if you can add one to your cart.
Once you get your PS5, if you are looking to buy some games, some of the hottest titles such as Returnaland Spider-Man: Miles Morales are available on the console. Resident Evil Village is releasing tomorrow, May 7th.
If you are worried about not having a ton of storage available to store all of your games, the latest PS5 update allows you to store PS5 games on an external hard drive. Although you cannot play these games on an external HDD, this is still good to help manage which games are currently stored on your SSD.
Xbox fans, once you have secured Microsoft’s next-gen console, if you are unsure what type of games to buy, a subscription to Xbox Game Pass Ultimate might be the best option for you. It includes a robust library of first- and third-party titles for you to download and play. And unlike the PS5, you can purchase a 1TB SSD expansion to add to the Xbox’s base storage (512GB on the Series S, 1TB on the X), though it is not cheap.
Xbox Series X
$500
Prices taken at time of publishing.
The Xbox Series X is Microsoft’s flagship console, serving as its most powerful (and biggest) option that costs $499.99. While the Series S is aimed at smooth 1440p performance, the Series X is focused on fast 4K gameplay.
$500
at Walmart
Xbox Series S
$300
Prices taken at time of publishing.
The Xbox Series S costs $299.99. Compared to the Series X, it’s far smaller, less powerful, and it has half the amount of SSD storage built in. It also lacks a disc drive.
We have with us the ASRock Radeon RX 6900 XT OC Formula, the company’s new flagship graphics card, positioned a notch above even the RX 6900 XT Phantom Gaming. This sees the company revive its topmost “OC Formula” brand co-developed by Nick Shih, which represents the company’s boutique range of motherboards and graphics cards for professional overclockers taking a crack at world records of all shapes and sizes. What triggered the company to come out with an RX 6900 XT-based graphics card in particular, is a concerted preemption by AMD to NVIDIA’s rumored GeForce RTX 3080 Ti, an SKU slotted between the RTX 3080 and RTX 3090.
The Radeon RX 6900 XT GPU at the heart of the ASRock RX 6900 XT OC Formula isn’t the same chip as the one in the RX 6900 XT Phantom Gaming. AMD refers to this silicon as the Navi 21 “XTXH”. It is the highest bin of the Navi 21, designed to sustain up to 10% higher clock speeds than the regular RX 6900 XT. With its default “performance” BIOS, the RX 6900 XT OC Formula can now boost up to 2475 MHz, and achieve game clocks of up to 2295 MHz. The reference AMD Radeon RX 6900 XT sustains only up to 2250 MHz boost, and 2015 MHz game clocks, while ASRock’s previous RX 6900 XT-based flagship, the RX 6900 XT Phantom Gaming, does 2340 MHz boost, with 2105 MHz game clocks. Compared to the reference design, that’s exactly a 10 percent OC from ASRock.
The AMD Radeon RX 6900 XT is AMD’s current-generation flagship graphics card, which, along with the RX 6800 series, propelled the company back to the big leagues of enthusiast-segment graphics cards against NVIDIA. The RX 6900 XT is powered by AMD’s RDNA2 graphics architecture, which is its first to feature full DirectX 12 Ultimate readiness, including real-time raytracing. The RDNA2 architecture transcends platforms, and also powers the latest PlayStation 5 and Xbox Series X/S consoles, which makes it easier for game developers to optimize for the architecture on the PC.
At the heart of the RX 6900 XT is the 7 nm Navi 21 silicon, which it maxes out. This chip features 5,120 stream processors spread across 80 RDNA2 compute units, 80 Ray Accelerators (components that accelerate raytracing), 288 TMUs, 128 ROPs, and an impressive 16 GB of GDDR6 memory. This memory, however, runs across a 256-bit wide memory interface. AMD attempted to shore up bandwidth by using the fastest JEDEC-standard 16 Gbps memory chips, and deploying Infinity Cache, a 128 MB last-level cache on the GPU die, which speeds up transfers between the GPU and the memory, by acting as a scratchpad. Together with the GDDR6 memory, Infinity Fabric unleashes memory bandwidths of up to 2 TB/s.
