With many Raspberry Pi projects, it’s common to wonder why makers would choose to use a Raspberry Pi, but today we’re asking Alfredo Sequieda why he has done this project at all. In a hilarious yet dangerous burst of creativity, Sequieda has created a Raspberry Pi-powered flamethrowing Roomba.
This isn’t the first creation from Sequida we’ve covered before, he previously had us on the edge of our seats with his awesome Nerf Gun controller, but this flamethrowing Roomba project is in an entirely different tier of engineering. The best Raspberry Pi projects are interactive, and this one is piloted with an Xbox One controller.
It doesn’t take much to power this vacuum of terror — Sequieda controlled all of the operations with a Raspberry Pi Zero W. Thanks to the help of 3D-printed supports, he mounted the Pi to the top of the Roomba along with a bottle of butane.
The servo motors activate the butane via a custom Python script. The Roomba is also controlled by a Python script using serial communication. With this setup, users can steer and operate the flamethrowing Roomba using the wireless Xbox One controller.
Good news for aspiring pyrotechnic engineers—this project is entirely open source. Users can find the code and STL files for 3D printing components on the project’s GitHub page. You can also follow Alfredo Sequeida on YouTube for more cool projects and any updates to this one.
One of the most beloved Sonic the Hedgehog games is making a return. Sega announced today that a remaster of Sonic Colors — called Sonic Colors: Ultimate — will be coming to the PS4, Xbox One, and Nintendo Switch on September 7th.
The platformer originally launched in 2010, garnering a cult following, and Sega says the new version will feature “stunning visuals, additional features, a new mode, and improved gameplay enhancements.” The game will also be getting a two-part animated tie-in called Rise of the Wisps. The first episode will be out later in the summer.
The announcement was the headlining piece of a Sonic-focused event, which included the reveal of several other games. Sega also announced that the next flagship Sonic title is in the works from Sonic Team — though no real details are available yet, aside from a 2022 release window — as well as a new collection of classic games called Sonic Origins, which will compile the first three games along with Sonic CD. Oh, and the animated Netflix series has a name: Sonic Prime.
Elsewhere, existing games are jumping to new platforms: Sonic Mania and Team Sonic Racing just launched on Amazon’s Luna cloud service; both of those games and Sonic Forces will be on PlayStation Now on June 1st; and Sonic Mania will be available through the Epic Games Store on June 24th.
The 105th Indy 500 date is set and the race underway this Sunday, live from the world famous Indianapolis Motor Speedway. The biggest oval race of the 2021 NTT IndyCar Series will see 135,000 fans (in face masks, of course) cheer on defending Indy 500 winner Takuma Sato and pole-sitter Scott Dixon as they compete for the Borg-Warner Trophy and a bottle of ice-cold milk.
Ready to lay down some rubber at the Brickyard? Carb day (final practice) starts at 4pm BST on Friday, followed by the epic, 200-lap Indy 500 race on Sunday for an Indy 500 start time of 5.45pm BST (12.45pm ET). Make sure you know how to watch an Indy 500 live stream wherever you are in the world.
Indy 500 live stream
Start time: 5.45pm BST / 12.45am ET / 2.45am AEST
Track: Indianapolis Motor Speedway, Indiana
US streams: NBC Sports | FuboTV (free trial)
Watch anywhere: Try ExpressVPN risk-free today
UK stream: Sky Sports F1 | Now
AUS stream: KayoSports
Buy tickets: Indianapolis Motor Speedway
This year’s 500-mile extravaganza will take about 3 hours to complete, depending on pitstops, crashes and safety cars. The 33-car field will be led away by six-time IndyCar champ – the greatest driver of his generation – Scott Dixon. The Iceman secured pole last weekend by just 0.03 seconds in a thrilling Fast Nine.
“It was pretty hairy, glad it’s over. It was definitely pretty tense,” Dixon told Fox News. “I could see the mechanics working on the car as we rolled through, adjusting the wings. I asked them not to tell me. It’s definitely a roller coaster of emotions for everybody and I’m actually really relieved that that’s all over.”
Colton Herta captured second place. The 21-year-old Andretti Autosport driver put in a monster lap to bump 20-year-old Dutchman Rinus VeeKay into third place. The aptly-named Will Power smacked the wall on the final lap but will still make the race. Simona de Silvestro will get her first start since 2015 (last year’s race lacked a female driver for the first time in 20 years).
Anything can happen in IndyCar, but with Dixon set for his sixth front row start in his 19th Indy 500, the No. 9 Dallara-Honda is now odds-on favourite to the take the honours once more.
The 2021 Indy 500 presented by Gainbridge starts at 5.45pm UK time on Sunday. You can even stream the action on your TV and a host of devices including Roku, Fire TV, Apple TV, Xbox, PlayStation, iOS and Android devices.
Make sure you know how to watch an Indy 500 live stream from anywhere in the world.
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Indy 500 live stream for only €9.99
Those in the Czech Republic, Slovakia, Cyprus and Israel can watch an Indy 500 live stream using DAZN, the subscription-based sports streaming service. The price varies from region to region and there’s also a free trial which means you could watch the Indy 500 for free!
Those in the Czech Republic will be able to sign up for €9.99 per month to watch the Indy 500 live stream. There’s no lock-in contract, so you can cancel anytime.
Going to be outside the CR this weekend? Simply use a VPN to access your chosen Indy 500 live stream without being blocked. Try ExpressVPN risk-free with a 30-day money-back guarantee.
Free trial available
Indy 500 live stream on DAZN for €9.99
DAZN has the rights to the Indy 500, UFC, Bundesliga, UEFA Champions League, UEFA Europa League, US Sports, Fightsports, and much more live and on demand in selected countries. Try for 1 month. Cancel at anytime.
