Forty years have passed as one day, that is, the favorite games of a forty-year-old once again. They used to make good games

Source: Pure PC added 28th Dec 2020

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Just over twenty years ago, PC owners did not have an easy life, especially if they were players. On the one hand, the entire market departed from MS-DOS, on the other hand, the fifth generation of consoles (mainly Sony PlayStation) was mixed up a lot, and on the third, the most popular PC software platform, i.e. Windows, was simply a testing ground for new solutions, for example in the field of 3D graphics rendering or playing over the network. Today, some PC players complain that the next versions of DirectX do not introduce a revolution, and appear rarely. Probably only those players who do not know what happened in this matter in the last decade of the 20th century are saying that. When it comes to the games themselves, at that time there were a lot of iconic titles that are refreshed or rebooted today.

Author: Piotr Gontarczyk

However, before we move on to this not necessarily important matter for humanity, let me remind you that the leading topic is, of course, the games themselves from at least twenty years ago. In the previous, first part, fifteen items appeared, although originally there were supposed to be more. As I wrote in the previous article, no matter how many games I would like to recall and introduce briefly, there will always be something missing. Creating such a list is, contrary to appearances, difficult because it will never be possible to satisfy everyone. However, this is subjectivism, and while we’re at it, I invite you to read the second part, in which my always modest person will introduce you to the next fifteen games that I remember best from the old days. As with the previous part, everyone is warmly invited to mention the games presented in this publication, but also to point out to others titles that are not included in this publication, and in your opinion are worth knowing, especially by the younger generation.

More than twenty years ago, the quirks in games were all around. Electrification and a medieval castle? Nothing shocking. The creators willingly experimented.

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In the second half of the nineties of the last century, having a 3D accelerator in the player’s computer was not “mandatory” yet, as there were still many games that were not used hardware acceleration of 3D graphics, and quite a few titles allowed the use of software rendering on the CPU.This was painful due to the very poor animation smoothness, but in a few cases it was (or had to be) acceptable. However, having a 3D accelerator was not limited to to the simple division into GeForce and Radeon. There were many companies on the market offering their solutions, such as 3DFX, Rendition, S3, PowerVR / NEC, 3DLabs, Matrox, Trident, Cirrus Logic, Intel (temporarily, but one k), Number Nine, and finally NVIDIA and ATI. In different years there was a lot to choose from! Many players of that time chose specific products for the so-called feel, and many regretted their choice fairly quickly. Most of the 3D accelerators available back then were errors, either terribly slow or with various compatibility issues.

This was overlapped with the successive versions of DirectX, with large releases up to 9.0 appearing at least once a year and smaller updates were released in between. What is it – you will ask? After all, it’s good that the software is developing rapidly? The problem was that the equipment was technically obsolete very quickly. For example, Riva TNT (Direct3D 6), bought in 1998, already a year later supported the outdated version in hardware, because then 3D accelerators were already using Direct3D 7, introducing, among others T&L (Transform & Lighting) function. Same for GeForce 2 GTS or Radeon

(Direct3D 7), already in 2001 were technically obsolete, because they were replaced by GeForce 3 Ti 200 / 500 and Radeon 8500, hardware compatible with Direct3D 8 and 8.1, which began the era of Pixel Shaders. The pace of technical development, also on other fronts (e.g. processors, interfaces, etc.), was enormous back then and it was much, much more difficult to keep up with than today.

When it comes to the games themselves, while today one could envy their availability, digital distribution, about twenty years (and more) ago, the degree of variation was much greater. Also when it comes to mechanics, practically all game developers experimented – many mechanics known today had to be created sometime. It was considered almost obligatory to publish free demos of games, the best sources for players of which were CDs attached to gaming magazines. You don’t need to register anywhere, create an account, subscribe to the newsletter, buy early access or participate in beta tests. The player did not have to believe in the credibility of the movie trailers and count on the fact that the popular graphics downgrading or cutting out the content will not take place today, just to be able to sell one DLC for another, or sell individual elements through micropayments.

Lord … 20 years ago it was played, i.e. the favorite games of a forty-year-old

end of winding the pasta around the ears. Let’s finally move on to the games themselves. In the second part of the publication, I present to you fifteen games that I remember best from at least twenty years ago. This time, as you will notice, the average age of games is greater than last time. Because I reach deeper into my memory. Sit down comfortably, the oldies put on warm little slippers, grab the rice gruel and we fly!