The ASRock RX 6900 XT features the company’s most opulent custom board design to date, with a large triple-slot, triple fan cooling solution that’s packed with innovations; the company’s most over-the-top power-delivery solution ever on a graphics card; and design optimization for professional overclocking using liquid- or extreme cooling methods. The Navi XTXH silicon not only sustains boost frequencies better, but is also designed for better overclocking headroom than the original Navi 21 XTX powering the reference RX 6900 XT. In this review, we take our first look at this exotic new graphics card to tell you if ASRock has tangibly improved performance of the RX 6900 XT over the reference, and whether it gets any closer to the RTX 3090.
Nintendo told investors today it expects sales of the Switch, which has been the best-selling console for over two straight years even though it’s a last-gen product, to decline in fiscal year 2022 at least partly because of global component shortages.
The company said in its fiscal year 2021 earnings report that “the production of products might be affected by obstacles to the procurement of parts, including the increase in global demand for semiconductor components.” Note that chips aren’t the only thing Nintendo’s worried about—it’s also warning about parts.
That’s likely because chips aren’t the only components in short supply. They might not even be the biggest factor for the Switch, which features an Nvidia Tegra X1 system-on-a-chip made using TSMC’s 20nm and 16nm processes, depending on the iteration of the X1. (The original Switch used the T210; new models use the T214.)
Those trailing-edge processes are also in short supply, sure, but they aren‘t seeing as much demand as TSMC’s leading-edge processes. Nintendo isn’t fighting over the coveted sub-10nm processes found in the latest CPUs, GPUs, and SoCs; it’s using a two-year-old-at-best SoC that’s pretty much exclusively used by Nintendo and Nvidia.
Instead the company might be constrained by the availability of display panels, networking chips, and other Switch components affected by the semiconductor shortage. An abundance of X1s doesn’t mean much to Nintendo if they aren’t accompanied by every other part on which its hybrid game console relies.
Nintendo based its expectations for 2022 on the assumption that it could procure all those parts, however, which means it’s likely worried the Switch will finally lose steam now that it has increased competition from the PlayStation 5 and Xbox Series X|S and won’t benefit from the pandemic-induced need to play Animal Crossing.
Here’s the good news: Nintendo’s almost certainly planning to release a followup to the Switch in the near future. Reports have indicated that the new console will offer 4K gaming support, boast a 7-inch OLED display, and feature a new SoC from Nvidia that enables the company’s DLSS technology for improved graphics performance.
Home/Software & Gaming/Xbox Series X/S FPS Boost now works on 97 backwards compatible games
Matthew Wilson 16 hours ago Software & Gaming
Back in February, the Xbox backwards compatible team launched FPS Boost, a method of getting older generation games to run at up to 120 frames per second on Xbox Series X/S consoles without any needed input from the original developers. The feature started off small, supporting just a handful of titles, but this week, Microsoft began ramping up, with 97 games now supported.
FPS Boost is a forward-thinking feature. Rather than simply running a last-gen game in its original state, features like Auto-HDR and FPS Boost can greatly enhance the experience instead. New titles supporting FPS Boost come from major franchises, including Assassin’s Creed, Far Cry, Deus Ex and more.
Most of these titles see a double in frame rate, so 30 frames per second titles like Assassin’s Creed Unity will now run at 60 frames per second. Meanwhile, titles like Battlefield 4, which ran at 60 frames per second on last-gen consoles, can now run at up to 120 frames per second.
You can find the full list of FPS Boost supported titles, HERE.
KitGuru Says: When FPS Boost was first announced, I quickly jumped back into Prey on my Xbox Series X to check it out. Hopefully we’ll see many more games supporting this feature moving forward.
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Activision is finally opening up about its plans for Call of Duty in 2021. During a financial call that took place last night, the publisher confirmed that Sledgehammer Games is leading development for this year’s game.
Speaking on this year’s plans, Activision Blizzard COO, Daniel Alegre, stated: “Development is being led by Sledgehammer Games, and the game is looking great and on track for its fall release”. Alegre goes on to confirm that this year’s game is “built for next generation”, indicating that this year’s entry could be the first to only be available on PC, Xbox Series X/S and PS5, skipping over the last-gen systems.
This lines up with recent leaks, which claim that Sledgehammer is working on Call of Duty WWII: Vanguard, which will have a campaign set in an alternative history timeline. However, recent reports have also claimed that the project is not in good shape and is heading towards a bad launch.
At this point, Activision expects to ship this year’s Call of Duty in Autumn 2021, which likely translates to an October release window, similar to other Call of Duty titles in recent years.