The DAZN app is available on Roku TV, Amazon Fire TV and Fire TV Sticks, as well as selected smart TVs including Android TV, LG, Panasonic, Samsung, Sony and Philips.
If you have a games console, look for the DAZN app on Xbox One, PlayStation 3 and PlayStation 4. You can also download the DAZN app for Android and iOS mobile devices.
Watch an Indy 500 live stream using a VPN
Even if you have subscribed to the relevant Indy 500 rights holders, you won’t be able to access them when outside your own country. The service will know your location based on your IP address, and will automatically block your access.
A Virtual Private Network (VPN) helps you get around this obstacle. A VPN creates a private connection between your device and the internet, such that the servers and services you’re accessing aren’t aware of what you’re doing. All the information passing back and forth is entirely encrypted.
There are many VPN providers out there, with some more reliable and safe than others. As a rule, we’d suggest a paid-for service such as ExpressVPN which offers a 100 per cent risk-free money back guarantee. If you’re not happy with the service any time within the first 30-days, then you can cancel with no penalties at all.
Try ExpressVPN risk-free for 30 days ExpressVPN offers a 30-day money back guarantee with its VPN service. You can use it to watch on your mobile, tablet, laptop, TV, games console and more. There’s 24/7 customer support and three months free when you sign-up. Try it – you’ll be surprised how simple it is.
How to watch the Indy 500 in the USA
The Indy 500 race will air on NBC. Pre-race coverage starts at 9am ET on NBCSN, moving to NBC at 11am and finishing at 4pm. It also will be available to stream via the NBC Sports App and NBCSports.com.
Not got cable? US fans also have to option to watch the Indy 500 via FuboTV, a streaming service that carries NBC and offers a free 7-day trial.
FuboTV supports Roku, Fire TV, Apple TV, iPhone, iPad and Android phones/tablets. You can also use FuboTV to watch the Indy 500 on your TV using Google Chromecast or Apple Airplay.
After the FuboTV trial ends, you’ll be bumped onto the $65 a month plan, which includes access to a host of premium TV channels. There’s no lock-in contract, so you can cancel at any time – and before the free trial ends, if you so wish.
Can I watch the Indy 500 in 4K?
FuboTV is a great way to watch the the occasional sporting event in 4K Ultra HD, but, sadly, not the 2021 Indy 500.
How to watch the Indy 500 in the UK
Sky has the rights to show the Indy 500 in the UK. You can watch live on Sky Sports F1, or via the SkyGo app. The build-up starts at 3.45pm with the race set to get underway at 5.45pm.
Not a Sky subscriber? Anyone can enjoy the Indy 500 using Sky’s pay-per-view platform, Now. Now is available on all good smart TVs and set-top-boxes. A one-day pass costs from £9.99 gets you live coverage of F1, football, golf and more.
Now Sports Pass Watch the Indy 500 from just £9.99 A day pass for sports on Now can cost as little as £9.99, with a monthly pass coming in at £33.99 for those wanting to see the Indy 500 plus a few F1 grand prix, as well as football, golf and tennis.
How to watch the Indy 500 in Australia
Fox Sports has the rights to screen the 2021 IndyCar Series down under. Aussies seeking an Indy 500 live stream should click onto Kayo Sports.
The streaming platform’s premium package costs AU$35 per month but you can grab a free 14-day trial here.
Indy 500 schedule
5am ET – Garage opens
6am ET – Gates open
6.30am ET – Tech inspection
8.15am ET – Cars pushed to pit lane
10.30am ET – Cars on the starting grid
11:47am ET – Driver introductions
12.38pmET– Command to start engines
12.45pm ET – Green flag for the 105th Indy 500
Why does the Indy 500 winner drink milk?
The tradition dates to 1936, when Louis Meyer won his third Indy 500. It’s said that Meyer used to drink buttermilk to refresh himself on hot days, and when a photographer snapper a picture of him guzzling from a glass bottle in victory lane, the picture appeared in several newspapers.
It wasn’t long before a canny marketing executive representing the Milk Federation realised that ‘winners drink milk’ was a great way to sell the American public yet more milk. Ever since then, aside from a short hiatus between 1946-55, the winner of the Indy 500 has been presented with a bottle of ice-cold milk (actually it was a whole churn last year).
There was uproar in 1993 when contrary Brazilian driver Emerson Fittipaldi mugged off the milk in favour of a bottle of orange juice. Some sections of the audience booed but Fittipaldi had the last laugh when he was revealed as the owner of a 500,000-acre orange grove in Brazil. Fittipaldi was later forced to issue an apology.
While in-person Computex has been canceled, companies still have new product to roll out, and today Western Digital adds a trio of new drives to its gaming-focused WD_Black line. There are a pair of D30 Game Drives targeting next-gen consoles, with one model aiming for the PlayStation 5 market, and a WD_Black D30 Game Drive SSD for Xbox targeting Sony’s console competition. But for PC builders and gamers, the internal WD_Black SN750 SE will be of most interest, as it brings PCIe Gen4 support at a starting price of just $49.99. But without DRAM, it will probably have a hard time making it to our best SSD list.
But first, let’s tackle the console-focused externals. Both models will come in 500GB, 1TB and 2TB capacities, with the Xbox model starting at $99.99 and the more generic WD_Black D30 Game Drive SSD starting at $10 less ($89.99). Both come in typical bulky-looking rugged housings with detachable stands, with the non-Xbox model delivering claimed speeds of up to 900 MBps. This drive will allow you to play and store PS4 games, but only allow for archiving of PS5 games. (The PS5 only plays the latest-gen games from the internal SSD).