KitGuru Says: While Modern Warfare (2019) turned out to be great, I haven’t really been enjoying Black Ops Cold War. Do you think Call of Duty will bounce back this year with another WWII game?
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Resident Evil has been in a pretty good place of late. After reaching its possible creative nadir with Resident Evil 6, 2017’s Resident Evil 7 represented a welcome return to the series’ horror roots while reinventing itself with a first-person perspective. Since then, Capcom has put out a phenomenally good remake of Resident Evil 2, as well as a solid if less substantial take on its successor.
Now we have Resident Evil Village, which comes with a logo styled in a way to let you know that this is really Resident Evil 8, even if Capcom isn’t explicitly naming it as such. It’s a direct sequel to 7, with the same first-person perspective and bland protagonist Ethan Winters. But while 7 evoked the slow-burning housebound horror of the original game, Village is more like a first-person take on arguably the series’ highest point: Resident Evil 4.
Village picks up a few years after the events of Resident Evil 7. Ethan and his wife Mia have moved to Europe and are raising their baby, but things quickly go south following an intervention from series icon Chris Redfield. Ethan finds himself in a hostile village populated by savage werewolf-adjacent people and sets out to find his daughter.
While Village shares a camera angle and basic controls with 7, the tone is notably different right from the start. Instead of tentatively exploring a creepy, atmospheric environment that gradually reveals the horror within, you’re thrown right into the thick of the action and are left to fend for yourself against warped antagonists — which, you may remember, is exactly how Resident Evil 4 started out.
Village’s similarities to 4 go further than its breakneck opening and rural European setting. It’s a much more action-oriented game than 7, and you’ll often find yourself taking on several enemies at once. Capcom has also made a lot of quality-of-life tweaks that give the game a breezier feel, from a shortcut that lets you break boxes without equipping your knife to an overhauled inventory system that separates crafting materials from everything else, giving you more space and firepower.
I found Village’s shift in tone a little surprising after the broad success of Resident Evil 7. That game was widely lauded for its relatively grounded return to survival horror — at least, about as grounded as you can get when you’re making a game involving horrifically mutated monsters caused by shadowy bioweapon experiments. The setting — mostly centered on a disgusting, fetid house in a Louisiana bayou — was evocative and terrifying, marking the first time in a while that a Resident Evil game would genuinely make you fear what might be around the next corner.
Save for a couple of notable sequences, Village mostly throws that idea away. The village itself is a fairly open space that you explore in the daytime, solving environmental puzzles in order to unlock further areas. It can be a little confusing to navigate at first, but it’s not particularly large, and eventually its main function is to serve as a hub from which you set out to take down four lords in thrall to a mysterious figure known as Mother Miranda. The first and most striking of these locations is Castle Dimitrescu, home to the nine-foot-tall Lady Dimitrescu, who stalks you around the place in a similar fashion to prior Resident Evil villains like Nemesis.
Castle Dimitrescu is classic Resident Evil, and the game settles into a familiar rhythm of locked doors, light puzzles, and little-by-little progression as you uncover more of the map. This loop is as satisfying as it’s ever been, but unlike in Resident Evil 7, I rarely found it to be scary because of the greater focus on action. There’s only so much tension that can build up when you’re using your shotgun this often. And that holds for most of the rest of the game, as you travel to new areas that largely serve as theatrical preludes to showdowns with Miranda’s other followers.
Speaking of those showdowns, the boss fights in Village are one of the more notable improvements over its predecessor. Most of Resident Evil 7’s fights were frustrating and unsatisfying, but Capcom has embraced spectacle to great effect for Village’s biggest battles. They’re not necessarily titanic challenges or complex brain-teasers, but they’re at least memorable, and that’s a good start.
Village has its atmospheric moments, to be sure, but they’re not the main event. There are lengthy sections of the game that are structured more or less like a first-person shooter. The puzzles are mostly straightforward, and you’ll rarely find yourself without the means to fight back against enemies. There’s nothing quite as bombastic as the worst excesses of 5 or 6, and there’s one encounter in particular that leans hard into psychological horror, but Village sometimes feels more like something from the Metro series than any of its own predecessors.
Resident Evil 4 was controversial in its own time, of course, with some longtime series fans bemoaning its similar shift away from survival horror. Now it’s considered one of the most revolutionary action games of all time. But Village doesn’t have that going for it. While it takes heavy inspiration from 4, it’s still mostly an iteration on 7, and the result is just another remixed Resident Evil.