The D30 Game Drive SSD for Xbox, meanwhile, will ship with a one-month membership of Xbox Game Pass Ultimate to help make up for the slight price difference. Similar to the other drive, you’ll be able to play and store Xbox One games on the drive, but only archive Xbox Series X/S titles. WD says the white-accented Xbox-branded drive should arrive in June, while the more generic black model should be available today at “select retailers” and the WD Store.
Shifting to the new internal M.2 drive, the WD_Black SN750 SE is an NVMe drive that supports PCIe 4.0 (and is also backwards compatible with Gen3). WD says it will deliver read speeds of up to 3,600 MBps. So it’s no barn-burner, but WD says it will consume up to 30% less power than the previous SN750, which may help its appeal for laptop gamers. Note, though, that this model will be a DRAM-less drive, which no-doubt helps keep costs (and power consumption) down.
The WD_Black SN750 SE will start at $49.99 for the 250GB model. Pricing on the 500GB and 1TB capacities has not been revealed, nor is there a mention of a 2TB model. But we’re sure to learn more (and hopefully have a full review for you) as we get closer to availability. WD says the WD_Black SN750 SE is available for preorder from WD now, and will land on store shelves this summer.
Knockout City took me back to childhood games of dodgeball with a single sound: “whumphf!” That one noise, which you’ll hear a lot as dodgeballs bounce every which way, represents just how well the game’s virtual version of dodgeball mimics the real thing — including all of the chaos you might remember from games on the playground.
Knockout City is made by EA and Mario Kart Live: Home Circuit developer Velan Studios, and its primary mode involves three-on-three matches against online opponents. In each match, you’ll scoop up dodgeballs littered around the city-themed maps and launch them at your unsuspecting targets. When you charge up a throw, the game automatically locks onto a target, meaning you don’t have to worry about precise aim. Knockout City is more about timing your shots to try to catch your opponent off-guard, which the game encourages by letting you do things like curve or feint a shot to mix up your tactics.
Like in real dodgeball, though, a key part of Knockout City isn’t just throwing the ball, but also catching it, which you can do with a well-timed press of a trigger. And if you do catch a thrown ball, it will fly a little faster when you next throw it. I love trying to time catches. It adds Paper Mario-like timing to battles (though at a much faster pace) and forces you to think more about your positioning not just for offense, but for defense as well.
Knockout City also offers some fantastical elements that you won’t find in real-life dodgeball. Each match has a special type of dodgeball with unique powers, like a bomb ball that explodes on impact. My favorite was the multiball, which gives you three dodgeballs right at your fingertips, kind of like the triple shell item in Mario Kart.
And at any time, you can turn yourself into a ball so your teammates can scoop you up and toss you at an opponent for a quick knockout. Balling up for a teammate is almost like handing them a present — one they can launch at an unsuspecting person at high velocity — and it’s a great tool to assist your teammates whenever you want, without any communication required. Be warned, though, your enemies can also pick you up when you’re in ball form, meaning they might just throw you off the map for an easy point.
Like real games of in-person dodgeball, there’s often a lot going on in Knockout City. That can make it easy to lose track of things and get knocked out by a shot you didn’t see coming. And occasionally, matches can have long lulls where you’re running around the map by yourself, dodgeball in hand, hunting for an opponent. Sometimes I wish the maps were just a bit smaller to force more confrontations. But at their best, Knockout City matches are fun and chaotic. Dodgeballs flying left and right will keep you, your teammates, and your opponents in a thrilling dance of dodging, catching, throwing.
Knockout City isn’t just about outsmarting your opponents in dodgeball, though; the game also gives you lots of ways to customize your character, including the clothes they’re wearing and even your victory pose. You can earn more cosmetics from completing in-game challenges, leveling up your “street rank” (which is like Fortnite’s Battle Pass), or by buying them from the Fortnite-like in-game store.
If you want to check out Knockout City, EA is offering the full version of the game for free until May 30th on every platform where it’s available, which includes PC, PlayStation, Xbox, and Nintendo Switch. Knockout City supports both crossplay and cross-progression, so you can play with your friends no matter what platform they’re on and bring your progress over to other platforms. After the trial ends, the game will cost $19.99 — though if you have an EA Play or an Xbox Game Pass Ultimate subscription, you’ll have access to the game with one of those, too.
While it’s free, I highly recommend giving Knockout City a chance. I think it really captures the feeling of playing dodgeball in video game form — and it feels so good when you nail a game-winning shot with a satisfying “whumphf.”
Knockout City is available now on the PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch, and PC.
(Pocket-lint) – We couldn’t have been more excited when we heard that the original Mass Effect trilogy was to be remastered for a new collection. But must admit to feeling slightly deflated when we realised the games weren’t to be remade completely.
That means, while the graphics and gameplay have undergone extensive tweaking, they haven’t been completely reimagined for modern consoles. After experiencing what’s possible with the superb Final Fantasy VII Remake, that seemed to be a backwards step to us. Initially, at least.
However, just a couple of hours into ME1, we soon realised why the development team decided on a fresh coat of paint and refinements rather than renewal. The trio just wouldn’t be the same games otherwise – unlikely to have retained the character of the originals. Warts and all.
So, in remastering the original Mass Effect games to 4K HDR, adding all downloadable content (DLC) released over the original games’ lifespans, and slathering on some clever technical glue to match it all together, we get the original trilogy at its best. All the while retaining exactly what made them special in the first place.
Plot points
Something that didn’t need refinement is the story. BioWare has always been a master at storytelling and characterisation. Go further into its past and you can see just how well Baldur’s Gate and Star Wars: Knights of the Old Republic hold up today – purely thanks to their narratives and clever, interwoven scripting.
The latter game was clearly a huge influence on Mass Effect (and itself heavily rumoured for a remaster). However, free from the restraints of the Star Wars lore book, the studio managed to rebottle lightning – several times.
There are many characters you encounter in the Mass Effect games, not least Shepard him or herself – who you play as throughout – but perhaps the most impressive of all is the universe that BioWare created.
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It took a blank canvas and built its own sci-fi saga, complete with new alien species, political factions, historical mythos and much more. And there’s nary a trade dispute in sight – well, not one that any of the trilogy is hinged on. It’s so complex and involving, it has inspired comic books, fan fiction, even a whole range of cosplay enthusiasts. It will also grip you from the very start.
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That’s partly thanks to the speed at which the main story thread reveals itself – which we’ll spare you because you’ve either already played the games first time around and know it already, or want to discover for yourself and therefore avoid spoilers. But it’s mainly thanks to the superb dialogue and neatly woven nature of the games across the entire run.
Many games have adopted inter-threading plots and character development over the years, but few do it quite as well as the Mass Effect series. It enables you to take your lead character – whether created from scratch or using presets – from one game to the next after each completion, literally picking up from where you left off. In addition, actions you make in each chapter have ramifications on the next.
EA / BioWare
By the time you get to Mass Effect 3 and, specifically, the ending, you could experience several key differences to someone else’s journey. It feels organic and, for us, still represents many of the studio’s finest moments.
The same is true with character development and relationships in the game. Each main non-playable character (NPC) in the game forms bonds and relationships with your lead character, depending on your conversational and practical choices. That could end in a friendly or romantic bond, or with them keeping you at arms-length. It results in you empathising with each of your in-game team members more so than in most games – role-playing games (RPGs) or otherwise.
When those NPCs are in peril or decisions on their fate are presented you are genuinely moved or troubled. It’s what made Mass Effect so superb in the first place, and continues to resonate now.
Ch-ch-changes
Of course, that can also be said of the original trilogy releases, each of which being still available through backward compatibility (on Xbox and PC, anyway). Of perhaps more interest are the numerous changes and improvements to this collection.
EA / BioWare
As with many repackaged collections of older games, all of the original DLC from Mass Effect 1, 2 and 3 are present – bar one. Pinnacle Station from ME1 is not present, as the version available to BioWare while putting together the Legendary Edition turned out to be corrupt and it couldn’t find the original files.
Still, you get over 40 DLC packs integrated into the games (where possible). That includes promo weapons and armour.
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The games are also presented with a new launcher, with all three accessible from the same screen. On PlayStation all games are installed to be played from the off, on Xbox (the version tested here), you need to download ME2 and ME3 from the launcher itself. This allows you to save disk space when you are only playing ME1.
Once you start the games, you notice a couple of changes to the options. The first Mass Effect has perhaps the biggest alterations, in that it has the options, plus character creation and models of the subsequent titles. BioWare changed a fair bit in the three years between ME1 and ME2, so the later benefits have now been adopted.
EA / BioWare
That also includes combat. The Mass Effect series combines deep, involving dialogue-based storytelling with action combat sequences. These are third-person and generally use a duck-and-cover mechanic. The first game, however, had clunky, under-realised combat that was tricky to use. We went back to the Xbox 360 original to check for ourselves and found that aiming – especially through the sniper rifle – was a twitchy affair. It has been greatly improved now, with the lessons learned for the sequels being implemented.
The look during combat – the user interface (UI)– has also been unified across the series now. However, ME1 still has some unique foibles. There’s unlimited ammo, for starters, with cooldown times for weapons instead. That was ditched later in the series. On the whole though, it has been polished into a more playable form for sure, which is great to revisit.
Another thing that helps is higher frame rate. While the graphics have been made higher-res and new lighting effects added, to suit the 4K consoles especially, enhanced frame rates make the most difference to gameplay. It differs depending on the format, but the games are now playable in up to 60 frames-per-second on consoles thanks to a ‘favour frame-rate’ option. The Xbox Series X even gets up to 120fps.
EA / BioWare
You do have a resolution drop to get the best frame rates, but it’s very much worth it. We’ve been playing the game largely across Xbox Series S and X, which run the game in backward compatibility but somewhat optimised. We favour frame-rate on the S, which gives up to 1440p and 60fps, while we switch to ‘favour quality’ mode on the X for 4K 60fps. Both run beautifully.
If you’re a PC owner with the right spec, you can even get up to 240fps and run the game in an 21:9 aspect ratio, but we haven’t been able to test that ourselves.
Graphically speaking
In terms of the new graphics themselves, there is a marked improvement, naturally, but you will still have to put up with a lot of the shonkiness of the originals.
EA / BioWare
The artificial intelligence (AI) upscaling process used for many of the texture upgrades did a fine job of creating details that were just fuzzy before, while the manual touching-up work produces excellent character models especially.
However, don’t expect a game that looks like Returnal or Miles Morales. It must be remembered that the original games were released between 2007 and 2012 and, while highly polished, they still look dated. Animations especially are janky. But they are liveable too.
Lighting has been greatly improved through, with the first Mass Effect showing the most change. Outdoor scenes are particularly impressive, with great use of lens flare and recoloured vistas that look significantly better than before. Plus, high dynamic range (HDR) has been added for further saturation and contrast boosts.
That’s not to say it’s all good. Sometimes the picture sharpening does the game a disservice. The Normandy (your space craft) can look overlaid onto a background now, whereas its blurriness helped it blend in before.