Resident Evil Village is a good game worth playing, and I think it’s very much a solid numbered entry in the series even if Capcom doesn’t want to call it one. But by transparently blending elements of 7 and 4, two of the most dramatic overhauls in series history, it feels less noteworthy than either. As such, the way you feel about it is likely to come down to how you feel about Resident Evil overall.
If you’re in it for the outlandish characters and labyrinthine level design, you’ll probably love Village. If you’d hoped 7 would spark a fresh new direction for the series, though, you might be disappointed.
Resident Evil Village launches on May 7th on the PS4, PS5, Xbox One, Xbox Series X, Steam, and Stadia.
(Pocket-lint) – If there’s one thing you can’t accuse the Resident Evil series of, it’s taking itself too seriously. Resident Evil 7 might have grounded things in a grittier, scarier first-person journey than the action-packed stories that preceded it, but by the end things were still plenty explosive.
Now Ethan Winters’ story is continuing, dropped this time into a chilly, frightening Eastern-European locale (no one mention Transylvania!) – and he’s up against a gallery of horrific antagonists. It’s a great ride, and one that manages to happily switch up its tone throughout.
The Winters of our discontent
Poor old Ethan – his escape from Louisiana was hardly a clean one, as veterans of the previous game will remember (Resi 8 has a handy recap video in case you’re hazy on the details).
Reunited with his wife Mia and daughter Rose, he’s in witness protection in Europe when things go sideways. Mia is out of the picture and Rose is kidnapped by none other than Chris Redfield. Things take a worse turn when their convoy crashes and Ethan wakes up alone in a terrifying village (the source of Resi 8’s title, nonetheless).
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Players take control to guide Ethan through the Lycan-infested hovel, and eventually gain access to the nearby Castle Dimitrescu, home to a giant vampiress, Alcina Dimitrescu, and her horrific daughters. His hopes of recovering his own child safely don’t exactly seem heartening, it’s safe to say.
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The game has an almost episodic structure, in fact, as Ethan manages to get into to a succession of new locations branching off the village, but the Castle is a good summary of what each offers.
Capcom
It’s a gorgeously rendered environment that almost oozes detail, and feels initially labyrinthine before you begin to figure out its nooks and crannies. In practise only one other location later in the game feels similarly expansive, along with the village hub itself, and you’ll come to learn each of them by feel.
Resident Evil Village’s story is not shooting for the stars – it’s knowingly pulpy stuff that has twists aplenty and a near-constant smattering of gore and visual flair to crown its beats with.
Whether you’re uncovering the motivations of foul monsters, finding out more about Chris’s involvement, or simply discovering how you might be able to save Rose, Ethan’s straight-main distress is offset by gloriously campy acting from the rest of the cast.
It’s great fun, basically, and wends its way to an enjoyably bananas final act that’s as explosive as anything the series has ever offered. Yet this doesn’t take anything away from the far quieter and creepier parts of the game’s earlier portions. It’s an impressive balancing act.
So anyway, I started blasting
With a first-person perspective returning from the last game, so too do a lot of its mechanics. Once again, Ethan is a slow mover who needs careful control, and once again your arsenal of weapons starts off minimal and requires careful investment and map-scouring to grow.
Resident Evil Village has some standout sequences that are genuinely frightening, and these divide into two broad camps. Firstly, the common experience of sneaking around an area you haven’t yet cleared, often in near-darkness, never knowing when an enemy will jump you, or when you’re about to discover an entirely new type of foe to overcome.
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The other, rarer moments, see the game either strip you of your weaponry entirely, or throw so many nasties your way that running for your life, throwing cover behind you and looking for any way out, becomes the obvious choice. These sequences are thrilling – not least because a skilled player can choose to stand and fight if they really want to try – and visceral.
Capcom
It’s the former, quieter mood that’s the most consistent, though, even once you have a few more powerful guns to call upon – you’ll still be counting your ammo, juggling your inventory slots and holding off from crafting new equipment until you absolutely need it.
Eventually, though, you will have to start fighting, and the gunplay is a great blend between approachable and finnicky. Guns can be accurate when fired with rhythm and a bit of calm but, when enemies are shambling or jumping at you, it’s easy to lose your cool and miss – a lot.