EA / BioWare
There are also the occasional annoying bugs or glitches – some old, some new. We’ve experienced some texture pop-in when a level loads, scenery clipping, or the odd character jerking about when faced with unsteady terrain. Sometimes team members just steadfastly refuse to follow you until you save and reload. But, there’s nothing that can’t be worked around or overlooked.
In all honesty, the original games had their fair share of caveats too, but we never minded at the time.
Hit the motherload
Another of the more significant improvements that you get with the Legendary Edition is loading times. Anyone who’s had to sit through the Citadel elevator loading issues of the original Mass Effect will understand just how thrilling it is to finally run the game from an SSD (on console).
We can’t comment on loading times for Xbox One or PS4 (or even PS5, as we’ve not played that copy) – although each are meant to be greatly enhanced too – but our experience of loading on both Xbox Series consoles couldn’t have been any better.
EA / BioWare
When stepping into any of the elevators on the Citadel, it is mere seconds before you reach the next area. This used to take a minute or more. In fact, all the clever tricks BioWare added to help alleviate the loading pain – such as in-elevator conversations or tannoy announcements – are now superfluous. You can still listen to them, but a skip option is also available as they are no longer needed to paper the cracks.
The same is true with loading in other areas of each of the games. Space travel, for example, is almost instant. Even the games load superfast at the beginning, once chosen on the launcher.
There are also many other smaller, often imperceptible tweaks (like an increased number of autosave points), so we could go on and on. It’s worth stressing though, that all of these have been made to improve and existing experience, not replace it. And, as life-long game fans ourselves, there is something altogether noble in that.
Verdict
We’ve played several hours of each of the three Mass Effect games in the Legendary Edition, but haven’t yet completed them this time around (we have in the past, a couple of times). However, we think we’ve seen enough to be able to give an honest opinion.
This collection is like a masterwork or remastering of one of the great music albums. It doesn’t go completely to town, or likely far enough for some, but the subject matter has been treated with the reverence it deserves. Let’s face it, you’d be hard pushed to find better scripting or storytelling out there, even in the biggest budget, most modern games. That’s where the Mass Effect trilogy’s real heart lies – and you can slather on as much polish as you like, but that’s what will draw you back.
Newcomers might initially baulk at the in-game visuals and their many caveats, but once the story grips they’ll find themselves as enamoured as we all were first time around. As for the rest of us, this is like revisiting an old friend and regaling memorable tales – all 100 plus hours of them. Wonderful.
The Xbox has gone through several visual periods during its life span, from an edgy and yet somehow dorky green alien thing, to a modern look that could be described as “I know how to use Excel but I can still have fun.” But like stumbling on a Facebook album from high school, you can still hold on to a bit of the past. As spotted by senior editor Tom Warren, the original Xbox background is now an option for the Xbox Series X / S.
The new (old) styling was added as a new dynamic background as part of Tuesday’s system update, which notably also brought improvements to quick resume. Titled “The Original,” it looks like a higher-resolution version of the glowing green orb that was at the center of the first Xbox’s user interface. Please note: it’s not the interface itself (Microsoft wouldn’t abandon tiles like that), but it is a recognizable part of it.
My experience with the original Xbox is admittedly secondhand. To me, it was the loud box that lived at my friend’s house and let us play Halo: Combat Evolved. But I do think you can get a pretty solid hit of nostalgia just by looking at this background and remembering what used to be. A simpler, more green time, when consoles were consoles and not Metro-inspired (or I guess Fluent Design-inspired) pseudo-Windows machines.
Microsoft and the Xbox team have been through a lot since the 2001 launch of the Xbox — the Xbox One was briefly positioned as a sort of cable box — but there’s some charm missing in the current dashboard and user experience. That charm was exchanged for a mostly better, if more complicated experience overall, but the heart still remembers what the brain forgot.
For a longer trip down memory lane, check out our visual history of the Xbox Dashboard and ponder with me how the Xbox 360’s “Blades” could be crammed on the Series X and S.
Some Destiny 2 players have been able to play with people on other platforms after developer Bungie inadvertently switched the feature on. Bungie previously said that crossplay would be coming in fall 2021 for every platform that the game is available on, including PC, PS4/5, Xbox One, Xbox Series X/S, and Google Stadia.
The Verge’s Tom Warren spotted that the crossplay feature went live and was able to load up a game with players on both PC and Stadia.
Bungie community manager Cozmo, however, confirmed that crossplay was not supposed to have launched yet. “We are seeing reports that some players are able to get a sneak peek at Crossplay,” he wrote in a tweet. “This isn’t meant to be live yet and is not representative of the full experience. We will be implementing a fix to remove public access later this week, but in the meantime feel free to partake.”
Bungie just today launched Destiny 2’s latest seasonal update, Season of the Splicer, which brings the usual array of new content and activities. It’s unfortunate that crossplay appears to have been an unintended inclusion — particularly if you’re a Stadia player in need of more people to join your games — but for now it sounds like you’ll be able to check it out a little longer.
Microsoft is introducing a new “Console Purchase Pilot” program that will give selected Xbox Insider members the chance to register to reserve an Xbox Series X or Series S console directly from the company through their existing Xbox One consoles.
The new program is only rolling out in the US for now, and even if you are given the chance to sign up, it doesn’t mean that you’ll actually be selected to buy one of the highly in-demand consoles.