That eats up ammo and, before you know it, you’ll find yourself breaking out the last of your crafting supplies to make more bullets, feeding an anxious loop of peril that brings out the very best in the game.
That’s slightly undermined by the fact that you can pause and check your inventory or the map any time you like, but Capcom presumably reasoned that taking away this safety blanket would be too traumatising for most players.
Capcom
Perhaps Resi 8’s best trick is how it manages to keep things varied, though. No environment outstays its welcome – even if you’re rooting out every last bit of optional hidden treasure – and each has its own mechanics and emphases for you to master.
A next-gen horror show
The landscapes, environments and enemies of Resident Evil Village are a treat to look at, for all the gore and rotten grossness of some of their actual appearances.
Capcom
This is a lavish game and it looks its very best on next-gen. We played through on a PlayStation 5 and enjoyed a mostly stable 60fps with ray tracing on (for lighting that’s dazzling at times), and pinpoint resolutions, which are mirrored on the Xbox Series X. Less powerful consoles will make concessions on both counts, but we’d recomend choosing the higher frame-rate options if you have a choice – you’ll need that smoothness!
It looks brilliant, regardless, particularly when Capcom deigns to let you enjoy a bit of light – whether it’s the beatiful, ornate state rooms of the castle, or the sun breaking through bare trees to light the village itself.
Capcom
The details on your weaponry, on statues and monuments, in costumes and architechture, are all first rate, and it comes together to make this slightly ridiculous and horror-infused world feel about as real as you could hope.
Oozing with extras
Once you finish the story for the first time, which will likely run you somewhere approaching 10 hours, you’ll be greeted with reams of information boxes all revealing the same broad truth – that there’s plenty more to sink your teeth into.
Capcom
Whether it’s harder difficulty modes – we think the regular difficulty could have been more testing as the game wore on – or specific challenges, there’s ample motivation to revisit the story.
You’ll have the option of taking on seemingly near-impossible demands like playing through with melee-only weaponry or seeking out every collectible and note possible, all to earn more extra content like concept art and detailed 3D models to view.
Plus, the game has brought back the fan-favourite Mercenaries mode for an even more substantive extra. It drops you in locations from the story to defeat set waves of enemies to time limits, with gameplay modifiers and control over your loadout.
Capcom
It’s great fun, especially as a palate-cleanser compared to the more challenging and ammo-scarce story, and there are once again plenty of challenges to complete and grades to earn.
It also crowns a selection of extra content that’s genuinely impressive and endearing, given that almost all of the little bonuses could probably have slipped off without anyone complaining too much.
Verdict
Any time you’re starting to feel confident and familiar in one of Resident Evil Village’s environments, the game plops you down in a new one, or asks you to play in a different way, making for a smorgasbord of fear, and it all builds to a crescendo that’s both thrilling and loony.
If you’re on the Resident Evil train, this is another tour de force; and if you’re not, it’s a surprisingly welcoming place to start. The game revels in its tone, delivering an Eastern European nightmare world that’s an absolute blast to play – whether creeping carefully or going guns-a-blazing.
Writing by Max Freeman-Mills. Editing by Mike Lowe.
A few months ago, Microsoft announced a new feature called FPS Boost, designed to make older games look better on Xbox Series X and Series S.
After initially rolling out the upgrade to a handful of popular titles, Microsoft has now released a new crop of boosted games, including Assasin’s Creed Unity, Mad Max and Wasteland 3, bringing the total number available to 97. You can find the full list of compatible games in Major Nelson’s latest blog post.
FPS Boost allows the frame rate of certain classic games to be upped to 60fps, 90fps or 120fps, which in some cases is quadruple the frame rate of the original and should mean smoother motion, less blur, and more immersive gameplay.
Microsoft has said that to enable FPS Boost for certain titles with more demanding graphics, such as STAR WARS Battlefront II and Battlefield V, the resolution has to be dropped to ensure smooth running. In those instances, FPS Boost is not automatically activated but can be turned on in the ‘Compatibility Options’ form the ‘Manage game and add-ons’ setting.
You can also check if you’re running FPS Boost while playing by tapping the Xbox button on your controller, and a guide indicator in the upper right corner will display if the feature is engaged.
To take advantage of FPS Boost, you need an Xbox Series X or Series S (though not all titles are available on both consoles) running the very latest firmware.
MORE
Read our Xbox Series X review
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