Today we’re introducing the Console Purchase Pilot, allowing US #XboxInsiders on Xbox One to register for a chance to reserve an Xbox Series X|S console. Check the Xbox Insider Hub on Xbox One for details. Limited space is available and not all who register will be selected. pic.twitter.com/MBkQmbSDWc
— Xbox Insider (@xboxinsider) May 11, 2021
Customers will also have to use the Xbox Insider Hub app on an Xbox One console to both sign up for the Console Purchase Pilot and purchase the console itself — you won’t be able to conduct the transaction on a PC, web browser, Xbox 360, or Xbox Series X / S by design.
That means that the program will be intentionally targeted to dedicated Xbox fans who already own an Xbox One console and are looking to upgrade, and it could help cut down on scalpers. Introduced in 2016, the Xbox Insider program lets dedicated Xbox fans give direct feedback to Microsoft and test future software updates and features ahead of broader public rollouts.
And with next-gen consoles expected to be hard to find for months to come — at its last update, Microsoft said to expect the new Xboxes to be tough to buy until at least June — testing out new ways to directly sell consoles to fans could be the best way to make sure that more units don’t end up on the eBay aftermarket.
The Xbox Series X / S’s handy Quick Resume feature, which suspends supported games so that they boot up more quickly when you come back to them later, is getting some nice improvements in the May Xbox update.
Once the update is installed on your console, you’ll be able to see which games are kept in Quick Resume with a new tag, and you’ll also be able to make a group of games in Quick Resume so you have access to all of them in a single spot. Microsoft is also promising that Quick Resume will have “improved reliability and faster load times,” Microsoft’s Jonathan Hildebrandt said in a blog post.
The new update also adds passthrough audio for media apps like Disney Plus and Apple TV, meaning that audio from those apps can be sent directly to a compatible HDMI device. There are also new parental settings that let parents unblock multiplayer mode for individual games and a new dynamic background.
The May update should be rolling out now, and it might already be available for you. While writing this story, I booted up my Series X and it installed.
Microsoft also announced that it will be sunsetting the Xbox One SmartGlass app for PC starting in June. “This means the SmartGlass app will be removed from the Windows Store and there will be no further updates for those who have the app already downloaded to their devices,” Microsoft said.
(Pocket-lint) – Whether your chosen sport is golf, football, basketball or something else entirely, there’s a good chance there’s a simulation out there that you can fire up on your console and enjoy.
With the arrival of a newer generation, some of the latest and greatest sports games are available at an excellent rate on the Xbox One. Since many of the most recent titles were developed for both Xbox One and Xbox Series X/S, too, there’s a good chance that dual compatibility is offered- a real bonus for those planning to upgrade at a later date.
Let’s round up some of the top sports titles available for the platform below, then, and allow you to create historic comebacks, lift trophies and smite the virtual competition.
Best sports games available for Xbox One
EA Sports
Madden NFL 21
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EA’s latest instalment in the Madden franchise offers a solid step-up in gameplay over recent titles – and that’s not something that can be said every year, believe us.
You’ll have to play on newer consoles to really feel the graphical leap forward, but the new gameplay features – such as revamped tackling and the new ‘skill stick’ – and improvements to Face Of The Franchise are all on show in Madden 21 for Xbox One.
Naturally, Madden Ultimate Team is still the go-to mode for online play, featuring regular live promotions and the chance to build your dream team.
EA Sports
FIFA 21
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EA’s FIFA series is still the king of football sims, with the latest instalment offering some interesting new gameplay features.
In an edition that bridges the gap nicely between the new generation of consoles, attacking play has been overhauled. Agile dribbling, creative runs and positioning personality all help create an absolute goal-fest.
We would prefer a bit more emphasis placed on other games modes besides FIFA Ultimate Team, and perhaps some balance between attacking and defending to be restored, but this is still a worthy update to the franchise.
EA Sports
NHL 21
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Another of EA’s evergreen sports series comes recreates the world of ice hockey, with NHL 21 providing fans with a solid experience – even if some typical flaws remain.
Single-player has received a revamp in the form of the excellent new Be A Pro mode, allowing users to journey from prospect to legend, while online gaming flourishes with upgrades to World of CHEL and Hockey Ultimate Team Rush modes.
It’s just a shame that some legacy issues continue to plague the series, such as ping pong passing and stale offensive play, but it’s still a decent entry – especially if you can pick it up at a discounted rate.
2K Sports
NBA 2K21
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The NBA 2K series is arguably the frontrunner when it comes to offering gamers realistic, immersive and enjoyable gameplay, and the same is still true in the latest go-around.
Some of last year’s most obvious flaws, such as the shooting mechanic, have been repaired. And though the gameplay improvements are more incremental than a complete overhaul, this is more due to strong previous titles than a lack of innovation.
With that said, we’re put off by the MyCareer and MyTeam modes becoming an increasingly dull grind without giving in to microtransactions.
2K Sports
PGA Tour 2K21
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Golf games have been in relatively short supply over the Xbox One’s time, but PGA Tour 2K21 – the first in a rebranded series from 2K – sneaks in before the new generation and gives users an excellent sim.
With more expansive PGA Tour licensing than The Golf Club series, users can explore a career mode alongside the sport’s biggest names, with gems like TPC Sawgrass, Quail Hollow and East Lake Golf Club also featuring.
It’s certainly not the perfect title just yet, with the career mode in need of some consequence and more refined storyline presentation, but it’s a very solid outing with a burgeoning online community, too.
2K Sports
The Golf Club 2019
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Before there was PGA Tour 2K21, the publisher had The Golf Club – with the latest in a trio of releases being this edition.
It’s less refined and aesthetically pleasing than the company’s newer release, but it still holds its own thanks to rewarding mechanics and the familiarity of some real-life courses.
Unfortunately, it also offers up similar jarring commentary and animations that can really break the illusion that you’re out on the course for real.
A classic point-and-click adventure game mashed with a Hollywood movie
Luis Antonio has been thinking about time loops for a long time.
In 2006, when he was working as an artist at Rockstar Games, the studio was soliciting pitches from staff for a new game idea. “I thought, ‘Let’s do a time loop game,’” he explains. “I was thinking something Hitchcock, like The Birds.” The studio didn’t take much interest. “They didn’t even look at it.” The same thing happened a few years later when he was working at Ubisoft. But he kept thinking about it. He tried to get some friends to work on the concept with him, but nobody wanted to give up their free time. “I gave up on the idea,” he says.
Years later, when Antonio was working as an artist on The Witness, which was developed by a much smaller indie team, he noticed that everyone around him seemed to be working on a side project. They would squeeze in some time with their personal creation while on lunch or after work. So he decided to learn how to program and pick up the concept again. “If I want this idea to be explored to its full potential, it makes sense that I actually do it myself,” he says.
That side project has gone on to become a big production called 12 Minutes. Antonio is now working with a small team and has partnered with publisher Annapurna Interactive, with a voice cast featuring stars Daisy Ridley, Willem Dafoe, and James McAvoy. 12 Minutes is a tense thriller that has players reliving the same period of time over and over again — the titular 12 minutes — as they try to uncover a startling mystery. “It grew into a more refined and nuanced experience,” Antonio says of the long road from side project to full commercial release.
In 12 Minutes, you play as a husband, voiced by McAvoy, who comes home from a long day to what should be a romantic evening with his wife, played by Ridley. They live in a tiny apartment, and just as they’re about to sit down and enjoy dessert, a man claiming to be a cop (played by Dafoe) bursts through the door and accuses the woman of murder. When the man interferes, the supposed cop chokes him — but instead of dying, the man goes back in time to the beginning of the evening.
At least, that’s how things went for me the first time I played. 12 Minutes is a game about experiencing the same period of time repeatedly, choosing different actions each time to hopefully learn new information. During my second loop, I knew Dafoe’s character would tie up my wrists, for instance, so before he arrived, I grabbed a knife to cut myself free. (I still ended up dying.) There are lots of little elements like this tucked away; Antonio describes 12 Minutes as a game about “accumulated knowledge.” The more you play, the more you understand.
Despite the star power behind the game, 12 Minutes still largely sticks to its indie roots. It’s a tight, compact experience. The apartment is small, as is the list of actions at your disposal at any given moment. You view the world from a top-down perspective, which was originally a practical choice — it made movement simpler for a first-time programmer — but ended up giving the game a distinct look. You never actually see the characters’ faces, so the game relies on animation and dialogue to convey meaning and emotion. It plays a bit like an old-school point-and-click adventure game mashed with a cinematic thriller — and that’s by design.
Antonio says he loves classic LucasArts adventure games but also finds the genre frustrating at times. “Point-and-click games have this ambiguity,” he says. “There’s a window, but you don’t know if you can open it or not. Suddenly, you can open it because you dragged this thing over. There’s this frustration that comes out of the way they were designed.”
That’s something he wanted to change with 12 Minutes. “How can I make a very tight vocabulary where, the moment you get into the apartment, there are no questions about what you can use and what you cannot use? If you have a glass of water and you have a sink, I don’t have to tell you what’s going to happen if you drag the glass to the sink. All of the elements you can use are very clear. After one loop, you know everything you have for the rest of the game.”
The small space of the apartment, and the relatively limited number of items in it, are designed to make the experience clearer and more intuitive. Designing 12 Minutes became a process of removing things — objects, interactions, etc. — in order to make everything easier to immediately understand. “The more open it is, the more frustrating it is,” says Antonio. “By removing possibilities, the experience becomes a lot more pleasant.”
One example is the time element. Despite how important it is, it’s not exactly front and center; you won’t see a timer counting down 12 minutes. But after a few loops, you can get a sense of how much time has passed. Maybe you’ll remember the sound of a car outside that drives by a few minutes in or notice as the sun starts to set. It’s subtle, but that wasn’t always the case. “Early on, there were clocks everywhere,” says Antonio. “You could look at a phone to see the time, there was a clock on the wall. But I realized that if you do four or five loops, you get a feel for when things will happen.” This also had the side benefit of further immersing players in the time loop, forcing them to pay closer attention to small details.
The same goes for the loop itself. In 12 Minutes, you die repeatedly, but because it happens so quickly, it’s not particularly frustrating. You have enough time to make some progress, but if you make a mistake, you don’t have to wait long to try again. “Imagine the loop is five hours, and by hour four and a half, you make a mistake and want to try everything again,” says Antonio. “Here, nothing is further away than a couple of minutes.”
And while one of the big selling points of the game is its star-studded cast, originally, voice acting wasn’t even part of the plan. It wasn’t until Antonio partnered with publisher Annapurna, which has plenty of connections on the film side, that it became a possibility. He was able to direct the actors remotely; McAvoy and Ridley were on a soundstage in London, while Dafoe zoomed in from Berlin. Often in games, voice actors record their lines independently, but that wouldn’t really work for 12 Minutes, where the interactions between characters are so vital.
“When an actor says a line, the way he says a line will decide how the other one replies,” Antonio explains. “They would bounce a lot off each other, and the whole conversation could have a completely different texture. After four or five sessions, they were comfortable with the material.” Plus, he adds, “Willem didn’t want to be in a room saying lines to a wall.”
12 Minutes is listed as “coming soon,” and it’ll be available on PC and the Xbox One and Series X when it does launch. For Antonio, it was a chance not just to create his own game, but also merge two things he loves — adventure games and film — in an approachable way. It required patience, years of refinement, and lots of evenings and weekends spent teaching himself to code. “I didn’t know it would be this complicated,” says Antonio.
Last night, Sega officially announced Lost Judgement, a sequel to the Yakuza spin-off. Excitingly, the developers are aiming for a worldwide release this time around, rather than releasing in Japan first with western countries getting the game months later.
Judgement is a Yakuza spin-off following Takayuki Yagami, a former lawyer turned private detective. In Lost Judgement, we continue Yagami’s story, uncovering details behind a gruesome murder.
Speaking on the sequel, Lost Judgement director, Toshihiro Nagoshi, revealed that the new game will feature two main locations, Kamurocho, which we all know from the original game and the Yakuza series, as well as Yokohama, which is described as a living city that changes from day to night. A portion of the game will see Yagami going undercover at a high school in Yokohama.
The combat system has been expanded with new fighting styles and investigations have also been improved with new stealth and manoeuvre options, such as climbing up buildings.
Lost Judgement will be releasing on the 24th of September for PS4, PS5, Xbox One and Xbox Series X. Unfortunately, no announcements have been made for PC.
KitGuru Says: Hopefully this sequel lives up to the original game. Did many of you play Judgement when it first came out? Are you looking forward to the sequel?
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The new generation of gaming consoles has only just begun but as always, both console makers are already preparing for the future. This week, supply chain sources claim that Sony is already planning its PS5 refresh, which will move to a 6nm APU.
Citing supply chain sources, DigiTimes reports that Sony is already preparing a redesigned PS5, likely to be a ‘PS5 Slim’, with better power efficiency and hopefully lower hardware costs too. Currently, the PS5 uses an AMD 7nm APU produced by TSMC, but the PS5 Slim would use an updated chip based on the 6nm process, which in turn will bring power efficiency gains.
These efficiency gains enable console makers to slim down their designs, as we saw with the PS4 to the PS4 Slim, or even the Xbox One to the much smaller Xbox One S. These mid-gen slim consoles often also lower the price barrier for new customers by anywhere from $50 to $100 USD.
Don’t expect Sony to announce a PS5 Slim anytime soon though, apparently the company is targeting late 2022, so exactly two years after the initial launch of the PS5.
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KitGuru Says: What we’re talking about here is a slim model of the current PS5, not a beefed up console like the PS4 Pro or Xbox One X from last generation. Still, if it lowers prices and takes up less TV stand space, then that’s good news all around.
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A Microsoft executive has admitted that the company doesn’t earn any profit on sales of Xbox consoles alone. The admission came as part of the Epic v. Apple trial yesterday, confirming what we’ve known for years: Microsoft sells Xbox consoles at a loss. Asked how much margin Microsoft makes on Xbox consoles, the company’s head of Xbox business development, Lori Wright, said, “We don’t; we sell the consoles at a loss.”
An Epic Games lawyer asked a follow-up question: “Does Microsoft ever earn a profit on the sale of an Xbox console?” Wright replied, “No.” That doesn’t mean Xbox doesn’t make money, though. Microsoft was keen to point this out in a statement to The Verge just hours after Wright’s testimony yesterday.
“The gaming business is a profitable and high-growth business for Microsoft,” says a Microsoft spokesperson. “The console gaming business is traditionally a hardware subsidy model. Game companies sell consoles at a loss to attract new customers. Profits are generated in game sales and online service subscriptions.“
I asked Microsoft whether it never truly makes any margins on hardware alone, but the company didn’t respond in time for publication. Typically, Microsoft and Sony subsidize hardware at the beginning of a console’s lifecycle, but those early component costs tend to decrease over time. Those lower costs also translate to lower retail prices for consoles over time, though.
A teardown analysis of the Xbox One S, for example, revealed an estimated bill of materials of $324, which is $75 less than the $399 launch price for the 2TB version of the console, back in 2016. Microsoft also launched a disc-less version of the Xbox One S two years ago, which was presumably also sold at a loss.
Sony and Microsoft have similar business models for PlayStation and Xbox consoles, but Nintendo is the exception. In court documents, Microsoft estimates that hardware is generating a loss for Sony, but a profit for Nintendo. That’s backed up by Nintendo’s impressive 84.59 million Switch sales this year, up to March 31st.
Why all these costs are being discussed right now is a big part of the ongoing Epic v. Apple trial. Epic isn’t happy about Apple’s 30 percent revenue cut on in-app purchases for Fortnite, but Apple is arguing that Epic should also take issue with Microsoft or Sony’s identical 30 percent cut. It has resulted in hours of testimony about whether the iPhone is more like a PC or an Xbox, and a debate around open platforms versus locked-down ones. Microsoft clearly sees a difference between Xbox and PC, and has only cut the amount it takes on the Windows side to 12 percent, while the Xbox remains at 30 percent.
Microsoft obviously wants to maintain its business model for Xbox, and has attempted to push the industry toward digital games for years. Microsoft has very much sided with Epic Games in the case against Apple, and Epic has admitted it has never even questioned Microsoft’s digital sales cut. But how long this harmony will exist between the pair will very much depend on the future of digital game sales and cloud gaming. Microsoft is increasingly focused on its Xbox Game Pass subscription, which spans across devices that aren’t even Xbox consoles.
Game Pass also includes xCloud, Microsoft’s cloud gaming technology. Fortnite isn’t part of xCloud, because Epic Games won’t allow it. That highlights the emerging battles that are starting to take place in the game industry over shares of revenue. It looks like Microsoft has been preparing for some of them, but Epic v. Apple feels like the beginning of a greater war over the digital future of game stores.
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